Player Matchup

Ra
Ra
 
Ra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Daos
Heimdallr
Level 160
God Stats
1W - 0L
1,410 SR
Queue Stats
14W - 12L
1,452 Elo+
Party 1
Xing Tian
Xing Tian
Ftf Koolaid
Xing Tian
Level 160
God Stats
3W - 0L
1,667 SR
Queue Stats
38W - 24L
1,263 Elo+
Party 1
Achilles
Achilles
Kitabella
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Urielthewise
Ne Zha
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 32L
1,263 Elo+
Party 1
Team Averages
Level 156
1,515 SR
1,396 Elo+

VS

Team Averages
Level 144
1,465 SR
1,531 Elo+
Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
DEADMAN0845
Nox
Level 160
God Stats
1W - 2L
1,453 SR
Queue Stats
8W - 12L
1,500 Elo+
Solo
Merlin
Merlin
GunnyBuns
Merlin
Level 129
God Stats
4W - 5L
1,576 SR
Queue Stats
19W - 20L
1,468 Elo+
Solo
Da Ji
Da Ji
Lyrical2012
Da Ji
Level 128
God Stats
0W - 3L
1,298 SR
Queue Stats
113W - 100L
1,624 Elo+
Solo
Ares
Ares
dragonclaw42
Ares
Level 143
God Stats
5W - 6L
1,500 SR
Queue Stats
124W - 114L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
1 / 0 / 7
7,981
798
7,185
3,438
1,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Heimdallr
Daos
Heimdallr
16
1 / 0 / 4
8,268
827
5,711
6,717
2,908
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Xing Tian
Ftf Koolaid
Xing Tian
12
1 / 1 / 7
7,653
765
4,648
9,778
6,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
Kitabella
Achilles
13
4 / 0 / 3
7,765
777
4,585
6,682
6,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
14
5 / 2 / 2
8,464
846
7,812
9,114
5,046
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 2 / 0
8,029
803
6,395
6,526
3,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 1
6,556
656
4,202
4,594
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Merlin
GunnyBuns
Merlin
14
0 / 1 / 1
7,146
715
6,856
4,625
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 2
6,341
634
4,119
8,587
4,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 2
6,630
663
4,778
10,265
5,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
12
Kills
3
3
Deaths
12
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
0
7
4.5
L
Izanami
 
Izanami
3
2
0
1.5
L
0
1
1
0.5
W
Heimdallr
Daos
Heimdallr
1
0
4
3
W
Xing Tian
Ftf Koolaid
Xing Tian
1
1
7
4.5
L
Merlin
GunnyBuns
Merlin
0
1
1
0.5
W
Achilles
Kitabella
Achilles
4
0
3
5.5
L
0
5
2
0.2
W
Ne Zha
5
2
2
3
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,941
Damage
26,350
35,729
Taken
34,597
21,375
Mitigated
17,400
7,877
Healing
4,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,185
368
2,865
1,183
3,438
1,230
697
1,632
1,728
39,606
0
L
Izanami
 
Izanami
6,395
3,294
0
1,636
6,526
3,735
31
2,329
4,079
1,662
40,016
L
4,202
187
0
290
4,594
1,747
0
1,638
2,868
19,695
0
W
Heimdallr
Daos
Heimdallr
5,711
3,205
0
1,257
6,717
2,908
1,646
2,561
3,980
0
45,654
W
Xing Tian
Ftf Koolaid
Xing Tian
4,648
284
0
719
9,778
6,190
0
3,832
5,522
12,139
0
L
Merlin
GunnyBuns
Merlin
6,856
151
0
250
4,625
1,964
0
1,392
3,205
32,686
0
W
Achilles
Kitabella
Achilles
4,585
859
0
637
6,682
6,001
1
3,007
3,530
1,489
12,120
L
4,119
648
0
472
8,587
4,750
0
2,131
6,396
0
14,078
W
Ne Zha
7,812
607
0
1,216
9,114
5,046
0
4,393
4,509
0
21,643
L
4,778
114
0
1,441
10,265
5,204
0
4,157
5,852
10,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,131
Gold Earned
34,702
267
Minions Killed
267
10
Camps Cleared
7
1,060,653
Distance Traveled
937,603
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,981
798
98
10
1
214,931
1
L
Izanami
8,029
803
97
10
3
168,183
2
L
Nox
6,556
656
56
6
1
212,573
2
W
Heimdallr
8,268
827
110
11
3
206,679
0
W
Xing Tian
7,653
765
7
1
1
217,946
2
L
Merlin
7,146
715
77
8
0
195,467
1
W
Achilles
7,765
777
19
2
5
207,020
0
L
Da Ji
6,341
634
22
2
3
177,326
4
W
Ne Zha
8,464
846
33
3
0
214,077
1
L
Ares
6,630
663
15
2
0
184,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role