Player Matchup

Izanami
Izanami
Vanhun
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
cesar2196
Scylla
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
nicolas2001
Cerberus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 121
1,500 SR
1,500 Elo+

VS

Team Averages
Level 83
1,500 SR
1,361 Elo+
Fenrir
Fenrir
Creamy66
Fenrir
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
DAYLIGHT657
Pele
Level 19
God Stats
5W - 1L
1,500 SR
Queue Stats
11W - 6L
1,084 Elo+
Party 2
Kukulkan
Kukulkan
wiljea
Kukulkan
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Vanhun
Izanami
13
7 / 2 / 5
10,056
774
10,364
8,897
5,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
cesar2196
Scylla
13
3 / 2 / 8
9,299
715
7,136
5,508
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
nicolas2001
Cerberus
12
3 / 2 / 7
9,473
729
4,970
13,346
13,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Creamy66
Fenrir
12
4 / 5 / 2
8,814
678
9,313
15,071
6,988
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

10
1 / 5 / 2
7,656
589
3,441
7,397
2,165
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
wiljea
Kukulkan
12
1 / 3 / 5
8,602
662
7,379
6,453
2,218
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
13
Kills
6
6
Deaths
13
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Creamy66
Fenrir
4
5
2
1
L
1
5
2
0.4
W
Izanami
Vanhun
Izanami
7
2
5
4.75
W
Scylla
cesar2196
Scylla
3
2
8
3.5
W
Cerberus
nicolas2001
Cerberus
3
2
7
3.25
L
Kukulkan
wiljea
Kukulkan
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,470
Damage
20,133
27,751
Taken
28,921
20,642
Mitigated
11,371
7,757
Healing
4,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Creamy66
Fenrir
9,313
781
0
3,747
15,071
6,988
0
5,836
8,875
0
33,841
L
3,441
833
0
391
7,397
2,165
0
4,201
3,126
0
19,815
W
Izanami
Vanhun
Izanami
10,364
7,400
0
1,660
8,897
5,034
2,438
1,512
7,385
4,310
47,436
W
Scylla
cesar2196
Scylla
7,136
717
0
1,256
5,508
1,801
424
1,917
3,591
28,528
0
W
Cerberus
nicolas2001
Cerberus
4,970
184
123
4,718
13,346
13,807
195
3,995
9,351
21,518
0
L
Kukulkan
wiljea
Kukulkan
7,379
727
0
349
6,453
2,218
98
2,615
3,758
43,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,828
Gold Earned
25,072
166
Minions Killed
147
0
Camps Cleared
0
682,946
Distance Traveled
668,770
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,814
678
35
3
0
239,188
3
L
Pele
7,656
589
37
3
0
203,650
5
W
Izanami
10,056
774
74
6
0
217,058
0
W
Scylla
9,299
715
52
4
0
225,272
3
W
Cerberus
9,473
729
40
3
0
240,616
2
L
Kukulkan
8,602
662
75
6
0
225,932
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role