Player Matchup

Achilles
Achilles
Gold IV
Ellfy_
Achilles
Gold IV
Level 126
God Stats
5W - 2L
1,741 SR
Queue Stats
11W - 7L
1,702 MMR
Party 1
Vulcan
Vulcan
Gold V
Gucci-Grady
Vulcan
Gold V
Level 146
God Stats
25W - 10L
1,455 SR
Queue Stats
183W - 127L
1,737 MMR
Party 1
Hun Batz
Hun Batz
Gold IV
UIterior_
Hun Batz
Gold IV
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 132L
1,763 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,565 SR
1,734 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 92
1,577 SR
1,630 MMR
Guan Yu
Guan Yu
Gold V
Bad At Joust
Guan Yu
Gold V
Level 85
God Stats
4W - 3L
1,500 SR
Queue Stats
25W - 28L
1,549 MMR
Party 2
Scylla
Scylla
Gold V
Bank Toots
Scylla
Gold V
Level 51
God Stats
3W - 4L
1,500 SR
Queue Stats
28W - 19L
1,668 MMR
Party 2
Ne Zha
Ne Zha
Gold II
EXILEDxXxCLUTCH
Ne Zha
Gold II
Level 141
God Stats
42W - 39L
1,732 SR
Queue Stats
236W - 281L
1,672 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ellfy_
Achilles
20
5 / 3 / 11
16,559
591
22,066
27,084
32,836
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Vulcan
20
9 / 3 / 6
17,874
638
32,120
15,254
6,089
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
UIterior_
Hun Batz
20
5 / 2 / 14
17,264
617
21,945
28,015
27,625
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
CthulhuSobekPersephoneThothTsukuyomi

VS

Bans
Cu ChulainnSetFenrirOdinCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Bad At Joust
Guan Yu
19
0 / 6 / 8
16,949
605
18,714
34,878
51,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
Bank Toots
Scylla
20
5 / 5 / 2
17,335
619
19,784
19,009
6,836
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
3 / 8 / 5
16,691
596
19,730
38,066
39,078
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
19
Kills
8
8
Deaths
19
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Bad At Joust
Guan Yu
0
6
8
0.67
W
Scylla
Bank Toots
Scylla
5
5
2
1.2
W
3
8
5
0.69
L
Achilles
Ellfy_
Achilles
5
3
11
3.5
L
Vulcan
9
3
6
4
L
Hun Batz
UIterior_
Hun Batz
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,131
Damage
58,228
70,353
Taken
91,953
66,550
Mitigated
97,434
16,491
Healing
39,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Bad At Joust
Guan Yu
18,714
1,625
8,340
14,661
34,878
51,520
472
11,763
21,119
0
72,205
W
Scylla
Bank Toots
Scylla
19,784
1,229
0
2,459
19,009
6,836
663
6,082
12,591
127,103
0
W
19,730
4,972
349
14,128
38,066
39,078
1,565
13,280
23,367
5,346
115,256
L
Achilles
Ellfy_
Achilles
22,066
8,070
0
9,231
27,084
32,836
332
10,001
16,643
0
65,655
L
Vulcan
32,120
11,240
0
682
15,254
6,089
0
1,548
13,634
132,945
0
L
Hun Batz
UIterior_
Hun Batz
21,945
8,329
0
6,578
28,015
27,625
595
7,775
20,006
0
87,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,697
Gold Earned
50,975
342
Minions Killed
354
0
Camps Cleared
0
1,697,517
Distance Traveled
1,513,427
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
16,949
605
67
2
0
548,901
6
W
Scylla
17,335
619
179
6
0
457,300
9
W
Ne Zha
16,691
596
108
4
0
507,226
9
L
Achilles
16,559
591
60
2
0
562,130
7
L
Vulcan
17,874
638
177
6
0
583,631
3
L
Hun Batz
17,264
617
105
4
0
551,756
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role