Player Matchup

Danzaburou
Danzaburou
Amh260
Danzaburou
Level 19
God Stats
34W - 20L
1,700 SR
Queue Stats
384W - 324L
1,640 Elo+
Party 2
Ymir
Ymir
AngryFoal887416
Ymir
Level 28
God Stats
80W - 40L
1,840 SR
Queue Stats
237W - 123L
1,740 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Pfunk321
Ah Muzen Cab
Level 28
God Stats
52W - 18L
1,807 SR
Queue Stats
187W - 131L
1,742 Elo+
Party 1
Vulcan
Vulcan
TheDekingRican
Vulcan
Level 24
God Stats
9W - 5L
1,731 SR
Queue Stats
107W - 59L
1,757 Elo+
Party 1
Yemoja
Yemoja
xXLightsOut3Xx
Yemoja
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,613 Elo+
Solo
Team Averages
Level 23
1,716 SR
1,698 Elo+

VS

Team Averages
Level 16
1,723 SR
1,733 Elo+
Cerberus
Cerberus
FatalVengeance9
Cerberus
Level 27
God Stats
0W - 2L
1,485 SR
Queue Stats
33W - 30L
1,576 Elo+
Solo
Kukulkan
Kukulkan
JCastro29
Kukulkan
Level 15
God Stats
17W - 11L
1,957 SR
Queue Stats
137W - 75L
1,973 Elo+
Party 3
Zeus
Zeus
Lvchoontie
Zeus
Level 21
God Stats
21W - 7L
1,910 SR
Queue Stats
52W - 31L
1,809 Elo+
Party 3
Chiron
Chiron
Summer_Jazz
Chiron
Level 8
God Stats
10W - 14L
1,596 SR
Queue Stats
56W - 68L
1,612 Elo+
Solo
Fenrir
Fenrir
sonicsshark
Fenrir
Level 11
God Stats
17W - 19L
1,668 SR
Queue Stats
207W - 253L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Amh260
Danzaburou
17
11 / 0 / 5
12,818
1,282
17,021
8,270
2,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 1 / 7
10,012
1,001
7,235
13,578
11,014
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Pfunk321
Ah Muzen Cab
17
0 / 3 / 10
9,989
999
11,597
11,848
3,872
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
6 / 3 / 9
11,218
1,122
19,092
8,665
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 1 / 7
10,672
1,067
4,612
10,958
9,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

247

VS

Team 2 Tickets

173

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
1 / 1 / 7
10,427
1,043
6,206
17,986
16,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Kukulkan
JCastro29
Kukulkan
17
3 / 2 / 5
10,616
1,062
14,923
6,779
2,933
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 7 / 3
9,651
965
19,748
11,126
3,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
16
1 / 3 / 4
9,437
944
2,460
9,704
4,679
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Fenrir
15
1 / 7 / 4
9,050
905
7,215
17,285
8,526
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
31
20
Kills
8
8
Deaths
20
38
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Amh260
Danzaburou
11
0
5
13.5
W
2
1
7
5.5
L
Cerberus
1
1
7
4.5
L
Kukulkan
JCastro29
Kukulkan
3
2
5
2.75
L
2
7
3
0.5
W
Ah Muzen Cab
Pfunk321
Ah Muzen Cab
0
3
10
1.67
L
Chiron
1
3
4
1
W
6
3
9
3.5
L
Fenrir
1
7
4
0.43
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,557
Damage
50,552
53,319
Taken
62,880
29,464
Mitigated
36,989
7,089
Healing
6,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Amh260
Danzaburou
17,021
7,781
0
1,730
8,270
2,341
0
5,887
2,383
0
28,040
W
7,235
402
0
0
13,578
11,014
0
11,367
2,211
22,073
0
L
Cerberus
6,206
169
267
3,224
17,986
16,856
0
9,889
8,097
19,272
0
L
Kukulkan
JCastro29
Kukulkan
14,923
165
0
0
6,779
2,933
0
3,094
3,685
44,250
0
L
19,748
467
0
0
11,126
3,995
0
6,287
4,839
44,391
0
W
Ah Muzen Cab
Pfunk321
Ah Muzen Cab
11,597
5,454
0
2,736
11,848
3,872
0
8,624
3,224
0
37,232
L
Chiron
2,460
325
708
1,366
9,704
4,679
0
4,620
5,084
0
17,228
W
19,092
5,222
0
0
8,665
2,911
0
7,290
1,375
36,843
0
L
Fenrir
7,215
1,160
0
654
17,285
8,526
0
7,049
10,236
0
10,014
W
4,612
844
1,027
1,596
10,958
9,326
0
7,709
3,249
14,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,709
Gold Earned
49,181
188
Minions Killed
221
7
Camps Cleared
3
976,823
Distance Traveled
947,214
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,818
1,282
23
2
5
217,516
0
W
Ymir
10,012
1,001
30
3
0
184,250
1
L
Cerberus
10,427
1,043
32
3
1
208,587
0
L
Kukulkan
10,616
1,062
84
8
0
215,976
0
L
Zeus
9,651
965
48
5
1
160,980
0
W
Ah Muzen Cab
9,989
999
48
5
1
188,040
0
L
Chiron
9,437
944
45
5
0
185,456
1
W
Vulcan
11,218
1,122
61
6
1
201,437
0
L
Fenrir
9,050
905
12
1
1
176,215
0
W
Yemoja
10,672
1,067
26
3
0
185,580
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role