Player Matchup

Artemis
Artemis
BrotherTrees
Artemis
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Serqet
Serqet
EcksTM
Serqet
Level 28
God Stats
1W - 1L
1,721 SR
Queue Stats
125W - 129L
1,782 Elo+
Party 2
Bellona
Bellona
OFIRSWAG
Bellona
Level 17
God Stats
15W - 14L
1,468 SR
Queue Stats
106W - 96L
1,533 Elo+
Solo
Cthulhu
Cthulhu
Rusty N Cider
Cthulhu
Level 29
God Stats
137W - 109L
1,728 SR
Queue Stats
299W - 307L
1,653 Elo+
Party 2
Zeus
Zeus
iTakePerks2k
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,462 Elo+
Solo
Team Averages
Level 25
1,583 SR
1,586 Elo+

VS

Team Averages
Level 22
1,571 SR
1,545 Elo+
The Morrigan
The Morrigan
Darkness_238
The Morrigan
Level 17
God Stats
62W - 60L
1,521 SR
Queue Stats
235W - 214L
1,465 Elo+
Solo
Danzaburou
Danzaburou
RoninElite12
Danzaburou
Level 29
God Stats
1W - 1L
1,524 SR
Queue Stats
20W - 20L
1,615 Elo+
Solo
Da Ji
Da Ji
TFBxCroskey
Da Ji
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Party 1
Scylla
Scylla
TFBxGlenDxg
Scylla
Level 35
God Stats
4W - 6L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 1
Ymir
Ymir
Xerosanaut
Ymir
Level 25
God Stats
9W - 6L
1,810 SR
Queue Stats
61W - 45L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BrotherTrees
Artemis
12
2 / 5 / 0
7,660
426
3,682
7,982
2,459
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
EcksTM
Serqet
12
2 / 4 / 1
7,871
437
2,643
14,974
5,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mace

Mace

+10
Physical Power

Bellona
OFIRSWAG
Bellona
15
4 / 3 / 1
9,106
506
7,051
12,207
9,615
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
12
0 / 3 / 2
7,926
440
4,912
9,529
5,270
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

14
2 / 7 / 1
8,683
482
4,720
10,905
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Darkness_238
The Morrigan
12
2 / 5 / 3
8,118
451
3,072
5,669
1,601
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
RoninElite12
Danzaburou
19
13 / 0 / 5
12,326
685
15,299
9,996
6,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 3 / 2
7,979
443
3,518
8,236
3,013
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
17
5 / 1 / 7
11,124
618
10,867
7,412
2,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 7
8,709
484
3,073
10,452
4,793
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
10
Kills
22
22
Deaths
10
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Artemis
BrotherTrees
Artemis
2
5
0
0.4
W
The Morrigan
Darkness_238
The Morrigan
2
5
3
0.7
L
Serqet
EcksTM
Serqet
2
4
1
0.63
L
Bellona
OFIRSWAG
Bellona
4
3
1
1.5
W
Danzaburou
RoninElite12
Danzaburou
13
0
5
15.5
L
Cthulhu
0
3
2
0.33
W
2
3
2
1
W
Scylla
5
1
7
8.5
W
0
1
7
3.5
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,008
Damage
35,829
55,597
Taken
41,765
26,453
Mitigated
18,607
12,115
Healing
8,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
BrotherTrees
Artemis
3,682
866
0
1,612
7,982
2,459
770
1,494
6,440
0
35,004
W
The Morrigan
Darkness_238
The Morrigan
3,072
404
0
603
5,669
1,601
597
1,609
3,724
27,403
935
L
Serqet
EcksTM
Serqet
2,643
565
0
4,992
14,974
5,567
929
3,471
11,291
0
39,143
L
Bellona
OFIRSWAG
Bellona
7,051
2,861
0
1,820
12,207
9,615
522
4,359
7,668
3,961
47,278
W
Danzaburou
RoninElite12
Danzaburou
15,299
7,037
0
4,390
9,996
6,701
4,293
1,989
8,007
7,338
88,691
L
Cthulhu
4,912
163
66
2,194
9,529
5,270
356
2,676
6,669
36,434
0
W
3,518
178
0
1,724
8,236
3,013
0
456
7,780
0
32,991
W
Scylla
10,867
119
0
1,553
7,412
2,499
982
3,130
4,282
71,732
0
W
3,073
676
0
330
10,452
4,793
0
2,831
7,219
19,933
0
L
4,720
538
0
1,431
10,905
3,542
1,016
4,674
6,079
50,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,246
Gold Earned
48,256
381
Minions Killed
417
0
Camps Cleared
0
1,665,878
Distance Traveled
1,641,278
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,660
426
70
4
0
336,493
0
W
The Morrigan
8,118
451
49
3
0
245,970
2
L
Serqet
7,871
437
62
3
0
352,806
0
L
Bellona
9,106
506
103
6
0
353,985
0
W
Danzaburou
12,326
685
133
7
0
369,197
0
L
Cthulhu
7,926
440
49
3
0
351,627
6
W
Da Ji
7,979
443
57
3
0
360,669
0
W
Scylla
11,124
618
142
8
0
342,710
1
W
Ymir
8,709
484
36
2
0
322,732
2
L
Zeus
8,683
482
97
5
0
270,967
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role