Player Matchup

Janus
Janus
Gold II
Bad At Joust
Janus
Gold II
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
25W - 28L
1,851 MMR
Party 1
Danzaburou
Danzaburou
Gold II
Bank Toots
Danzaburou
Gold II
Level 52
God Stats
4W - 3L
1,710 SR
Queue Stats
28W - 19L
1,847 MMR
Party 1
Sobek
Sobek
Platinum IV
EXILEDxXxCLUTCH
Sobek
Platinum IV
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
236W - 281L
1,788 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 93
1,570 SR
1,829 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 125
1,627 SR
1,633 MMR
Scylla
Scylla
Platinum III
 
Scylla
Platinum III
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold IV
 
Sylvanus
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Platinum III
th3allMeaty
Cernunnos
Platinum III
Level 103
God Stats
9W - 6L
1,880 SR
Queue Stats
65W - 74L
1,900 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 9
10,290
792
16,750
10,132
3,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Bank Toots
Danzaburou
14
8 / 1 / 7
10,888
838
13,707
9,247
4,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 5 / 9
9,432
726
4,950
15,431
14,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Bans
CthulhuSetThothPersephoneCu Chulainn

VS

Bans
AphroditeKumbhakarnaHeraGuan YuDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 6 / 5
8,322
640
7,453
10,483
3,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
 
Sylvanus
11
2 / 5 / 2
8,187
630
5,166
17,654
13,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
th3allMeaty
Cernunnos
12
3 / 5 / 1
8,225
633
6,412
10,860
3,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
16
Kills
6
6
Deaths
16
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
6
5
0.58
L
Sylvanus
 
Sylvanus
2
5
2
0.6
W
5
0
9
9.5
W
Danzaburou
Bank Toots
Danzaburou
8
1
7
11.5
W
3
5
9
1.5
L
Cernunnos
th3allMeaty
Cernunnos
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,407
Damage
19,031
34,810
Taken
38,997
22,481
Mitigated
19,902
15,133
Healing
7,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
7,453
558
0
1,209
10,483
3,482
0
5,911
4,258
37,382
0
L
Sylvanus
 
Sylvanus
5,166
1,067
545
4,225
17,654
13,020
0
9,412
7,806
22,612
0
W
16,750
404
138
4,333
10,132
3,014
1,043
4,986
4,958
41,922
0
W
Danzaburou
Bank Toots
Danzaburou
13,707
5,022
0
4,659
9,247
4,596
2,171
2,629
6,286
2,545
51,519
W
4,950
569
475
5,528
15,431
14,871
166
4,528
10,731
28,803
0
L
Cernunnos
th3allMeaty
Cernunnos
6,412
2,727
0
1,490
10,860
3,400
30
5,926
4,784
0
28,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,610
Gold Earned
24,734
163
Minions Killed
135
0
Camps Cleared
0
755,014
Distance Traveled
651,748
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,322
640
46
4
0
209,479
2
L
Sylvanus
8,187
630
32
2
0
226,793
3
W
Janus
10,290
792
61
5
0
263,184
3
W
Danzaburou
10,888
838
75
6
0
251,140
6
W
Sobek
9,432
726
27
2
0
240,690
0
L
Cernunnos
8,225
633
57
4
0
215,476
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role