Player Matchup

King Arthur
King Arthur
Casprite
King Arthur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Jhayceeee
Olorun
Level 8
God Stats
0W - 1L
1,715 SR
Queue Stats
6W - 3L
1,939 Elo+
Party 1
Cernunnos
Cernunnos
MushuSG
Cernunnos
Level 84
God Stats
5W - 5L
1,397 SR
Queue Stats
89W - 83L
1,633 Elo+
Party 1
Ymir
Ymir
diarrleah
Ymir
Level 15
God Stats
8W - 8L
1,570 SR
Queue Stats
8W - 8L
1,501 Elo+
Party 1
Ne Zha
Ne Zha
embryn
Ne Zha
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 33
1,536 SR
1,615 Elo+

VS

Team Averages
Level 24
1,610 SR
1,521 Elo+
Anubis
Anubis
Acethetics6969
Anubis
Level 20
God Stats
13W - 6L
1,803 SR
Queue Stats
66W - 54L
1,650 Elo+
Party 2
Izanami
Izanami
Berethil18
Izanami
Level 7
God Stats
2W - 3L
1,597 SR
Queue Stats
33W - 30L
1,674 Elo+
Solo
King Arthur
King Arthur
Chzar
King Arthur
Level 18
God Stats
3W - 3L
1,622 SR
Queue Stats
18W - 22L
1,354 Elo+
Party 2
Olorun
Olorun
Dukenumber102
Olorun
Level 24
God Stats
23W - 20L
1,528 SR
Queue Stats
31W - 30L
1,479 Elo+
Party 2
Arachne
Arachne
ahurb
Arachne
Level 49
God Stats
4W - 2L
1,500 SR
Queue Stats
73W - 71L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Casprite
King Arthur
8
0 / 3 / 1
4,856
486
2,216
5,797
3,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
Jhayceeee
Olorun
8
0 / 3 / 0
4,914
491
890
4,608
901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
MushuSG
Cernunnos
8
2 / 2 / 0
4,773
477
4,931
6,817
1,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Ymir
5
0 / 3 / 0
4,096
410
1,049
6,092
2,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
embryn
Ne Zha
8
1 / 3 / 0
5,105
511
2,159
6,271
1,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 1
6,574
657
5,616
4,143
1,912
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
Berethil18
Izanami
10
2 / 0 / 1
5,483
548
2,856
5,345
1,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
Chzar
King Arthur
9
1 / 2 / 3
5,170
517
3,933
6,508
4,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
2 / 1 / 2
6,184
618
2,164
3,933
1,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
ahurb
Arachne
10
4 / 0 / 3
5,953
595
3,260
4,032
2,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
3
Kills
14
14
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
0
1
5.5
W
Izanami
Berethil18
Izanami
2
0
1
2.5
L
King Arthur
Casprite
King Arthur
0
3
1
0.17
W
King Arthur
Chzar
King Arthur
1
2
3
1.25
W
2
1
2
3
L
Olorun
Jhayceeee
Olorun
0
3
0
0
L
Cernunnos
MushuSG
Cernunnos
2
2
0
1
W
Arachne
ahurb
Arachne
4
0
3
5.5
L
Ymir
0
3
0
0
L
Ne Zha
embryn
Ne Zha
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,245
Damage
17,829
29,585
Taken
23,961
9,504
Mitigated
11,518
7,737
Healing
10,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,616
418
0
2,504
4,143
1,912
353
890
3,253
30,075
0
W
Izanami
Berethil18
Izanami
2,856
1,540
0
2,878
5,345
1,289
105
425
4,920
0
32,577
L
King Arthur
Casprite
King Arthur
2,216
280
0
1,196
5,797
3,505
0
2,233
3,564
0
18,686
W
King Arthur
Chzar
King Arthur
3,933
1,054
266
2,441
6,508
4,262
23
624
5,884
0
14,401
W
2,164
1,000
184
2,182
3,933
1,286
2,016
0
3,783
29,399
0
L
Olorun
Jhayceeee
Olorun
890
224
0
1,153
4,608
901
132
3,395
1,213
19,078
0
L
Cernunnos
MushuSG
Cernunnos
4,931
2,090
0
2,543
6,817
1,359
0
1,226
5,341
0
23,702
W
Arachne
ahurb
Arachne
3,260
2,176
0
443
4,032
2,769
0
0
3,988
7,123
21,923
L
Ymir
1,049
75
0
700
6,092
2,007
0
12
5,930
9,232
0
L
Ne Zha
embryn
Ne Zha
2,159
1,052
0
2,145
6,271
1,732
0
1,115
5,156
0
19,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,744
Gold Earned
29,364
169
Minions Killed
273
0
Camps Cleared
0
877,387
Distance Traveled
898,160
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,574
657
62
6
0
165,521
4
W
Izanami
5,483
548
64
6
0
164,517
1
L
King Arthur
4,856
486
32
3
0
173,582
2
W
King Arthur
5,170
517
24
2
0
198,736
1
W
Olorun
6,184
618
61
6
0
144,264
0
L
Olorun
4,914
491
40
4
0
170,920
3
L
Cernunnos
4,773
477
31
3
0
156,900
1
W
Arachne
5,953
595
62
6
0
225,122
0
L
Ymir
4,096
410
16
2
0
180,584
2
L
Ne Zha
5,105
511
50
5
0
195,401
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role