Player Matchup

Merlin
Merlin
Bottomles
Merlin
Level 66
God Stats
2W - 4L
1,419 SR
Queue Stats
12W - 26L
1,366 Elo+
Party 2
Horus
Horus
Coyotesdm
Horus
Level 16
God Stats
4W - 6L
1,456 SR
Queue Stats
5W - 12L
1,287 Elo+
Party 2
Heimdallr
Heimdallr
MagicBluePanda
Heimdallr
Level 25
God Stats
3W - 6L
1,303 SR
Queue Stats
10W - 21L
1,366 Elo+
Party 2
King Arthur
King Arthur
MizKozilek
King Arthur
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 30L
1,366 Elo+
Party 2
Erlang Shen
Erlang Shen
SavoryKarma8211
Erlang Shen
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 50L
1,391 Elo+
Party 2
Team Averages
Level 34
1,435 SR
1,355 Elo+

VS

Team Averages
Level 12
1,384 SR
1,394 Elo+
Serqet
Serqet
ImLucki
Serqet
Level 29
God Stats
0W - 2L
1,229 SR
Queue Stats
48W - 74L
1,412 Elo+
Solo
Scylla
Scylla
Thiryl
Scylla
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Solo
Apollo
Apollo
TikiTorch77
Apollo
Level 16
God Stats
9W - 8L
1,500 SR
Queue Stats
168W - 220L
1,282 Elo+
Party 1
Ymir
Ymir
WyMeRz
Ymir
Level 4
God Stats
93W - 113L
1,190 SR
Queue Stats
138W - 177L
1,274 Elo+
Party 1
Odin
Odin
nacrosis
Odin
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 23L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bottomles
Merlin
17
1 / 2 / 0
10,203
486
2,615
6,890
2,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Coyotesdm
Horus
15
0 / 1 / 4
9,614
458
3,325
14,016
10,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
MagicBluePanda
Heimdallr
15
5 / 6 / 0
9,452
450
13,495
18,820
7,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
MizKozilek
King Arthur
17
0 / 1 / 0
10,549
502
2,479
13,171
6,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Erlang Shen
SavoryKarma8211
Erlang Shen
18
7 / 4 / 1
11,682
556
9,127
17,730
11,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ImLucki
Serqet
15
3 / 5 / 2
9,420
449
10,772
18,313
7,590
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Thiryl
Scylla
20
7 / 0 / 1
13,388
638
12,343
6,867
2,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apollo
14
3 / 2 / 1
8,706
415
10,865
11,253
4,242
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
WyMeRz
Ymir
14
0 / 3 / 5
8,950
426
5,512
11,347
7,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
7
1 / 3 / 1
6,547
312
2,533
5,205
2,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
13
Kills
14
14
Deaths
13
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
Bottomles
Merlin
1
2
0
0.5
W
Horus
Coyotesdm
Horus
0
1
4
2
L
Serqet
ImLucki
Serqet
3
5
2
0.8
W
Heimdallr
MagicBluePanda
Heimdallr
5
6
0
0.83
W
King Arthur
MizKozilek
King Arthur
0
1
0
0
W
Erlang Shen
SavoryKarma8211
Erlang Shen
7
4
1
1.88
L
Scylla
Thiryl
Scylla
7
0
1
7.5
L
Apollo
3
2
1
1.75
L
Ymir
WyMeRz
Ymir
0
3
5
0.83
L
Odin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,041
Damage
42,025
70,627
Taken
52,985
38,733
Mitigated
25,493
31,485
Healing
13,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Bottomles
Merlin
2,615
69
0
2,277
6,890
2,304
530
2,922
3,766
65,869
0
W
Horus
Coyotesdm
Horus
3,325
2,197
2,081
4,300
14,016
10,686
660
4,329
9,588
0
19,645
L
Serqet
ImLucki
Serqet
10,772
5,242
0
6,337
18,313
7,590
966
1,406
16,739
0
59,068
W
Heimdallr
MagicBluePanda
Heimdallr
13,495
5,596
0
6,749
18,820
7,729
399
4,687
13,778
0
62,075
W
King Arthur
MizKozilek
King Arthur
2,479
289
0
8,013
13,171
6,989
0
1,805
10,965
0
81,196
W
Erlang Shen
SavoryKarma8211
Erlang Shen
9,127
5,606
0
8,065
17,730
11,025
7,184
3,677
13,284
0
72,826
L
Scylla
Thiryl
Scylla
12,343
1,377
0
1,505
6,867
2,985
0
1,209
5,658
108,357
0
L
Apollo
10,865
6,148
0
4,213
11,253
4,242
38
0
11,253
0
50,785
L
Ymir
WyMeRz
Ymir
5,512
580
0
1,137
11,347
7,922
165
0
11,341
29,403
0
L
Odin
2,533
801
0
725
5,205
2,754
0
0
5,205
0
6,569

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,500
Gold Earned
47,011
537
Minions Killed
481
0
Camps Cleared
0
1,777,069
Distance Traveled
1,748,926
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,203
486
128
6
0
319,494
2
W
Horus
9,614
458
36
2
0
404,944
4
L
Serqet
9,420
449
106
5
0
360,829
0
W
Heimdallr
9,452
450
94
4
0
286,476
0
W
King Arthur
10,549
502
157
7
0
422,943
3
W
Erlang Shen
11,682
556
122
6
0
343,212
3
L
Scylla
13,388
638
226
11
0
434,591
4
L
Apollo
8,706
415
90
4
0
398,861
1
L
Ymir
8,950
426
52
2
0
433,678
0
L
Odin
6,547
312
7
0
0
120,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role