Player Matchup

Cthulhu
Cthulhu
AdmiralVirtue
Cthulhu
Level 7
God Stats
6W - 7L
1,620 SR
Queue Stats
9W - 8L
1,642 Elo+
Party 1
Set
Set
KayDurk
Set
Level 20
God Stats
16W - 15L
1,317 SR
Queue Stats
39W - 45L
1,544 Elo+
Solo
Tsukuyomi
Tsukuyomi
SoftIceCream
Tsukuyomi
Level 13
God Stats
15W - 10L
1,620 SR
Queue Stats
19W - 22L
1,479 Elo+
Party 1
Discordia
Discordia
THEVasDeferens
Discordia
Level 29
God Stats
1W - 1L
1,721 SR
Queue Stats
11W - 11L
1,650 Elo+
Solo
Anhur
Anhur
UrFeetDangle
Anhur
Level 26
God Stats
0W - 1L
1,421 SR
Queue Stats
37W - 48L
1,396 Elo+
Party 1
Team Averages
Level 19
1,540 SR
1,542 Elo+

VS

Team Averages
Level 20
1,572 SR
1,619 Elo+
Anubis
Anubis
DrunkSCV
Anubis
Level 20
God Stats
7W - 6L
1,601 SR
Queue Stats
31W - 33L
1,530 Elo+
Solo
Achilles
Achilles
FoxLord97
Achilles
Level 26
God Stats
2W - 1L
1,766 SR
Queue Stats
70W - 49L
1,527 Elo+
Solo
Baron Samedi
Baron Samedi
LugoVert
Baron Samedi
Level 28
God Stats
3W - 2L
1,495 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo
Kali
Kali
MasonPlumlee
Kali
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,966 Elo+
Solo
Geb
Geb
Timberedapple25
Geb
Level 14
God Stats
8W - 6L
1,500 SR
Queue Stats
384W - 386L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
1 / 4 / 1
5,581
399
4,072
8,327
3,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Set
12
1 / 1 / 0
7,178
513
3,964
6,983
4,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tsukuyomi
SoftIceCream
Tsukuyomi
9
2 / 3 / 1
6,250
446
3,497
9,139
2,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Discordia
THEVasDeferens
Discordia
12
1 / 1 / 3
7,201
514
2,721
4,400
1,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 4 / 1
6,713
480
3,990
8,507
2,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DrunkSCV
Anubis
13
6 / 1 / 4
7,911
565
10,687
5,205
2,382
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
FoxLord97
Achilles
15
1 / 0 / 0
8,486
606
4,345
6,379
5,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
LugoVert
Baron Samedi
12
2 / 4 / 2
7,662
547
3,460
7,130
2,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
3 / 0 / 1
8,213
587
2,097
8,855
3,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
1 / 1 / 8
7,777
556
2,582
9,193
5,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
13
13
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
4
1
0.38
W
Anubis
DrunkSCV
Anubis
6
1
4
8
W
Achilles
FoxLord97
Achilles
1
0
0
1
L
Set
1
1
0
1
W
Baron Samedi
LugoVert
Baron Samedi
2
4
2
0.75
W
3
0
1
3.5
L
Tsukuyomi
SoftIceCream
Tsukuyomi
2
3
1
0.83
L
Discordia
THEVasDeferens
Discordia
1
1
3
2.5
W
1
1
8
5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,244
Damage
23,171
37,356
Taken
36,762
15,312
Mitigated
19,445
7,738
Healing
10,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
4,072
187
105
641
8,327
3,694
0
5,600
2,727
16,203
0
W
Anubis
DrunkSCV
Anubis
10,687
263
528
1,894
5,205
2,382
1,389
1,729
3,326
48,821
0
W
Achilles
FoxLord97
Achilles
4,345
1,053
0
2,925
6,379
5,149
0
521
5,856
0
40,455
L
Set
3,964
1,743
0
1,720
6,983
4,801
0
754
5,810
2,404
37,320
W
Baron Samedi
LugoVert
Baron Samedi
3,460
474
131
1,107
7,130
2,727
104
1,996
4,883
37,898
0
W
2,097
1,280
0
2,090
8,855
3,969
0
375
8,430
0
57,804
L
Tsukuyomi
SoftIceCream
Tsukuyomi
3,497
556
0
3,554
9,139
2,792
0
2,277
6,806
0
25,655
L
Discordia
THEVasDeferens
Discordia
2,721
75
0
680
4,400
1,329
0
1,638
2,644
38,804
0
W
2,582
253
0
1,972
9,193
5,218
901
2,044
6,974
22,936
0
L
3,990
1,390
0
1,038
8,507
2,696
0
6,226
2,244
3,721
34,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,923
Gold Earned
40,049
320
Minions Killed
411
0
Camps Cleared
0
1,191,066
Distance Traveled
1,378,846
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,581
399
32
2
0
201,253
1
W
Anubis
7,911
565
84
6
0
237,080
4
W
Achilles
8,486
606
114
8
0
276,847
3
L
Set
7,178
513
88
6
0
292,391
1
W
Baron Samedi
7,662
547
87
6
0
270,519
5
W
Kali
8,213
587
97
7
0
316,966
4
L
Tsukuyomi
6,250
446
45
3
0
233,851
5
L
Discordia
7,201
514
88
6
0
236,346
4
W
Geb
7,777
556
29
2
0
277,434
5
L
Anhur
6,713
480
67
5
0
227,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role