Player Matchup

The Morrigan
The Morrigan
Azekker
The Morrigan
Level 145
God Stats
0W - 1L
1,618 SR
Queue Stats
177W - 140L
1,592 Elo+
Party 2
Ullr
Ullr
Gamebreaker313
Ullr
Level 93
God Stats
46W - 32L
1,719 SR
Queue Stats
162W - 143L
1,553 Elo+
Party 3
Zeus
Zeus
Overkill42069
Zeus
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
ToolAcademy
Cu Chulainn
Level 85
God Stats
8W - 14L
1,344 SR
Queue Stats
64W - 54L
1,461 Elo+
Party 2
Fafnir
Fafnir
iiGl1zzy
Fafnir
Level 128
God Stats
1W - 12L
1,756 SR
Queue Stats
251W - 266L
1,572 Elo+
Party 3
Team Averages
Level 100
1,588 SR
1,536 Elo+

VS

Team Averages
Level 74
1,518 SR
1,507 Elo+
Cu Chulainn
Cu Chulainn
BihariBoi
Cu Chulainn
Level 60
God Stats
12W - 6L
1,633 SR
Queue Stats
39W - 53L
1,520 Elo+
Party 1
Eset
Eset
Dinohunterr
Eset
Level 86
God Stats
1W - 1L
1,348 SR
Queue Stats
40W - 53L
1,490 Elo+
Party 1
Medusa
Medusa
Goodral
Medusa
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,454 Elo+
Party 1
Ymir
Ymir
Nogaido
Ymir
Level 29
God Stats
2W - 1L
1,610 SR
Queue Stats
19W - 12L
1,569 Elo+
Party 1
Apollo
Apollo
mur444
Apollo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Azekker
The Morrigan
14
3 / 4 / 6
8,776
516
7,493
10,278
4,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 4 / 0
7,827
460
5,500
10,612
3,947
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

14
5 / 3 / 2
8,888
523
8,627
9,111
3,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
ToolAcademy
Cu Chulainn
14
1 / 5 / 2
8,372
492
7,842
13,183
12,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fafnir
iiGl1zzy
Fafnir
10
0 / 3 / 0
7,048
415
3,139
9,064
7,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BihariBoi
Cu Chulainn
15
4 / 3 / 4
9,470
557
11,343
13,059
11,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
3 / 2 / 4
9,262
545
5,764
8,761
3,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Goodral
Medusa
16
6 / 1 / 1
9,200
541
7,722
8,148
3,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
Nogaido
Ymir
12
1 / 0 / 5
7,602
447
3,277
8,928
7,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
mur444
Apollo
15
5 / 3 / 4
9,135
537
8,805
9,157
5,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
37
9
Kills
19
19
Deaths
9
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Azekker
The Morrigan
3
4
6
1.5
W
Cu Chulainn
BihariBoi
Cu Chulainn
4
3
4
2
W
3
2
4
2.5
L
0
4
0
0
W
Medusa
Goodral
Medusa
6
1
1
6.5
W
Ymir
Nogaido
Ymir
1
0
5
3.5
L
5
3
2
2
L
Cu Chulainn
ToolAcademy
Cu Chulainn
1
5
2
0.4
L
Fafnir
iiGl1zzy
Fafnir
0
3
0
0
W
Apollo
mur444
Apollo
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,601
Damage
36,911
52,248
Taken
48,053
32,303
Mitigated
31,220
12,502
Healing
16,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Azekker
The Morrigan
7,493
1,164
15
2,810
10,278
4,468
0
2,188
8,090
50,353
1,242
W
Cu Chulainn
BihariBoi
Cu Chulainn
11,343
2,661
0
4,071
13,059
11,668
0
4,407
8,652
9,748
53,893
W
5,764
173
439
2,015
8,761
3,758
0
5,752
3,009
52,231
0
L
5,500
2,000
0
2,378
10,612
3,947
400
928
9,684
0
58,681
W
Medusa
Goodral
Medusa
7,722
3,551
0
4,763
8,148
3,005
44
1,265
6,883
0
67,466
W
Ymir
Nogaido
Ymir
3,277
1,384
0
3,201
8,928
7,210
0
3,795
5,133
15,121
0
L
8,627
1,789
0
2,126
9,111
3,378
0
2,821
6,290
56,488
0
L
Cu Chulainn
ToolAcademy
Cu Chulainn
7,842
2,275
0
3,841
13,183
12,703
0
2,131
11,052
6,808
46,959
L
Fafnir
iiGl1zzy
Fafnir
3,139
446
0
1,332
9,064
7,807
0
3,293
5,771
21,324
0
W
Apollo
mur444
Apollo
8,805
3,742
0
2,282
9,157
5,579
478
4,742
4,415
7,713
52,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,911
Gold Earned
44,669
463
Minions Killed
494
0
Camps Cleared
0
1,548,068
Distance Traveled
1,583,131
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,776
516
105
6
0
300,256
4
W
Cu Chulainn
9,470
557
127
7
0
318,414
3
W
Eset
9,262
545
127
7
0
301,563
2
L
Ullr
7,827
460
112
7
0
306,041
4
W
Medusa
9,200
541
123
7
0
321,885
3
W
Ymir
7,602
447
20
1
0
290,079
3
L
Zeus
8,888
523
108
6
0
279,776
1
L
Cu Chulainn
8,372
492
110
6
0
304,995
0
L
Fafnir
7,048
415
28
2
0
357,000
9
W
Apollo
9,135
537
97
6
0
351,190
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role