Player Matchup

Anubis
Anubis
Dripp Gokuu
Anubis
Level 88
God Stats
1W - 1L
1,767 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
MU x VENOM
Heimdallr
Level 124
God Stats
0W - 1L
1,228 SR
Queue Stats
10W - 11L
1,728 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TX RedHood
Tsukuyomi
Level 93
God Stats
1W - 2L
1,423 SR
Queue Stats
4W - 6L
1,945 Elo+
Party 2
Sun Wukong
Sun Wukong
Vincheti
Sun Wukong
Level 129
God Stats
0W - 2L
1,284 SR
Queue Stats
16W - 19L
1,500 Elo+
Party 3
Team Averages
Level 109
1,425 SR
1,668 Elo+

VS

Team Averages
Level 86
1,522 SR
1,580 Elo+
Danzaburou
Danzaburou
Jess13Dyl10X6B
Danzaburou
Level 81
God Stats
4W - 1L
1,591 SR
Queue Stats
13W - 11L
1,493 Elo+
Party 1
Chaac
Chaac
Neo Midnight
Chaac
Level 88
God Stats
2W - 3L
1,233 SR
Queue Stats
17W - 20L
1,757 Elo+
Party 1
Vulcan
Vulcan
Neo Tactical
Vulcan
Level 105
God Stats
8W - 12L
1,635 SR
Queue Stats
24W - 29L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
cheese slayer87
Cthulhu
Level 71
God Stats
8W - 9L
1,629 SR
Queue Stats
19W - 19L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
4 / 6 / 4
10,730
715
10,785
15,357
8,941
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
MU x VENOM
Heimdallr
17
2 / 4 / 5
11,000
733
10,728
11,786
6,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
TX RedHood
Tsukuyomi
16
2 / 5 / 3
10,474
698
8,537
15,909
7,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Vincheti
Sun Wukong
18
5 / 4 / 4
11,673
778
14,156
22,396
18,957
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Jess13Dyl10X6B
Danzaburou
18
5 / 4 / 6
12,476
832
15,767
15,993
6,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
5 / 3 / 11
12,009
801
16,094
17,152
19,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Vulcan
19
4 / 3 / 5
12,084
806
11,374
7,899
3,529
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 3 / 11
12,198
813
11,457
18,044
17,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
52
13
Kills
19
19
Deaths
13
16
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Anubis
4
6
4
1
W
Danzaburou
Jess13Dyl10X6B
Danzaburou
5
4
6
2
L
Heimdallr
MU x VENOM
Heimdallr
2
4
5
1.13
W
5
3
11
3.5
W
Vulcan
4
3
5
2.17
L
Tsukuyomi
TX RedHood
Tsukuyomi
2
5
3
0.7
L
Sun Wukong
Vincheti
Sun Wukong
5
4
4
1.75
W
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,206
Damage
54,692
65,448
Taken
59,088
41,853
Mitigated
47,019
17,872
Healing
22,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
10,785
373
0
4,963
15,357
8,941
784
5,466
9,691
37,260
0
W
Danzaburou
Jess13Dyl10X6B
Danzaburou
15,767
6,424
873
6,539
15,993
6,456
3,558
3,353
12,640
0
52,254
L
Heimdallr
MU x VENOM
Heimdallr
10,728
5,278
0
2,317
11,786
6,952
1,826
4,499
7,221
3,752
37,481
W
16,094
3,148
736
7,924
17,152
19,049
976
3,479
13,673
0
36,464
W
Vulcan
11,374
3,126
0
1,462
7,899
3,529
855
1,181
6,718
61,928
0
L
Tsukuyomi
TX RedHood
Tsukuyomi
8,537
2,414
0
1,930
15,909
7,003
551
3,714
12,020
0
30,753
L
Sun Wukong
Vincheti
Sun Wukong
14,156
3,605
0
8,662
22,396
18,957
433
9,739
12,357
0
49,504
W
11,457
343
861
3,696
18,044
17,985
581
3,778
14,266
35,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,877
Gold Earned
48,767
263
Minions Killed
271
11
Camps Cleared
9
1,049,356
Distance Traveled
1,247,566
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,730
715
58
4
1
217,823
1
W
Danzaburou
12,476
832
79
5
2
246,028
0
L
Heimdallr
11,000
733
72
5
4
264,901
2
W
Chaac
12,009
801
53
4
1
319,323
0
W
Vulcan
12,084
806
104
7
5
317,254
3
L
Tsukuyomi
10,474
698
47
3
3
291,335
3
L
Sun Wukong
11,673
778
86
6
3
275,297
0
W
Cthulhu
12,198
813
35
2
1
364,961
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role