Player Matchup

Kali
Kali
GansterUSA
Kali
Level 49
God Stats
0W - 1L
1,718 SR
Queue Stats
5W - 11L
1,498 Elo+
Party 3
Anhur
Anhur
Gman1357
Anhur
Level 49
God Stats
4W - 2L
1,578 SR
Queue Stats
180W - 181L
1,516 Elo+
Party 2
Odin
Odin
SKTCriss
Odin
Level 24
God Stats
1W - 2L
1,678 SR
Queue Stats
1W - 7L
1,302 Elo+
Party 3
Pele
Pele
bmoto27
Pele
Level 80
God Stats
73W - 68L
1,539 SR
Queue Stats
291W - 271L
1,478 Elo+
Party 2
Kukulkan
Kukulkan
litlejarhead
Kukulkan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,326 Elo+
Party 2
Team Averages
Level 46
1,603 SR
1,424 Elo+

VS

Team Averages
Level 54
1,497 SR
1,417 Elo+
Terra
Terra
Antarct0s
Terra
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
27W - 38L
1,122 Elo+
Party 4
Hel
Hel
IndianaJoanes
Hel
Level 24
God Stats
30W - 33L
1,484 SR
Queue Stats
227W - 267L
1,453 Elo+
Party 1
Cernunnos
Cernunnos
Oniorc
Cernunnos
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
WildCatJones
Achilles
Level 83
God Stats
1W - 4L
1,500 SR
Queue Stats
114W - 121L
1,512 Elo+
Party 4
Nemesis
Nemesis
xHith
Nemesis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
6,512
383
4,266
11,720
5,685
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
Gman1357
Anhur
14
0 / 4 / 5
8,137
479
7,007
11,484
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odin
11
3 / 5 / 5
8,061
474
6,486
12,724
5,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Pele
bmoto27
Pele
15
8 / 6 / 0
9,461
557
8,762
14,389
4,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
litlejarhead
Kukulkan
12
0 / 6 / 6
7,572
445
4,979
8,077
2,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Antarct0s
Terra
13
1 / 3 / 7
8,143
479
2,699
10,485
8,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
4 / 2 / 7
8,953
527
8,656
8,686
2,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cernunnos
Oniorc
Cernunnos
16
6 / 2 / 2
9,953
585
10,032
10,749
5,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
WildCatJones
Achilles
13
4 / 3 / 0
8,340
491
8,516
13,337
7,193
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
xHith
Nemesis
17
13 / 1 / 5
10,602
624
14,288
13,849
5,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
49
11
Kills
28
28
Deaths
11
17
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Terra
Antarct0s
Terra
1
3
7
1.5
L
0
7
1
0.07
L
Anhur
Gman1357
Anhur
0
4
5
0.63
W
4
2
7
3.75
W
Cernunnos
Oniorc
Cernunnos
6
2
2
3.5
L
Odin
3
5
5
1.1
W
Achilles
WildCatJones
Achilles
4
3
0
1.33
L
Pele
bmoto27
Pele
8
6
0
1.33
L
Kukulkan
litlejarhead
Kukulkan
0
6
6
0.5
W
Nemesis
xHith
Nemesis
13
1
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,500
Damage
44,191
58,394
Taken
57,106
20,787
Mitigated
29,632
12,473
Healing
18,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Antarct0s
Terra
2,699
203
908
1,794
10,485
8,511
467
946
9,449
19,576
0
L
4,266
1,884
0
1,739
11,720
5,685
760
1,009
10,671
0
30,730
L
Anhur
Gman1357
Anhur
7,007
3,270
0
5,034
11,484
2,335
0
1,485
9,959
0
54,928
W
8,656
607
1,418
5,032
8,686
2,709
308
2,062
6,390
36,614
0
W
Cernunnos
Oniorc
Cernunnos
10,032
5,044
0
4,163
10,749
5,377
909
0
10,749
9,036
71,759
L
Odin
6,486
2,466
0
918
12,724
5,585
290
2,013
10,619
0
22,825
W
Achilles
WildCatJones
Achilles
8,516
2,452
0
1,309
13,337
7,193
440
558
12,775
0
46,069
L
Pele
bmoto27
Pele
8,762
2,497
0
4,032
14,389
4,456
0
3,782
10,433
0
52,789
L
Kukulkan
litlejarhead
Kukulkan
4,979
405
0
750
8,077
2,726
188
3,308
4,483
33,005
0
W
Nemesis
xHith
Nemesis
14,288
7,418
0
4,116
13,849
5,842
396
1,011
12,764
0
59,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,743
Gold Earned
45,991
355
Minions Killed
418
0
Camps Cleared
0
1,507,953
Distance Traveled
1,668,630
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,143
479
30
2
0
323,693
6
L
Kali
6,512
383
61
4
0
291,383
0
L
Anhur
8,137
479
101
6
0
265,976
4
W
Hel
8,953
527
82
5
0
333,947
1
W
Cernunnos
9,953
585
142
8
0
288,361
0
L
Odin
8,061
474
40
2
0
324,571
5
W
Achilles
8,340
491
66
4
0
325,701
0
L
Pele
9,461
557
83
5
0
366,651
2
L
Kukulkan
7,572
445
70
4
0
259,372
3
W
Nemesis
10,602
624
98
6
0
396,928
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role