Player Matchup

Ra
Ra
Gold II
 
Ra
Gold II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver I
Guru_btw
Ymir
Silver I
Level 159
God Stats
5W - 2L
1,301 SR
Queue Stats
15W - 5L
1,581 MMR
Party 2
Osiris
Osiris
Gold III
Jared_J17
Osiris
Gold III
Level 104
God Stats
5W - 7L
1,594 SR
Queue Stats
47W - 47L
1,580 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
LilRarriX
Tsukuyomi
Gold II
Level 89
God Stats
19W - 10L
1,710 SR
Queue Stats
57W - 51L
1,586 MMR
Solo
Ullr
Ullr
Gold V
YouOntheBo
Ullr
Gold V
Level 116
God Stats
13W - 7L
1,531 SR
Queue Stats
223W - 191L
1,582 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,527 SR
1,566 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,538 SR
1,583 MMR
Janus
Janus
Gold II
A Nice Joint
Janus
Gold II
Level 142
God Stats
1W - 3L
1,296 SR
Queue Stats
683W - 653L
1,584 MMR
Solo
Cupid
Cupid
Gold III
MADDcartman
Cupid
Gold III
Level 159
God Stats
0W - 2L
1,767 SR
Queue Stats
241W - 233L
1,580 MMR
Solo
Ares
Ares
Silver I
Mr_Marchman19
Ares
Silver I
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 9L
1,576 MMR
Party 1
Guan Yu
Guan Yu
Gold V
Z-GotTheGas
Guan Yu
Gold V
Level 123
God Stats
2W - 1L
1,858 SR
Queue Stats
29W - 29L
1,582 MMR
Solo
Hades
Hades
Gold IV
littledoug19
Hades
Gold IV
Level 126
God Stats
7W - 6L
1,266 SR
Queue Stats
391W - 399L
1,593 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
18
10 / 4 / 11
13,177
659
16,149
15,989
6,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
15
3 / 1 / 10
11,327
566
8,038
18,995
18,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
Jared_J17
Osiris
18
5 / 1 / 6
12,062
603
9,493
13,648
15,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
LilRarriX
Tsukuyomi
18
3 / 3 / 13
12,298
615
9,422
16,626
7,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
10 / 0 / 8
14,200
710
20,778
11,349
4,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
CthulhuCu ChulainnScyllaBakasuraFenrir

VS

Bans
AphroditeYemojaDanzaburouCabrakanKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 1
8,604
430
8,846
9,300
3,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 6 / 3
9,222
461
7,879
16,531
4,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 8 / 0
7,985
399
5,397
19,330
11,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
Z-GotTheGas
Guan Yu
14
1 / 4 / 1
8,574
429
5,196
16,589
14,259
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
3 / 8 / 1
9,695
485
9,291
20,528
10,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
15
31
Kills
9
9
Deaths
31
48
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
10
4
11
3.88
L
4
5
1
0.9
W
Ymir
3
1
10
8
W
Osiris
Jared_J17
Osiris
5
1
6
8
W
Tsukuyomi
LilRarriX
Tsukuyomi
3
3
13
3.17
L
0
6
3
0.25
L
1
8
0
0.13
W
10
0
8
14
L
Guan Yu
Z-GotTheGas
Guan Yu
1
4
1
0.38
L
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,880
Damage
36,609
76,607
Taken
82,278
52,770
Mitigated
43,321
33,206
Healing
14,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
16,149
2,203
4,051
8,307
15,989
6,798
1,773
9,705
6,284
83,981
0
L
8,846
177
7
964
9,300
3,084
0
5,521
3,617
43,265
0
W
Ymir
8,038
2,579
0
4,160
18,995
18,139
652
5,218
13,777
42,768
0
W
Osiris
Jared_J17
Osiris
9,493
4,295
0
5,401
13,648
15,388
2,309
4,023
9,625
9,085
68,637
W
Tsukuyomi
LilRarriX
Tsukuyomi
9,422
2,147
0
6,517
16,626
7,497
1,290
4,079
12,547
0
88,982
L
7,879
3,893
261
4,476
16,531
4,782
0
3,266
13,199
0
62,391
L
5,397
236
0
3,144
19,330
11,070
0
6,772
12,366
27,858
0
W
20,778
13,955
0
4,770
11,349
4,948
4,252
3,901
7,448
0
110,663
L
Guan Yu
Z-GotTheGas
Guan Yu
5,196
633
128
1,566
16,589
14,259
218
4,177
12,314
0
42,007
L
9,291
361
65
4,003
20,528
10,126
0
4,598
15,627
66,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,064
Gold Earned
44,080
598
Minions Killed
460
0
Camps Cleared
0
2,054,445
Distance Traveled
1,692,254
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
13,177
659
137
7
0
418,100
5
L
Janus
8,604
430
82
4
0
288,656
2
W
Ymir
11,327
566
45
2
0
382,224
7
W
Osiris
12,062
603
122
6
0
421,616
0
W
Tsukuyomi
12,298
615
137
7
0
424,329
7
L
Cupid
9,222
461
122
6
0
351,056
3
L
Ares
7,985
399
41
2
0
328,324
2
W
Ullr
14,200
710
157
8
0
408,176
3
L
Guan Yu
8,574
429
91
5
0
359,063
2
L
Hades
9,695
485
124
6
0
365,155
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role