Player Matchup

Sol
Sol
Silver II
DiamondDigg
Sol
Silver II
Level 156
God Stats
29W - 27L
1,500 SR
Queue Stats
1,053W - 1,074L
1,497 MMR
Solo
Nemesis
Nemesis
Bronze III
IITectonicII
Nemesis
Bronze III
Level 60
God Stats
1W - 2L
1,386 SR
Queue Stats
38W - 55L
1,500 MMR
Party 3
Achilles
Achilles
Silver III
Madkid
Achilles
Silver III
Level 92
God Stats
0W - 1L
1,734 SR
Queue Stats
9W - 12L
1,497 MMR
Party 1
Apollo
Apollo
Gold V
Nathaìr
Apollo
Gold V
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
70W - 89L
1,498 MMR
Party 1
Cthulhu
Cthulhu
Bronze III
Pravorious
Cthulhu
Bronze III
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 19L
1,500 MMR
Party 3
Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,524 SR
1,498 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 76
1,541 SR
1,500 MMR
Scylla
Scylla
Gold V
BaIerion
Scylla
Gold V
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Bronze III
KlumzyP
Susano
Bronze III
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Party 2
Chiron
Chiron
Bronze III
Kukarashon
Chiron
Bronze III
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 21L
1,500 MMR
Solo
Artio
Artio
Bronze III
RaTheMage
Artio
Bronze III
Level 88
God Stats
1W - 1L
1,704 SR
Queue Stats
1W - 3L
1,500 MMR
Party 2
Mulan
Mulan
Bronze III
mikenotsas
Mulan
Bronze III
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 9 / 1
8,930
447
7,386
15,191
4,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
IITectonicII
Nemesis
16
1 / 7 / 0
9,067
453
5,616
14,620
8,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Madkid
Achilles
13
1 / 1 / 2
7,946
397
6,608
10,360
10,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
Nathaìr
Apollo
15
2 / 7 / 1
9,170
459
6,903
18,079
4,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Pravorious
Cthulhu
13
2 / 5 / 3
9,349
467
9,585
19,339
14,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
SetThe MorriganPersephoneTsukuyomiAnubis

VS

Bans
TerraThorChang'eDiscordiaYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BaIerion
Scylla
20
12 / 2 / 8
14,251
713
17,794
10,627
4,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
KlumzyP
Susano
18
9 / 2 / 8
12,337
617
10,283
17,465
7,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Chiron
Kukarashon
Chiron
16
4 / 1 / 6
11,092
555
15,538
15,074
5,863
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
RaTheMage
Artio
13
2 / 1 / 7
9,424
471
9,124
17,485
6,964
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mulan
17
2 / 1 / 5
11,704
585
6,251
15,849
18,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
63
7
Kills
29
29
Deaths
7
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Scylla
BaIerion
Scylla
12
2
8
8
L
1
9
1
0.17
L
Nemesis
IITectonicII
Nemesis
1
7
0
0.14
W
Susano
KlumzyP
Susano
9
2
8
6.5
W
Chiron
Kukarashon
Chiron
4
1
6
7
L
Achilles
Madkid
Achilles
1
1
2
2
L
Apollo
Nathaìr
Apollo
2
7
1
0.36
L
Cthulhu
Pravorious
Cthulhu
2
5
3
0.7
W
Artio
RaTheMage
Artio
2
1
7
5.5
W
Mulan
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,098
Damage
58,990
77,589
Taken
76,500
41,840
Mitigated
43,028
14,771
Healing
36,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
BaIerion
Scylla
17,794
2,718
0
3,630
10,627
4,031
1,697
3,358
7,024
103,298
0
L
7,386
639
0
3,727
15,191
4,234
0
6,078
8,783
51,431
0
L
Nemesis
IITectonicII
Nemesis
5,616
1,994
0
696
14,620
8,526
0
4,375
10,046
8,036
56,605
W
Susano
KlumzyP
Susano
10,283
1,334
0
7,387
17,465
7,229
1,900
4,800
12,483
0
78,563
W
Chiron
Kukarashon
Chiron
15,538
6,513
1,413
5,338
15,074
5,863
4,325
5,360
9,569
0
79,809
L
Achilles
Madkid
Achilles
6,608
2,015
0
1,895
10,360
10,009
0
1,005
9,070
0
31,467
L
Apollo
Nathaìr
Apollo
6,903
3,710
0
6,063
18,079
4,849
740
6,959
11,013
0
50,876
L
Cthulhu
Pravorious
Cthulhu
9,585
424
244
2,146
19,339
14,222
0
7,843
11,365
25,996
0
W
Artio
RaTheMage
Artio
9,124
789
2,213
8,779
17,485
6,964
1,175
5,805
11,584
35,941
0
W
Mulan
6,251
519
0
7,622
15,849
18,941
1,554
1,372
14,109
0
74,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,462
Gold Earned
58,808
407
Minions Killed
586
0
Camps Cleared
0
1,886,901
Distance Traveled
1,981,029
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,251
713
178
9
0
397,820
7
L
Sol
8,930
447
87
4
0
364,442
6
L
Nemesis
9,067
453
114
6
0
382,775
1
W
Susano
12,337
617
109
5
0
442,793
2
W
Chiron
11,092
555
109
5
0
369,938
2
L
Achilles
7,946
397
77
4
0
452,195
4
L
Apollo
9,170
459
107
5
0
343,123
4
L
Cthulhu
9,349
467
22
1
0
344,366
2
W
Artio
9,424
471
44
2
0
426,311
7
W
Mulan
11,704
585
146
7
0
344,167
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role