Player Matchup

Horus
Horus
 
Horus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
ACLIMaconha
Hou Yi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
BigCrunchySalad
Jormungandr
Level 89
God Stats
5W - 4L
1,829 SR
Queue Stats
410W - 449L
1,339 Elo+
Party 1
Discordia
Discordia
Kitsunashi
Discordia
Level 25
God Stats
3W - 4L
1,500 SR
Queue Stats
25W - 34L
1,500 Elo+
Party 1
Bellona
Bellona
Ñoot
Bellona
Level 126
God Stats
2W - 2L
1,449 SR
Queue Stats
169W - 140L
1,515 Elo+
Solo
Team Averages
Level 88
1,556 SR
1,471 Elo+

VS

Team Averages
Level 59
1,500 SR
1,453 Elo+
Odin
Odin
REAPER260691
Odin
Level 3
God Stats
20W - 28L
1,500 SR
Queue Stats
132W - 190L
1,500 Elo+
Solo
Bastet
Bastet
SIayer of nans
Bastet
Level 18
God Stats
3W - 3L
1,500 SR
Queue Stats
43W - 48L
1,351 Elo+
Solo
Nu Wa
Nu Wa
Tozza_Jay
Nu Wa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,544 Elo+
Solo
Neith
Neith
hmbacon
Neith
Level 77
God Stats
18W - 23L
1,500 SR
Queue Stats
205W - 243L
1,321 Elo+
Solo
Achilles
Achilles
ping250btw
Achilles
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 29L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
2 / 0 / 7
7,798
520
2,550
9,406
4,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
13
3 / 3 / 4
7,933
529
6,243
10,285
3,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
BigCrunchySalad
Jormungandr
13
3 / 5 / 5
8,473
565
6,577
11,329
8,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Discordia
Kitsunashi
Discordia
12
5 / 2 / 2
7,636
509
6,835
5,675
1,773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Ñoot
Bellona
15
6 / 3 / 4
8,862
591
9,054
11,509
9,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 9 / 1
5,055
337
941
9,968
5,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 3 / 1
7,502
500
4,378
10,289
3,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
Tozza_Jay
Nu Wa
14
1 / 1 / 4
8,158
544
8,913
6,154
2,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
hmbacon
Neith
12
1 / 4 / 3
7,468
498
5,370
7,243
2,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
ping250btw
Achilles
15
9 / 2 / 1
9,326
622
10,975
13,294
11,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
19
Kills
13
13
Deaths
19
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
7
5.5
W
Hou Yi
3
3
4
1.67
W
Jormungandr
BigCrunchySalad
Jormungandr
3
5
5
1.1
W
Discordia
Kitsunashi
Discordia
5
2
2
3
L
0
9
1
0.06
L
2
3
1
0.83
L
Nu Wa
Tozza_Jay
Nu Wa
1
1
4
3
L
Neith
hmbacon
Neith
1
4
3
0.63
L
Achilles
ping250btw
Achilles
9
2
1
4.75
W
Bellona
Ñoot
Bellona
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,259
Damage
30,577
48,204
Taken
46,948
28,351
Mitigated
25,146
12,711
Healing
12,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,550
1,142
1,078
3,791
9,406
4,794
264
2,532
6,650
0
11,830
W
Hou Yi
6,243
2,364
0
4,618
10,285
3,806
1,237
1,219
8,912
0
49,890
W
Jormungandr
BigCrunchySalad
Jormungandr
6,577
1,705
0
1,357
11,329
8,881
187
1,587
9,277
43,532
0
W
Discordia
Kitsunashi
Discordia
6,835
311
246
1,205
5,675
1,773
0
865
4,638
40,314
0
L
941
473
0
200
9,968
5,870
0
3,644
6,324
163
6,063
L
4,378
1,038
0
4,190
10,289
3,479
0
2,205
8,084
0
38,078
L
Nu Wa
Tozza_Jay
Nu Wa
8,913
1,613
0
386
6,154
2,049
0
2,155
3,999
58,515
0
L
Neith
hmbacon
Neith
5,370
2,614
0
1,489
7,243
2,046
0
279
6,964
0
37,498
L
Achilles
ping250btw
Achilles
10,975
3,506
0
5,843
13,294
11,702
0
5,323
7,971
146
52,327
W
Bellona
Ñoot
Bellona
9,054
2,554
0
416
11,509
9,097
0
2,247
8,910
6,809
58,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,702
Gold Earned
37,509
398
Minions Killed
368
0
Camps Cleared
0
1,346,001
Distance Traveled
1,310,738
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,798
520
14
1
0
296,534
0
W
Hou Yi
7,933
529
98
7
0
238,341
2
W
Jormungandr
8,473
565
101
7
0
273,216
1
W
Discordia
7,636
509
81
5
0
274,685
1
L
Odin
5,055
337
9
1
0
229,589
2
L
Bastet
7,502
500
64
4
0
256,730
5
L
Nu Wa
8,158
544
124
8
0
268,396
4
L
Neith
7,468
498
70
5
0
246,021
4
L
Achilles
9,326
622
101
7
0
310,002
3
W
Bellona
8,862
591
104
7
0
263,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role