Player Matchup

Janus
Janus
Gold III
 
Janus
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold IV
 
King Arthur
Gold IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver I
Acccelerated
Chronos
Silver I
Level 107
God Stats
26W - 22L
1,531 SR
Queue Stats
138W - 145L
1,415 MMR
Solo
Rama
Rama
Silver III
BENJIiiii2609
Rama
Silver III
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 64L
1,413 MMR
Solo
Tyr
Tyr
Silver I
JONmBONILLA
Tyr
Silver I
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
493W - 507L
1,412 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,506 SR
1,448 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 85
1,461 SR
1,440 MMR
Zhong Kui
Zhong Kui
Bronze III
 
Zhong Kui
Bronze III
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cupid
Cupid
Gold V
B_nana66
Cupid
Gold V
Level 100
God Stats
2W - 3L
1,726 SR
Queue Stats
27W - 37L
1,459 MMR
Party 1
Scylla
Scylla
Silver III
Drakko2285
Scylla
Silver III
Level 79
God Stats
3W - 5L
1,466 SR
Queue Stats
187W - 211L
1,410 MMR
Solo
Thor
Thor
Bronze III
FmLMAVERICK
Thor
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,411 MMR
Solo
Khepri
Khepri
Bronze III
kekap
Khepri
Bronze III
Level 95
God Stats
1W - 1L
1,111 SR
Queue Stats
9W - 7L
1,420 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
7 / 0 / 3
7,860
715
4,590
5,174
1,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
 
King Arthur
12
0 / 0 / 2
6,659
605
5,161
11,030
4,781
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
Acccelerated
Chronos
11
4 / 0 / 4
6,835
621
3,285
6,012
2,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
3 / 1 / 4
6,123
557
8,084
5,285
2,957
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 2 / 5
6,205
564
3,611
8,468
4,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
DanzaburouHeraApolloCthulhuAphrodite

VS

Bans
BakasuraHeimdallrArachneCerberusNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 0 / 0
5,648
513
7,093
7,290
6,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
B_nana66
Cupid
8
0 / 4 / 1
4,915
447
4,377
6,190
1,392
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Drakko2285
Scylla
9
0 / 4 / 0
5,040
458
1,584
4,772
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 4 / 0
5,374
489
2,161
7,283
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
kekap
Khepri
8
1 / 3 / 1
5,589
508
3,180
9,962
5,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
15
Kills
3
3
Deaths
15
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
0
3
8.5
W
King Arthur
 
King Arthur
0
0
2
1
L
Zhong Kui
 
Zhong Kui
0
0
0
0
W
Chronos
Acccelerated
Chronos
4
0
4
6
W
3
1
4
5
L
Cupid
B_nana66
Cupid
0
4
1
0.13
L
Scylla
Drakko2285
Scylla
0
4
0
0
L
2
4
0
0.5
W
1
2
5
1.75
L
Khepri
kekap
Khepri
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,731
Damage
18,395
35,969
Taken
35,497
15,670
Mitigated
17,434
15,312
Healing
11,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,590
369
0
1,771
5,174
1,489
0
1,335
3,637
51,006
0
W
King Arthur
 
King Arthur
5,161
664
0
4,538
11,030
4,781
0
5,646
4,893
0
41,411
L
Zhong Kui
 
Zhong Kui
7,093
1,709
0
5,173
7,290
6,724
0
424
6,866
34,011
0
W
Chronos
Acccelerated
Chronos
3,285
1,882
0
3,781
6,012
2,040
236
998
4,964
31,683
0
W
8,084
5,473
0
1,549
5,285
2,957
260
1,695
3,590
4,153
30,205
L
Cupid
B_nana66
Cupid
4,377
2,610
451
1,962
6,190
1,392
0
1,209
4,939
0
21,163
L
Scylla
Drakko2285
Scylla
1,584
246
0
740
4,772
1,641
534
2,557
2,137
21,812
0
L
2,161
725
0
920
7,283
2,248
0
1,995
5,228
0
19,468
W
3,611
687
342
3,331
8,468
4,403
0
1,440
7,028
0
21,214
L
Khepri
kekap
Khepri
3,180
854
0
1,982
9,962
5,429
0
2,559
7,343
13,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,682
Gold Earned
26,566
357
Minions Killed
215
0
Camps Cleared
0
1,149,237
Distance Traveled
996,508
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,860
715
106
10
0
249,614
1
W
King Arthur
6,659
605
85
8
0
222,293
0
L
Zhong Kui
5,648
513
68
6
0
181,188
1
W
Chronos
6,835
621
72
7
0
231,061
1
W
Rama
6,123
557
65
6
0
210,377
3
L
Cupid
4,915
447
49
4
0
193,722
0
L
Scylla
5,040
458
41
4
0
193,586
2
L
Thor
5,374
489
33
3
0
230,027
0
W
Tyr
6,205
564
29
3
0
235,892
3
L
Khepri
5,589
508
24
2
0
197,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role