Player Matchup

Apollo
Apollo
Gold IV
BennyHan
Apollo
Gold IV
Level 86
God Stats
2W - 0L
1,758 SR
Queue Stats
7W - 5L
1,681 MMR
Solo
Sylvanus
Sylvanus
Gold II
FidoTheZombie
Sylvanus
Gold II
Level 141
God Stats
2W - 2L
1,345 SR
Queue Stats
238W - 219L
1,679 MMR
Solo
Bellona
Bellona
Gold IV
IDvmb
Bellona
Gold IV
Level 148
God Stats
69W - 41L
1,923 SR
Queue Stats
154W - 123L
1,673 MMR
Party 3
Merlin
Merlin
Gold III
LetsGoFoo
Merlin
Gold III
Level 101
God Stats
6W - 5L
1,849 SR
Queue Stats
201W - 175L
1,725 MMR
Party 3
Ne Zha
Ne Zha
Gold IV
Victormunro
Ne Zha
Gold IV
Level 160
God Stats
1W - 0L
1,254 SR
Queue Stats
154W - 140L
1,678 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 127
1,626 SR
1,687 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,528 SR
1,688 MMR
Ra
Ra
Gold III
ADCSOLO
Ra
Gold III
Level 144
God Stats
4W - 5L
1,500 SR
Queue Stats
434W - 412L
1,678 MMR
Party 1
Rama
Rama
Platinum I
Maczter
Rama
Platinum I
Level 143
God Stats
18W - 25L
1,656 SR
Queue Stats
558W - 539L
1,955 MMR
Party 2
Ao Kuang
Ao Kuang
Gold III
Recøn
Ao Kuang
Gold III
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
271W - 252L
1,678 MMR
Party 1
Erlang Shen
Erlang Shen
Gold III
The1AndOnlyOni
Erlang Shen
Gold III
Level 160
God Stats
1W - 2L
1,485 SR
Queue Stats
473W - 470L
1,461 MMR
Party 2
Chaac
Chaac
Platinum IV
YolocrayoloSmite
Chaac
Platinum IV
Level 134
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 101L
1,667 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BennyHan
Apollo
20
2 / 4 / 5
12,905
561
8,292
17,590
7,569
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
FidoTheZombie
Sylvanus
19
1 / 0 / 11
11,708
509
6,668
13,853
15,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
IDvmb
Bellona
20
3 / 4 / 3
13,287
578
18,306
21,026
21,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Merlin
LetsGoFoo
Merlin
20
9 / 1 / 5
13,618
592
13,448
9,931
4,635
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
19
5 / 2 / 11
12,568
546
12,240
15,836
8,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SetJanusTsukuyomiNu WaScylla

VS

Bans
NemesisSun WukongArachneOsirisThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 3
11,230
488
7,903
12,154
8,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
Maczter
Rama
20
2 / 3 / 3
12,063
524
14,871
12,549
7,697
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
Recøn
Ao Kuang
18
5 / 5 / 1
10,856
472
8,615
18,650
7,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
The1AndOnlyOni
Erlang Shen
15
1 / 5 / 1
8,917
388
6,445
16,141
11,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
1 / 4 / 3
10,786
469
11,366
21,489
23,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
20
Kills
10
11
Deaths
20
35
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
Apollo
BennyHan
Apollo
2
4
5
1.13
W
Sylvanus
FidoTheZombie
Sylvanus
1
0
11
6.5
W
Bellona
IDvmb
Bellona
3
4
3
1.13
W
Merlin
LetsGoFoo
Merlin
9
1
5
11.5
L
Rama
Maczter
Rama
2
3
3
1.17
L
Ao Kuang
Recøn
Ao Kuang
5
5
1
1.1
L
Erlang Shen
The1AndOnlyOni
Erlang Shen
1
5
1
0.3
W
Ne Zha
5
2
11
5.25
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,954
Damage
49,200
78,236
Taken
80,983
57,612
Mitigated
58,911
40,399
Healing
30,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,903
988
697
3,583
12,154
8,929
122
4,759
7,187
92,326
0
W
Apollo
BennyHan
Apollo
8,292
6,649
0
8,819
17,590
7,569
374
3,892
13,673
0
106,156
W
Sylvanus
FidoTheZombie
Sylvanus
6,668
1,490
4,604
8,165
13,853
15,469
300
3,378
10,375
38,043
0
W
Bellona
IDvmb
Bellona
18,306
8,935
0
8,344
21,026
21,910
0
3,383
17,621
9,345
82,668
W
Merlin
LetsGoFoo
Merlin
13,448
785
563
3,143
9,931
4,635
641
3,416
6,365
119,770
0
L
Rama
Maczter
Rama
14,871
10,341
0
5,542
12,549
7,697
1,105
3,467
9,042
6,680
99,324
L
Ao Kuang
Recøn
Ao Kuang
8,615
2,618
0
6,312
18,650
7,214
0
2,968
15,460
75,597
0
L
Erlang Shen
The1AndOnlyOni
Erlang Shen
6,445
2,208
0
2,582
16,141
11,532
0
6,558
9,444
6,659
34,337
W
Ne Zha
12,240
3,436
0
6,761
15,836
8,029
741
4,007
11,677
0
89,283
L
11,366
2,411
0
11,979
21,489
23,539
1,181
2,997
18,450
3,259
78,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,086
Gold Earned
53,852
742
Minions Killed
703
0
Camps Cleared
0
2,242,210
Distance Traveled
2,212,210
29
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,230
488
195
8
0
430,185
2
W
Apollo
12,905
561
204
9
0
404,964
2
W
Sylvanus
11,708
509
37
2
0
451,789
4
W
Bellona
13,287
578
172
7
0
443,367
11
W
Merlin
13,618
592
204
9
0
458,863
8
L
Rama
12,063
524
191
8
0
402,417
8
L
Ao Kuang
10,856
472
113
5
0
471,196
6
L
Erlang Shen
8,917
388
59
3
0
469,231
9
W
Ne Zha
12,568
546
125
5
0
483,227
4
L
Chaac
10,786
469
145
6
0
439,181
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role