Player Matchup

Nemesis
Nemesis
BeastOfThaEAST23
Nemesis
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,596 Elo+
Party 2
Janus
Janus
BeeSyrup5
Janus
Level 89
God Stats
10W - 7L
1,629 SR
Queue Stats
20W - 24L
1,558 Elo+
Party 2
King Arthur
King Arthur
KhazarFiend
King Arthur
Level 37
God Stats
3W - 3L
1,728 SR
Queue Stats
19W - 14L
1,629 Elo+
Party 2
Artemis
Artemis
PownzTrigun
Artemis
Level 42
God Stats
0W - 4L
1,130 SR
Queue Stats
33W - 30L
1,593 Elo+
Party 2
Artio
Artio
bkm3
Artio
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,606 Elo+
Party 2
Team Averages
Level 54
1,497 SR
1,596 Elo+

VS

Team Averages
Level 76
1,618 SR
1,657 Elo+
Anhur
Anhur
AIastarV
Anhur
Level 79
God Stats
4W - 2L
1,643 SR
Queue Stats
58W - 29L
1,688 Elo+
Party 1
Serqet
Serqet
AetherCrow
Serqet
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 27L
1,648 Elo+
Party 1
Olorun
Olorun
EdgarESB
Olorun
Level 119
God Stats
3W - 1L
1,500 SR
Queue Stats
54W - 35L
1,612 Elo+
Party 1
Cthulhu
Cthulhu
TheSpiderCat
Cthulhu
Level 34
God Stats
2W - 0L
1,682 SR
Queue Stats
36W - 30L
1,571 Elo+
Solo
Cerberus
Cerberus
VileDruid
Cerberus
Level 25
God Stats
5W - 2L
1,763 SR
Queue Stats
25W - 10L
1,765 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 9 / 2
10,417
496
12,672
18,520
10,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
BeeSyrup5
Janus
16
2 / 6 / 6
9,826
468
9,940
12,276
3,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
KhazarFiend
King Arthur
16
3 / 3 / 0
10,027
477
6,286
12,712
9,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Artemis
PownzTrigun
Artemis
16
1 / 5 / 5
9,459
450
9,365
9,780
3,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Artio
bkm3
Artio
14
1 / 7 / 4
8,640
411
4,564
17,173
9,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AIastarV
Anhur
20
7 / 2 / 12
13,369
637
12,462
13,632
4,609
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
AetherCrow
Serqet
18
6 / 3 / 7
12,291
585
6,110
16,768
6,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Olorun
EdgarESB
Olorun
18
6 / 3 / 6
12,436
592
15,032
13,694
7,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
TheSpiderCat
Cthulhu
20
6 / 1 / 8
13,536
645
10,492
13,238
14,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
VileDruid
Cerberus
16
5 / 4 / 14
11,851
564
9,569
16,694
13,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
77
13
Kills
30
30
Deaths
13
17
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Anhur
AIastarV
Anhur
7
2
12
6.5
W
Serqet
AetherCrow
Serqet
6
3
7
3.17
L
6
9
2
0.78
L
Janus
BeeSyrup5
Janus
2
6
6
0.83
W
Olorun
EdgarESB
Olorun
6
3
6
3
L
King Arthur
KhazarFiend
King Arthur
3
3
0
1
L
Artemis
PownzTrigun
Artemis
1
5
5
0.7
W
Cthulhu
TheSpiderCat
Cthulhu
6
1
8
10
W
Cerberus
VileDruid
Cerberus
5
4
14
3
L
Artio
bkm3
Artio
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,827
Damage
53,665
70,461
Taken
74,026
38,078
Mitigated
46,821
12,107
Healing
33,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
AIastarV
Anhur
12,462
6,688
0
6,287
13,632
4,609
2,816
2,648
10,944
0
105,459
W
Serqet
AetherCrow
Serqet
6,110
2,511
0
6,908
16,768
6,677
235
3,097
13,566
0
86,198
L
12,672
7,293
0
1,559
18,520
10,561
0
9,629
8,514
8,615
67,160
L
Janus
BeeSyrup5
Janus
9,940
828
0
2,004
12,276
3,962
561
6,217
5,732
65,300
0
W
Olorun
EdgarESB
Olorun
15,032
7,771
1,701
7,350
13,694
7,803
7,073
5,437
7,827
90,319
0
L
King Arthur
KhazarFiend
King Arthur
6,286
141
0
2,057
12,712
9,738
0
8,660
3,972
0
40,033
L
Artemis
PownzTrigun
Artemis
9,365
4,691
0
2,734
9,780
3,998
0
2,825
6,955
7,363
64,969
W
Cthulhu
TheSpiderCat
Cthulhu
10,492
605
84
4,537
13,238
14,002
0
747
12,126
79,397
0
W
Cerberus
VileDruid
Cerberus
9,569
697
0
6,806
16,694
13,730
296
4,488
12,071
23,389
0
L
Artio
bkm3
Artio
4,564
762
288
3,465
17,173
9,819
0
7,762
9,411
17,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,369
Gold Earned
63,483
481
Minions Killed
627
0
Camps Cleared
0
1,875,044
Distance Traveled
1,974,542
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,369
637
178
8
0
386,782
10
W
Serqet
12,291
585
129
6
0
444,400
2
L
Nemesis
10,417
496
122
6
0
385,699
2
L
Janus
9,826
468
125
6
0
369,996
4
W
Olorun
12,436
592
131
6
0
355,013
3
L
King Arthur
10,027
477
72
3
0
393,511
4
L
Artemis
9,459
450
131
6
0
361,896
3
W
Cthulhu
13,536
645
156
7
0
397,952
3
W
Cerberus
11,851
564
33
2
0
390,395
7
L
Artio
8,640
411
31
1
0
363,942
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role