Player Matchup

Fenrir
Fenrir
FaptonJack
Fenrir
Level 7
God Stats
1W - 4L
1,500 SR
Queue Stats
4W - 6L
1,161 Elo+
Solo
Ra
Ra
Muppet23
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
ichigovastolord
Sun Wukong
Level 107
God Stats
4W - 0L
1,500 SR
Queue Stats
38W - 38L
1,804 Elo+
Party 2
Hou Yi
Hou Yi
ortegapr11
Hou Yi
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 13L
1,437 Elo+
Solo
Cerberus
Cerberus
swilli1122
Cerberus
Level 22
God Stats
7W - 10L
1,100 SR
Queue Stats
85W - 91L
1,315 Elo+
Solo
Team Averages
Level 31
1,420 SR
1,443 Elo+

VS

Team Averages
Level 42
1,413 SR
1,441 Elo+
Sobek
Sobek
CMOCAK
Sobek
Level 16
God Stats
3W - 5L
1,273 SR
Queue Stats
169W - 189L
1,209 Elo+
Solo
Loki
Loki
IssaSneakyBoi
Loki
Level 39
God Stats
0W - 2L
1,503 SR
Queue Stats
19W - 28L
1,485 Elo+
Party 1
Chaac
Chaac
JordTheRPMLord
Chaac
Level 25
God Stats
14W - 20L
1,548 SR
Queue Stats
36W - 57L
1,468 Elo+
Party 1
Ra
Ra
RandumbNAme221
Ra
Level 8
God Stats
4W - 6L
1,240 SR
Queue Stats
13W - 13L
1,575 Elo+
Party 1
Neith
Neith
junglemainer
Neith
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 42L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FaptonJack
Fenrir
17
15 / 4 / 17
12,513
544
16,050
21,894
13,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
6 / 10 / 14
11,695
508
12,793
13,026
4,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
ichigovastolord
Sun Wukong
17
10 / 2 / 13
12,007
522
16,659
22,190
20,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
ortegapr11
Hou Yi
19
9 / 1 / 12
12,586
547
19,287
15,709
6,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
swilli1122
Cerberus
17
6 / 3 / 13
12,125
527
10,811
14,974
11,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
CMOCAK
Sobek
13
1 / 12 / 6
8,126
353
5,354
22,452
19,966
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
5 / 11 / 3
11,366
494
9,949
17,660
5,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 8 / 3
10,211
444
13,391
19,469
21,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
7 / 9 / 7
10,288
447
15,764
15,854
6,108
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
3 / 7 / 5
9,698
422
13,944
17,442
7,038
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
43
46
Kills
19
20
Deaths
47
69
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sobek
CMOCAK
Sobek
1
12
6
0.33
W
Fenrir
FaptonJack
Fenrir
15
4
17
5.88
L
5
11
3
0.59
L
3
8
3
0.56
W
6
10
14
1.3
L
7
9
7
1.17
W
Sun Wukong
ichigovastolord
Sun Wukong
10
2
13
8.25
L
3
7
5
0.79
W
Hou Yi
ortegapr11
Hou Yi
9
1
12
15
W
Cerberus
swilli1122
Cerberus
6
3
13
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,600
Damage
58,402
87,793
Taken
92,877
56,507
Mitigated
60,624
37,687
Healing
15,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
CMOCAK
Sobek
5,354
539
0
4,420
22,452
19,966
420
7,939
14,290
15,436
0
W
Fenrir
FaptonJack
Fenrir
16,050
7,171
0
8,434
21,894
13,448
110
5,110
16,738
0
51,099
L
9,949
3,257
0
347
17,660
5,696
0
3,802
13,522
0
62,627
L
13,391
2,076
0
3,961
19,469
21,816
0
3,686
15,254
0
62,164
W
12,793
1,441
2,232
2,258
13,026
4,607
1,114
6,569
6,357
59,611
0
L
15,764
1,979
1,184
1,985
15,854
6,108
1,078
4,374
11,130
55,674
0
W
Sun Wukong
ichigovastolord
Sun Wukong
16,659
4,953
0
9,780
22,190
20,388
454
2,904
18,918
0
70,595
L
13,944
5,079
0
3,909
17,442
7,038
0
3,525
13,587
0
65,366
W
Hou Yi
ortegapr11
Hou Yi
19,287
10,934
0
8,175
15,709
6,072
1,148
2,342
13,317
0
89,216
W
Cerberus
swilli1122
Cerberus
10,811
295
0
6,808
14,974
11,992
262
4,193
10,756
56,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,926
Gold Earned
49,689
533
Minions Killed
407
0
Camps Cleared
0
2,019,542
Distance Traveled
1,858,167
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,126
353
16
1
0
372,084
1
W
Fenrir
12,513
544
51
2
0
399,902
0
L
Loki
11,366
494
92
4
0
370,153
1
L
Chaac
10,211
444
99
4
0
402,963
0
W
Ra
11,695
508
104
5
0
378,217
0
L
Ra
10,288
447
101
4
0
360,184
0
W
Sun Wukong
12,007
522
118
5
0
431,854
2
L
Neith
9,698
422
99
4
0
352,783
0
W
Hou Yi
12,586
547
147
6
0
373,939
3
W
Cerberus
12,125
527
113
5
0
435,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role