Player Matchup

Eset
Eset
Aidikei
Eset
Level 108
God Stats
5W - 4L
1,460 SR
Queue Stats
214W - 181L
1,624 Elo+
Solo
Danzaburou
Danzaburou
B RAY46
Danzaburou
Level 144
God Stats
17W - 15L
1,640 SR
Queue Stats
268W - 268L
1,656 Elo+
Party 1
Chronos
Chronos
ProfessorNero69
Chronos
Level 144
God Stats
22W - 11L
1,811 SR
Queue Stats
608W - 496L
1,665 Elo+
Party 1
Bellona
Bellona
elite sniper944
Bellona
Level 128
God Stats
3W - 3L
1,652 SR
Queue Stats
117W - 155L
1,503 Elo+
Party 1
Ganesha
Ganesha
xRedHoodie
Ganesha
Level 146
God Stats
1W - 2L
1,171 SR
Queue Stats
23W - 24L
1,559 Elo+
Party 1
Team Averages
Level 134
1,547 SR
1,601 Elo+

VS

Team Averages
Level 137
1,542 SR
1,590 Elo+
Olorun
Olorun
Casperthewhite4
Olorun
Level 160
God Stats
6W - 10L
1,134 SR
Queue Stats
446W - 387L
1,603 Elo+
Party 2
Mulan
Mulan
Dark Vesperia
Mulan
Level 155
God Stats
14W - 12L
1,784 SR
Queue Stats
170W - 144L
1,578 Elo+
Party 2
Hera
Hera
TheRed1ight
Hera
Level 160
God Stats
13W - 11L
1,553 SR
Queue Stats
839W - 818L
1,586 Elo+
Party 2
Osiris
Osiris
WRLD_ERROR
Osiris
Level 87
God Stats
0W - 1L
1,832 SR
Queue Stats
117W - 80L
1,589 Elo+
Solo
Horus
Horus
nuker1911
Horus
Level 124
God Stats
11W - 14L
1,406 SR
Queue Stats
228W - 197L
1,595 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Aidikei
Eset
13
4 / 3 / 3
8,291
592
9,249
6,982
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
B RAY46
Danzaburou
12
4 / 2 / 1
7,459
533
9,156
9,206
4,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

15
7 / 0 / 5
8,824
630
4,809
8,667
2,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
4 / 0 / 3
8,848
632
8,625
8,069
8,016
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Ganesha
xRedHoodie
Ganesha
10
1 / 4 / 8
6,760
483
3,594
11,675
6,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 2
6,427
459
8,286
11,093
3,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
1 / 2 / 2
6,379
456
2,820
8,761
5,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
2 / 6 / 2
6,479
463
6,695
8,043
2,589
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Osiris
WRLD_ERROR
Osiris
11
2 / 3 / 1
6,573
470
6,412
10,941
8,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
nuker1911
Horus
9
1 / 4 / 1
5,477
391
4,329
11,757
4,845
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
20
Kills
9
9
Deaths
20
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Eset
Aidikei
Eset
4
3
3
1.83
W
Danzaburou
B RAY46
Danzaburou
4
2
1
2.25
L
3
5
2
0.8
L
1
2
2
1
W
7
0
5
9.5
L
2
6
2
0.5
L
Osiris
WRLD_ERROR
Osiris
2
3
1
0.83
W
4
0
3
5.5
L
Horus
nuker1911
Horus
1
4
1
0.38
W
Ganesha
xRedHoodie
Ganesha
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,433
Damage
28,542
44,599
Taken
50,595
24,752
Mitigated
25,204
15,167
Healing
15,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
Aidikei
Eset
9,249
1,333
0
2,257
6,982
2,524
0
3,060
3,776
49,185
0
W
Danzaburou
B RAY46
Danzaburou
9,156
4,684
0
2,657
9,206
4,732
355
3,944
5,171
5,921
38,605
L
8,286
4,547
983
5,006
11,093
3,449
0
3,409
7,684
38,875
0
L
2,820
684
0
1,394
8,761
5,627
0
1,752
7,009
0
38,881
W
4,809
2,621
0
4,682
8,667
2,896
124
3,093
5,395
51,943
0
L
6,695
1,561
0
1,527
8,043
2,589
0
6,365
1,312
32,706
0
L
Osiris
WRLD_ERROR
Osiris
6,412
2,357
0
3,045
10,941
8,694
0
2,280
8,637
5,466
29,347
W
8,625
5,213
0
2,996
8,069
8,016
1,250
546
7,456
4,745
49,847
L
Horus
nuker1911
Horus
4,329
1,840
603
2,739
11,757
4,845
0
5,077
6,569
0
13,629
W
Ganesha
xRedHoodie
Ganesha
3,594
653
735
1,840
11,675
6,584
0
4,616
6,965
18,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,182
Gold Earned
31,335
421
Minions Killed
295
0
Camps Cleared
0
1,379,347
Distance Traveled
1,305,789
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,291
592
110
8
0
261,390
6
W
Danzaburou
7,459
533
77
6
0
256,177
2
L
Olorun
6,427
459
69
5
0
220,167
2
L
Mulan
6,379
456
74
5
0
262,004
0
W
Chronos
8,824
630
103
7
0
293,667
4
L
Hera
6,479
463
62
4
0
263,453
2
L
Osiris
6,573
470
77
6
0
287,291
1
W
Bellona
8,848
632
119
9
0
305,028
3
L
Horus
5,477
391
13
1
0
272,874
2
W
Ganesha
6,760
483
12
1
0
263,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role