Player Matchup

Heimdallr
Heimdallr
Deadmansjoy48
Heimdallr
Level 66
God Stats
9W - 3L
1,651 SR
Queue Stats
62W - 63L
1,397 Elo+
Party 2
Ymir
Ymir
RedBandKiller
Ymir
Level 85
God Stats
14W - 4L
1,842 SR
Queue Stats
465W - 395L
1,387 Elo+
Party 2
Anubis
Anubis
xxblackout2020xx
Anubis
Level 18
God Stats
8W - 6L
1,537 SR
Queue Stats
200W - 177L
1,336 Elo+
Party 2
Team Averages
Level 56
1,677 SR
1,373 Elo+

VS

Team Averages
Level 97
1,590 SR
1,489 Elo+
Hera
Hera
Divine Nox
Hera
Level 142
God Stats
3W - 2L
1,500 SR
Queue Stats
165W - 190L
1,449 Elo+
Party 1
Danzaburou
Danzaburou
Joo Dee Fong
Danzaburou
Level 125
God Stats
1W - 2L
1,769 SR
Queue Stats
13W - 18L
1,567 Elo+
Party 1
Freya
Freya
vectorstorm228
Freya
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 16L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Deadmansjoy48
Heimdallr
13
2 / 8 / 8
11,138
619
7,770
16,397
10,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

16
6 / 2 / 4
12,338
685
6,471
21,080
25,419
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 5 / 8
11,596
644
6,851
11,602
5,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 5 / 5
12,543
697
15,873
12,552
3,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Joo Dee Fong
Danzaburou
16
3 / 3 / 10
11,895
661
12,713
9,707
4,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 3 / 5
9,726
540
3,118
4,453
1,070
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
34
11
Kills
14
15
Deaths
11
20
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Deadmansjoy48
Heimdallr
2
8
8
0.75
L
9
5
5
2.3
L
Danzaburou
Joo Dee Fong
Danzaburou
3
3
10
2.67
W
6
2
4
4
L
2
3
5
1.5
W
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,092
Damage
31,704
49,079
Taken
26,712
41,531
Mitigated
9,015
9,329
Healing
6,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Deadmansjoy48
Heimdallr
7,770
3,164
588
2,289
16,397
10,162
1,393
6,908
9,134
4,884
46,652
L
15,873
2,475
835
3,938
12,552
3,514
467
5,692
6,860
52,348
0
L
Danzaburou
Joo Dee Fong
Danzaburou
12,713
3,217
312
1,060
9,707
4,431
551
5,414
4,293
1,984
52,905
W
6,471
1,300
978
939
21,080
25,419
408
6,390
14,191
18,677
0
L
3,118
1,095
0
561
4,453
1,070
78
2,550
1,901
5,156
0
W
6,851
492
1,719
2,816
11,602
5,950
1,634
4,969
6,407
50,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,072
Gold Earned
34,164
172
Minions Killed
160
0
Camps Cleared
0
873,916
Distance Traveled
841,181
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
11,138
619
63
4
0
257,566
0
L
Hera
12,543
697
70
4
0
390,142
0
L
Danzaburou
11,895
661
84
5
0
286,287
1
W
Ymir
12,338
685
23
1
0
324,589
0
L
Freya
9,726
540
6
0
0
164,752
0
W
Anubis
11,596
644
86
5
0
291,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role