Player Matchup

Hachiman
Hachiman
Juniortazdro
Hachiman
Level 3
God Stats
0W - 2L
1,191 SR
Queue Stats
2W - 5L
1,475 Elo+
Solo
Ares
Ares
Mini-Redd00
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Izanami
Izanami
VoiceChangerr
Izanami
Level 17
God Stats
12W - 7L
1,724 SR
Queue Stats
41W - 32L
1,643 Elo+
Party 2
Nemesis
Nemesis
drsueflay
Nemesis
Level 25
God Stats
13W - 15L
1,730 SR
Queue Stats
390W - 379L
1,463 Elo+
Solo
Cerberus
Cerberus
sk8te341
Cerberus
Level 10
God Stats
1W - 1L
1,595 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 11
1,548 SR
1,516 Elo+

VS

Team Averages
Level 24
1,524 SR
1,502 Elo+
Cthulhu
Cthulhu
CasualPage
Cthulhu
Level 4
God Stats
4W - 3L
1,618 SR
Queue Stats
6W - 7L
1,503 Elo+
Solo
Cupid
Cupid
FatedClover7768
Cupid
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 17L
1,500 Elo+
Solo
Ares
Ares
Joncar369
Ares
Level 74
God Stats
5W - 4L
1,500 SR
Queue Stats
197W - 175L
1,451 Elo+
Party 1
Da Ji
Da Ji
THA L3G
Da Ji
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 21L
1,572 Elo+
Party 1
Kukulkan
Kukulkan
THA L3G STROKER
Kukulkan
Level 9
God Stats
3W - 1L
1,500 SR
Queue Stats
41W - 45L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Juniortazdro
Hachiman
7
2 / 3 / 0
4,392
549
900
4,805
1,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
0 / 6 / 0
3,571
446
625
6,786
2,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
6
0 / 3 / 0
3,844
481
1,894
4,241
976
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nemesis
drsueflay
Nemesis
7
0 / 1 / 1
4,202
525
1,629
4,455
1,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
sk8te341
Cerberus
1
0 / 0 / 0
2,964
371
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CasualPage
Cthulhu
9
1 / 1 / 0
5,079
635
1,466
3,142
2,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
3 / 1 / 3
4,949
619
3,373
4,163
1,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
8
3 / 0 / 3
5,084
636
1,626
3,367
1,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
THA L3G
Da Ji
7
1 / 1 / 3
4,798
600
1,637
3,253
2,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
9
3 / 0 / 2
5,160
645
2,385
2,302
653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
11
13
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CasualPage
Cthulhu
1
1
0
1
W
3
1
3
4.5
W
Ares
3
0
3
4.5
L
Hachiman
Juniortazdro
Hachiman
2
3
0
0.67
L
0
6
0
0
W
Da Ji
THA L3G
Da Ji
1
1
3
2.5
W
Kukulkan
3
0
2
4
L
Izanami
0
3
0
0
L
Nemesis
drsueflay
Nemesis
0
1
1
0.5
L
Cerberus
sk8te341
Cerberus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,048
Damage
10,487
20,287
Taken
16,227
6,006
Mitigated
7,914
3,618
Healing
5,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CasualPage
Cthulhu
1,466
99
0
413
3,142
2,695
1,159
0
3,142
20,773
0
W
3,373
1,472
424
2,634
4,163
1,103
414
392
3,771
0
21,535
W
Ares
1,626
209
0
1,035
3,367
1,341
0
233
3,134
10,964
0
L
Hachiman
Juniortazdro
Hachiman
900
555
0
1,211
4,805
1,301
140
2,494
2,236
0
11,557
L
625
148
0
203
6,786
2,427
19
565
6,221
5,265
0
W
Da Ji
THA L3G
Da Ji
1,637
494
0
750
3,253
2,122
0
0
3,253
3,731
14,489
W
Kukulkan
2,385
192
0
690
2,302
653
573
0
2,302
23,639
0
L
Izanami
1,894
1,453
0
430
4,241
976
0
888
3,303
0
17,468
L
Nemesis
drsueflay
Nemesis
1,629
739
0
1,774
4,455
1,302
0
1,452
2,978
0
16,963
L
Cerberus
sk8te341
Cerberus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,973
Gold Earned
25,070
96
Minions Killed
179
0
Camps Cleared
0
560,489
Distance Traveled
748,458
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,079
635
49
6
0
159,726
0
W
Cupid
4,949
619
39
5
0
126,623
2
W
Ares
5,084
636
18
2
0
148,282
2
L
Hachiman
4,392
549
22
3
0
136,559
0
L
Ares
3,571
446
9
1
0
151,431
1
W
Da Ji
4,798
600
36
5
0
162,279
1
W
Kukulkan
5,160
645
37
5
0
151,548
1
L
Izanami
3,844
481
27
3
0
126,905
0
L
Nemesis
4,202
525
38
5
0
144,431
1
L
Cerberus
2,964
371
0
0
0
1,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role