Player Matchup

Anhur
Anhur
BombsquadUS
Anhur
Level 132
God Stats
33W - 11L
1,974 SR
Queue Stats
537W - 333L
1,646 Elo+
Party 2
Jormungandr
Jormungandr
JKLSLAYZ44
Jormungandr
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,803 Elo+
Party 2
Danzaburou
Danzaburou
Knoxxas
Danzaburou
Level 97
God Stats
10W - 1L
1,500 SR
Queue Stats
378W - 177L
1,770 Elo+
Party 2
Janus
Janus
MiggsOP
Janus
Level 137
God Stats
3W - 2L
1,500 SR
Queue Stats
362W - 226L
1,768 Elo+
Party 2
Cernunnos
Cernunnos
xXBiSkiTsXx
Cernunnos
Level 16
God Stats
13W - 3L
1,828 SR
Queue Stats
17W - 5L
1,757 Elo+
Party 2
Team Averages
Level 85
1,660 SR
1,749 Elo+

VS

Team Averages
Level 76
1,427 SR
1,629 Elo+
Fenrir
Fenrir
BrankDaTank
Fenrir
Level 67
God Stats
3W - 6L
1,500 SR
Queue Stats
116W - 176L
1,575 Elo+
Party 1
Neith
Neith
DebbieGoat
Neith
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,724 Elo+
Party 1
Artio
Artio
Qr0wzz
Artio
Level 104
God Stats
4W - 4L
1,297 SR
Queue Stats
419W - 450L
1,597 Elo+
Party 1
Cthulhu
Cthulhu
avatar137
Cthulhu
Level 127
God Stats
51W - 36L
1,537 SR
Queue Stats
188W - 229L
1,583 Elo+
Party 1
Raijin
Raijin
dogeepic
Raijin
Level 67
God Stats
3W - 4L
1,303 SR
Queue Stats
107W - 135L
1,667 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 7
14,131
642
18,455
17,124
8,487
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
JKLSLAYZ44
Jormungandr
18
2 / 1 / 9
11,918
542
10,392
14,092
15,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Knoxxas
Danzaburou
16
7 / 3 / 13
11,309
514
15,616
19,136
14,936
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
MiggsOP
Janus
20
7 / 5 / 12
13,388
609
21,313
12,130
4,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
xXBiSkiTsXx
Cernunnos
17
1 / 4 / 7
11,051
502
9,072
13,574
5,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
2 / 7 / 3
8,973
408
6,143
18,054
6,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
16
3 / 5 / 6
10,276
467
10,707
14,057
4,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artio
Qr0wzz
Artio
17
1 / 4 / 5
10,450
475
11,433
27,350
26,685
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
avatar137
Cthulhu
15
4 / 8 / 4
10,125
460
8,004
21,737
16,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
dogeepic
Raijin
18
5 / 4 / 7
11,180
508
9,073
13,487
4,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
40
28
Kills
15
15
Deaths
28
48
Assists
25
Player
Kills
Deaths
Assists
KDA
W
11
2
7
7.25
L
Fenrir
2
7
3
0.5
L
Neith
3
5
6
1.2
W
Jormungandr
JKLSLAYZ44
Jormungandr
2
1
9
6.5
W
Danzaburou
Knoxxas
Danzaburou
7
3
13
4.5
W
Janus
MiggsOP
Janus
7
5
12
2.6
L
Artio
Qr0wzz
Artio
1
4
5
0.88
L
Cthulhu
avatar137
Cthulhu
4
8
4
0.75
L
Raijin
dogeepic
Raijin
5
4
7
2.13
W
Cernunnos
xXBiSkiTsXx
Cernunnos
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,848
Damage
45,360
76,056
Taken
94,685
48,633
Mitigated
58,912
23,695
Healing
30,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,455
11,218
0
5,922
17,124
8,487
5,786
4,514
12,416
0
137,105
L
Fenrir
6,143
1,262
0
4,713
18,054
6,330
0
4,813
13,241
0
47,825
L
Neith
10,707
4,437
0
5,080
14,057
4,439
588
5,132
8,925
0
51,235
W
Jormungandr
JKLSLAYZ44
Jormungandr
10,392
1,279
0
4,604
14,092
15,181
600
6,441
7,614
60,257
0
W
Danzaburou
Knoxxas
Danzaburou
15,616
5,357
627
5,090
19,136
14,936
1,010
6,259
12,613
0
47,690
W
Janus
MiggsOP
Janus
21,313
509
0
978
12,130
4,702
501
4,945
6,899
109,833
0
L
Artio
Qr0wzz
Artio
11,433
1,712
1,696
10,934
27,350
26,685
0
10,425
16,925
65,750
0
L
Cthulhu
avatar137
Cthulhu
8,004
521
923
4,488
21,737
16,888
0
5,355
16,382
48,320
0
L
Raijin
dogeepic
Raijin
9,073
615
521
2,251
13,487
4,570
0
5,980
7,507
57,399
0
W
Cernunnos
xXBiSkiTsXx
Cernunnos
9,072
4,322
0
6,474
13,574
5,327
442
6,578
6,934
0
62,394

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,797
Gold Earned
51,004
592
Minions Killed
482
0
Camps Cleared
0
2,106,135
Distance Traveled
2,053,007
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
14,131
642
169
8
0
442,680
1
L
Fenrir
8,973
408
74
3
0
422,739
6
L
Neith
10,276
467
93
4
0
387,157
1
W
Jormungandr
11,918
542
108
5
0
398,439
10
W
Danzaburou
11,309
514
52
2
0
426,130
7
W
Janus
13,388
609
166
8
0
467,746
0
L
Artio
10,450
475
131
6
0
412,685
4
L
Cthulhu
10,125
460
63
3
0
402,288
9
L
Raijin
11,180
508
121
6
0
428,138
6
W
Cernunnos
11,051
502
97
4
0
371,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role