Player Matchup

Guan Yu
Guan Yu
IDWdamiao
Guan Yu
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,085 Elo+
Solo
Nu Wa
Nu Wa
Pwnd2Death
Nu Wa
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,570 Elo+
Party 1
Thor
Thor
funbat
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 43
1,500 SR
1,385 Elo+

VS

Team Averages
Level 61
1,464 SR
1,322 Elo+
Izanami
Izanami
KeVerX
Izanami
Level 69
God Stats
8W - 6L
1,404 SR
Queue Stats
49W - 54L
1,410 Elo+
Solo
Hel
Hel
MNIMB
Hel
Level 85
God Stats
4W - 4L
1,500 SR
Queue Stats
95W - 100L
1,251 Elo+
Party 2
Jormungandr
Jormungandr
Maceinth
Jormungandr
Level 28
God Stats
27W - 19L
1,488 SR
Queue Stats
40W - 35L
1,305 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
IDWdamiao
Guan Yu
15
2 / 6 / 2
10,790
599
7,082
22,329
18,661
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
14
2 / 8 / 4
11,016
612
18,909
19,297
5,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
funbat
Thor
11
1 / 14 / 4
9,867
548
12,843
19,352
6,560
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KeVerX
Izanami
17
18 / 3 / 6
13,835
769
30,532
19,766
11,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
MNIMB
Hel
15
4 / 0 / 20
12,051
670
9,894
14,037
11,236
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jormungandr
Maceinth
Jormungandr
15
5 / 3 / 16
12,730
707
11,299
19,037
25,667
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
69
5
Kills
27
28
Deaths
6
10
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
IDWdamiao
Guan Yu
2
6
2
0.5
W
Izanami
KeVerX
Izanami
18
3
6
7
W
Hel
MNIMB
Hel
4
0
20
14
W
Jormungandr
Maceinth
Jormungandr
5
3
16
4.33
L
Nu Wa
2
8
4
0.5
L
Thor
funbat
Thor
1
14
4
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,834
Damage
51,725
60,978
Taken
52,840
31,031
Mitigated
47,945
5,367
Healing
29,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
IDWdamiao
Guan Yu
7,082
991
1,283
3,670
22,329
18,661
310
9,923
12,406
0
25,041
W
Izanami
KeVerX
Izanami
30,532
19,317
647
6,968
19,766
11,042
2,714
6,781
12,592
5,483
94,680
W
Hel
MNIMB
Hel
9,894
1,912
10,010
9,377
14,037
11,236
463
4,905
8,672
30,375
0
W
Jormungandr
Maceinth
Jormungandr
11,299
2,273
0
2,066
19,037
25,667
229
6,290
12,337
53,315
0
L
Nu Wa
18,909
2,896
0
0
19,297
5,810
721
6,435
12,862
59,550
0
L
Thor
funbat
Thor
12,843
2,553
0
414
19,352
6,560
0
6,573
12,779
0
30,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,673
Gold Earned
38,616
149
Minions Killed
225
0
Camps Cleared
0
866,675
Distance Traveled
918,699
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,790
599
46
3
0
332,130
0
W
Izanami
13,835
769
135
8
0
272,801
3
W
Hel
12,051
670
38
2
0
322,573
2
W
Jormungandr
12,730
707
52
3
0
323,325
1
L
Nu Wa
11,016
612
71
4
0
273,719
1
L
Thor
9,867
548
32
2
0
260,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role