Player Matchup

Baron Samedi
Baron Samedi
Kazoolo
Baron Samedi
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,349 Elo+
Solo
Kuzenbo
Kuzenbo
NeosWildFire
Kuzenbo
Level 126
God Stats
0W - 1L
1,284 SR
Queue Stats
3W - 6L
1,863 Elo+
Party 1
Ne Zha
Ne Zha
nokey94
Ne Zha
Level 129
God Stats
0W - 1L
1,645 SR
Queue Stats
1W - 1L
1,777 Elo+
Party 1
Team Averages
Level 95
1,477 SR
1,663 Elo+

VS

Team Averages
Level 126
1,693 SR
1,651 Elo+
Horus
Horus
BoogieJonesJr
Horus
Level 129
God Stats
20W - 11L
1,769 SR
Queue Stats
389W - 293L
1,642 Elo+
Party 2
Baron Samedi
Baron Samedi
Gborgman
Baron Samedi
Level 103
God Stats
10W - 5L
1,500 SR
Queue Stats
58W - 49L
1,553 Elo+
Solo
Danzaburou
Danzaburou
N Blayde
Danzaburou
Level 147
God Stats
28W - 9L
1,810 SR
Queue Stats
354W - 218L
1,758 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Kazoolo
Baron Samedi
14
3 / 8 / 8
10,675
667
17,619
16,403
6,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
NeosWildFire
Kuzenbo
14
5 / 5 / 6
10,693
668
11,125
23,868
29,199
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ne Zha
nokey94
Ne Zha
14
3 / 5 / 8
10,339
646
8,908
16,012
5,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 12
11,579
724
13,148
16,719
15,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Gborgman
Baron Samedi
14
1 / 6 / 12
10,725
670
11,454
15,541
6,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
N Blayde
Danzaburou
17
13 / 3 / 5
14,019
876
24,233
16,364
8,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
47
11
Kills
18
18
Deaths
11
22
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
2
12
5
W
Baron Samedi
Gborgman
Baron Samedi
1
6
12
1.17
L
Baron Samedi
Kazoolo
Baron Samedi
3
8
8
0.88
W
Danzaburou
N Blayde
Danzaburou
13
3
5
5.17
L
Kuzenbo
NeosWildFire
Kuzenbo
5
5
6
1.6
L
Ne Zha
nokey94
Ne Zha
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,652
Damage
48,835
56,283
Taken
48,624
41,760
Mitigated
30,368
14,912
Healing
25,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,148
6,071
3,351
7,365
16,719
15,668
223
8,400
7,835
0
34,105
W
Baron Samedi
Gborgman
Baron Samedi
11,454
649
1,832
5,499
15,541
6,424
534
8,566
6,684
38,935
0
L
Baron Samedi
Kazoolo
Baron Samedi
17,619
1,176
3,034
5,986
16,403
6,993
324
2,887
13,366
46,288
0
W
Danzaburou
N Blayde
Danzaburou
24,233
10,366
0
7,694
16,364
8,276
2,375
10,732
5,293
5,829
94,455
L
Kuzenbo
NeosWildFire
Kuzenbo
11,125
4,070
496
2,824
23,868
29,199
288
6,862
16,677
30,355
0
L
Ne Zha
nokey94
Ne Zha
8,908
2,822
0
2,572
16,012
5,568
309
2,909
12,878
0
36,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,707
Gold Earned
36,323
147
Minions Killed
202
0
Camps Cleared
0
884,238
Distance Traveled
884,035
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,579
724
25
2
0
333,243
3
W
Baron Samedi
10,725
670
65
4
0
270,521
2
L
Baron Samedi
10,675
667
52
3
0
258,399
5
W
Danzaburou
14,019
876
112
7
0
280,271
2
L
Kuzenbo
10,693
668
51
3
0
298,497
1
L
Ne Zha
10,339
646
44
3
0
327,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role