Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
DeadliftHell34
Bellona
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 102L
1,479 Elo+
Party 2
Erlang Shen
Erlang Shen
elitebum69
Erlang Shen
Level 82
God Stats
0W - 2L
1,304 SR
Queue Stats
85W - 100L
1,452 Elo+
Party 2
Mercury
Mercury
rosemodx
Mercury
Level 24
God Stats
3W - 2L
1,500 SR
Queue Stats
64W - 62L
1,581 Elo+
Party 2
Team Averages
Level 70
1,461 SR
1,502 Elo+

VS

Team Averages
Level 66
1,592 SR
1,507 Elo+
Set
Set
DaMetrognome
Set
Level 37
God Stats
26W - 36L
1,370 SR
Queue Stats
673W - 823L
1,272 Elo+
Party 1
Merlin
Merlin
FT2020
Merlin
Level 29
God Stats
24W - 40L
1,575 SR
Queue Stats
128W - 208L
1,300 Elo+
Party 1
Ares
Ares
Killcamkenny7
Ares
Level 48
God Stats
4W - 0L
1,857 SR
Queue Stats
21W - 5L
1,902 Elo+
Party 3
Chernobog
Chernobog
Truegooner12
Chernobog
Level 149
God Stats
2W - 0L
1,726 SR
Queue Stats
68W - 56L
1,690 Elo+
Party 3
Cu Chulainn
Cu Chulainn
humblewafflee
Cu Chulainn
Level 69
God Stats
47W - 52L
1,434 SR
Queue Stats
773W - 865L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
4 / 4 / 1
7,637
509
9,695
12,402
7,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nu Wa
 
Nu Wa
13
2 / 2 / 3
7,584
506
9,585
6,356
2,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 6 / 1
5,648
377
1,618
8,755
4,216
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
elitebum69
Erlang Shen
10
0 / 5 / 0
6,393
426
2,166
11,138
4,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
rosemodx
Mercury
13
1 / 2 / 0
7,696
513
4,076
10,752
3,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 5
6,864
458
2,300
9,048
3,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
FT2020
Merlin
10
0 / 3 / 1
6,235
416
1,971
6,534
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
5 / 0 / 4
8,244
550
8,143
12,035
8,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
Truegooner12
Chernobog
14
3 / 2 / 4
8,627
575
5,532
7,435
1,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cu Chulainn
humblewafflee
Cu Chulainn
15
11 / 0 / 2
9,406
627
16,177
11,200
8,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
8
Kills
19
19
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
4
1
1.13
L
Nu Wa
 
Nu Wa
2
2
3
1.75
W
0
3
5
0.83
L
1
6
1
0.25
W
Merlin
FT2020
Merlin
0
3
1
0.17
W
5
0
4
7
W
Chernobog
Truegooner12
Chernobog
3
2
4
2.5
L
Erlang Shen
elitebum69
Erlang Shen
0
5
0
0
W
Cu Chulainn
humblewafflee
Cu Chulainn
11
0
2
12
L
Mercury
rosemodx
Mercury
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,140
Damage
34,123
49,403
Taken
46,252
22,654
Mitigated
24,619
9,626
Healing
13,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
9,695
225
0
3,810
12,402
7,711
328
5,706
6,530
43,828
0
L
Nu Wa
 
Nu Wa
9,585
1,059
0
988
6,356
2,155
531
1,660
4,532
45,848
0
W
2,300
856
0
2,225
9,048
3,400
368
3,187
5,615
0
34,002
L
1,618
677
0
198
8,755
4,216
430
2,703
6,052
0
8,859
W
Merlin
FT2020
Merlin
1,971
42
0
614
6,534
1,701
117
3,849
2,523
27,431
0
W
8,143
948
0
5,156
12,035
8,857
223
5,060
6,775
24,057
0
W
Chernobog
Truegooner12
Chernobog
5,532
2,958
0
2,687
7,435
1,903
1,995
3,663
3,604
0
55,883
L
Erlang Shen
elitebum69
Erlang Shen
2,166
684
0
3,051
11,138
4,662
0
631
10,507
0
23,425
W
Cu Chulainn
humblewafflee
Cu Chulainn
16,177
4,317
0
3,130
11,200
8,758
469
2,566
8,455
9,936
49,983
L
Mercury
rosemodx
Mercury
4,076
2,455
0
1,579
10,752
3,910
0
1,428
9,298
0
62,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,958
Gold Earned
39,376
360
Minions Killed
348
0
Camps Cleared
0
1,451,101
Distance Traveled
1,508,970
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,637
509
96
6
0
291,913
0
L
Nu Wa
7,584
506
76
5
0
251,878
4
W
Set
6,864
458
67
4
0
336,489
0
L
Bellona
5,648
377
15
1
0
256,129
1
W
Merlin
6,235
416
45
3
0
281,405
3
W
Ares
8,244
550
29
2
0
312,845
4
W
Chernobog
8,627
575
110
7
0
265,422
2
L
Erlang Shen
6,393
426
60
4
0
303,736
6
W
Cu Chulainn
9,406
627
97
6
0
312,809
5
L
Mercury
7,696
513
113
8
0
347,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role