Player Matchup

Fenrir
Fenrir
Brap2000
Fenrir
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
DuckOfScot127
Sobek
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 157L
1,529 Elo+
Party 1
Ullr
Ullr
NotoriousIrishGy
Ullr
Level 8
God Stats
6W - 6L
1,500 SR
Queue Stats
128W - 105L
1,394 Elo+
Party 1
Anubis
Anubis
Sailokyn
Anubis
Level 22
God Stats
5W - 7L
1,671 SR
Queue Stats
70W - 73L
1,522 Elo+
Solo
Chaac
Chaac
暗杀者丿
Chaac
Level 7
God Stats
1W - 4L
1,486 SR
Queue Stats
43W - 73L
1,454 Elo+
Solo
Team Averages
Level 35
1,531 SR
1,480 Elo+

VS

Team Averages
Level 27
1,571 SR
1,504 Elo+
Nemesis
Nemesis
ButtSquirts
Nemesis
Level 54
God Stats
7W - 6L
1,611 SR
Queue Stats
182W - 247L
1,383 Elo+
Party 2
Yemoja
Yemoja
Guapood
Yemoja
Level 5
God Stats
10W - 12L
1,501 SR
Queue Stats
48W - 82L
1,748 Elo+
Party 2
Nox
Nox
Jugularss
Nox
Level 27
God Stats
10W - 9L
1,677 SR
Queue Stats
68W - 94L
1,542 Elo+
Party 2
Heimdallr
Heimdallr
RatWithWAP
Heimdallr
Level 21
God Stats
12W - 20L
1,586 SR
Queue Stats
161W - 214L
1,494 Elo+
Party 2
Ne Zha
Ne Zha
iTryNotiSucceed
Ne Zha
Level 29
God Stats
3W - 4L
1,481 SR
Queue Stats
139W - 146L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brap2000
Fenrir
11
4 / 4 / 0
6,543
654
3,104
7,496
2,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
1 / 2 / 1
4,933
493
2,368
9,625
4,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
1 / 5 / 1
4,689
469
2,036
5,701
1,710
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Anubis
Sailokyn
Anubis
9
2 / 4 / 1
5,601
560
3,532
5,784
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 2 / 4
4,625
463
4,264
6,131
3,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ButtSquirts
Nemesis
11
9 / 2 / 2
6,893
689
6,174
4,438
2,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
Guapood
Yemoja
8
2 / 1 / 2
5,577
558
2,326
4,724
1,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 0 / 6
6,307
631
4,001
2,656
689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heimdallr
RatWithWAP
Heimdallr
8
0 / 1 / 4
4,855
486
4,882
6,443
1,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
4 / 4 / 1
6,433
643
3,873
6,540
4,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
32
8
Kills
17
17
Deaths
8
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Brap2000
Fenrir
4
4
0
1
W
Nemesis
ButtSquirts
Nemesis
9
2
2
5
L
1
2
1
0.75
W
Yemoja
Guapood
Yemoja
2
1
2
3
W
2
0
6
5
L
1
5
1
0.3
W
Heimdallr
RatWithWAP
Heimdallr
0
1
4
2
L
Anubis
Sailokyn
Anubis
2
4
1
0.63
W
4
4
1
1.13
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,304
Damage
21,256
34,737
Taken
24,801
14,916
Mitigated
11,081
8,862
Healing
7,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Brap2000
Fenrir
3,104
1,538
0
2,561
7,496
2,399
458
0
7,296
0
27,113
W
Nemesis
ButtSquirts
Nemesis
6,174
3,602
0
292
4,438
2,491
0
1,205
3,189
4,419
22,538
L
2,368
149
0
2,390
9,625
4,742
0
2,039
7,478
10,942
0
W
Yemoja
Guapood
Yemoja
2,326
839
1,494
1,793
4,724
1,632
126
1,036
3,398
11,197
0
W
4,001
247
0
0
2,656
689
433
1,611
1,020
25,780
0
L
2,036
1,038
0
57
5,701
1,710
763
1,710
3,947
0
13,072
W
Heimdallr
RatWithWAP
Heimdallr
4,882
2,355
0
1,877
6,443
1,821
250
1,357
4,961
0
19,842
L
Anubis
Sailokyn
Anubis
3,532
102
0
1,550
5,784
2,441
37
1,197
4,437
22,982
0
W
3,873
1,591
0
1,718
6,540
4,448
480
691
5,849
0
22,478
L
4,264
507
0
2,304
6,131
3,624
0
1,606
4,449
0
14,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,391
Gold Earned
30,065
190
Minions Killed
199
0
Camps Cleared
0
903,898
Distance Traveled
971,261
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,543
654
68
7
0
171,326
2
W
Nemesis
6,893
689
46
5
0
215,814
0
L
Sobek
4,933
493
22
2
0
231,906
1
W
Yemoja
5,577
558
17
2
0
174,684
3
W
Nox
6,307
631
59
6
0
202,528
0
L
Ullr
4,689
469
27
3
0
137,758
0
W
Heimdallr
4,855
486
27
3
0
189,491
0
L
Anubis
5,601
560
62
6
0
166,668
1
W
Ne Zha
6,433
643
50
5
0
188,744
4
L
Chaac
4,625
463
11
1
0
196,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role