Player Matchup

Anubis
Anubis
AyeSpaceCowboy
Anubis
Level 109
God Stats
9W - 9L
1,638 SR
Queue Stats
44W - 42L
1,375 Elo+
Party 1
Danzaburou
Danzaburou
MNIMB
Danzaburou
Level 85
God Stats
4W - 1L
1,305 SR
Queue Stats
95W - 100L
1,272 Elo+
Party 1
Chaac
Chaac
Maceinth
Chaac
Level 28
God Stats
2W - 6L
1,026 SR
Queue Stats
40W - 35L
1,316 Elo+
Party 1
Team Averages
Level 74
1,323 SR
1,321 Elo+

VS

Team Averages
Level 77
1,445 SR
1,481 Elo+
Mercury
Mercury
CowsAreCool
Mercury
Level 48
God Stats
0W - 1L
1,334 SR
Queue Stats
14W - 21L
1,569 Elo+
Solo
Sylvanus
Sylvanus
JukeJackson
Sylvanus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,373 Elo+
Solo
Fenrir
Fenrir
YanaYaku
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 10 / 8
19,479
649
33,290
28,356
20,470
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
MNIMB
Danzaburou
20
8 / 14 / 11
20,489
683
26,374
36,031
16,245
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Maceinth
Chaac
20
8 / 5 / 10
19,146
638
23,048
30,711
43,650
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
CowsAreCool
Mercury
20
8 / 11 / 13
19,954
665
17,353
30,361
10,286
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
JukeJackson
Sylvanus
20
7 / 4 / 16
20,830
694
43,377
36,982
29,185
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
YanaYaku
Fenrir
20
14 / 8 / 3
21,126
704
14,553
29,689
15,866
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
61
23
Kills
29
29
Deaths
23
29
Assists
32
Player
Kills
Deaths
Assists
KDA
W
7
10
8
1.1
L
Mercury
CowsAreCool
Mercury
8
11
13
1.32
L
Sylvanus
JukeJackson
Sylvanus
7
4
16
3.75
W
Danzaburou
MNIMB
Danzaburou
8
14
11
0.96
W
Chaac
Maceinth
Chaac
8
5
10
2.6
L
Fenrir
YanaYaku
Fenrir
14
8
3
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,712
Damage
75,283
95,098
Taken
97,032
80,365
Mitigated
55,337
26,421
Healing
35,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
33,290
2,747
0
11,598
28,356
20,470
950
14,702
13,654
132,441
0
L
Mercury
CowsAreCool
Mercury
17,353
9,327
0
2,878
30,361
10,286
3,334
11,048
19,038
0
61,939
L
Sylvanus
JukeJackson
Sylvanus
43,377
18,963
3,488
18,798
36,982
29,185
1,805
11,014
25,516
150,059
11,602
W
Danzaburou
MNIMB
Danzaburou
26,374
10,202
0
5,297
36,031
16,245
1,955
13,413
22,410
171
126,647
W
Chaac
Maceinth
Chaac
23,048
4,567
0
9,526
30,711
43,650
27
14,805
15,906
738
82,740
L
Fenrir
YanaYaku
Fenrir
14,553
9,086
0
10,000
29,689
15,866
0
12,610
16,771
11,118
135,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,114
Gold Earned
61,910
342
Minions Killed
332
0
Camps Cleared
0
1,516,786
Distance Traveled
1,567,452
23
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
19,479
649
146
5
0
439,662
11
L
Mercury
19,954
665
47
2
0
537,767
1
L
Sylvanus
20,830
694
175
6
0
508,978
1
W
Danzaburou
20,489
683
126
4
0
448,538
9
W
Chaac
19,146
638
70
2
0
628,586
3
L
Fenrir
21,126
704
110
4
0
520,707
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role