Player Matchup

Erlang Shen
Erlang Shen
Bronze III
Hjildor
Erlang Shen
Bronze III
Level 88
God Stats
1W - 1L
1,340 SR
Queue Stats
8W - 8L
1,447 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
NinjabossFTW
Cthulhu
Bronze III
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 20L
1,488 MMR
Party 2
Kukulkan
Kukulkan
Bronze III
lISplitIl
Kukulkan
Bronze III
Level 95
God Stats
3W - 1L
1,285 SR
Queue Stats
21W - 16L
1,488 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 102
1,375 SR
1,475 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 100
1,707 SR
1,466 MMR
Chaac
Chaac
Gold IV
HunterTheLion13
Chaac
Gold IV
Level 105
God Stats
4W - 1L
1,921 SR
Queue Stats
37W - 34L
1,466 MMR
Party 1
Raijin
Raijin
Gold IV
Kentucky_0912
Raijin
Gold IV
Level 67
God Stats
4W - 3L
1,699 SR
Queue Stats
66W - 61L
1,466 MMR
Party 1
Geb
Geb
Gold IV
ThugBabyYoda
Geb
Gold IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 42L
1,466 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Hjildor
Erlang Shen
15
5 / 3 / 7
12,467
656
10,582
13,772
9,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
NinjabossFTW
Cthulhu
16
5 / 2 / 10
13,307
700
14,282
18,091
17,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
lISplitIl
Kukulkan
17
7 / 0 / 8
13,241
697
26,500
15,532
6,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
DanzaburouAnubisAphroditeScylla

VS

Bans
SetDiscordiaHeimdallrNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 5
10,774
567
10,909
22,277
25,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

15
3 / 7 / 1
11,663
614
14,855
14,687
6,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 3 / 3
11,954
629
13,401
23,700
27,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
17
Kills
5
5
Deaths
17
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Hjildor
Erlang Shen
5
3
7
2.83
L
0
7
5
0.36
L
3
7
1
0.5
W
Cthulhu
NinjabossFTW
Cthulhu
5
2
10
5
L
2
3
3
1.17
W
Kukulkan
lISplitIl
Kukulkan
7
0
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,364
Damage
39,165
47,395
Taken
60,664
33,351
Mitigated
59,575
17,153
Healing
13,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Hjildor
Erlang Shen
10,582
5,238
0
3,650
13,772
9,122
849
6,699
6,708
3,777
41,469
L
10,909
1,729
0
6,539
22,277
25,961
0
13,752
8,183
0
57,960
L
14,855
963
0
500
14,687
6,201
0
11,007
3,436
53,446
0
W
Cthulhu
NinjabossFTW
Cthulhu
14,282
921
577
4,480
18,091
17,969
492
10,613
6,698
44,756
0
L
13,401
1,434
1,221
5,371
23,700
27,413
0
15,600
7,622
27,460
0
W
Kukulkan
lISplitIl
Kukulkan
26,500
1,315
0
8,446
15,532
6,260
1,183
10,194
4,880
86,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,015
Gold Earned
34,391
217
Minions Killed
172
0
Camps Cleared
0
1,100,498
Distance Traveled
965,411
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
12,467
656
40
2
0
365,296
4
L
Chaac
10,774
567
70
4
0
327,125
4
L
Raijin
11,663
614
80
4
0
275,006
0
W
Cthulhu
13,307
700
48
3
0
366,955
3
L
Geb
11,954
629
22
1
0
363,280
5
W
Kukulkan
13,241
697
129
7
0
368,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role