Player Matchup

Fenrir
Fenrir
CRzombie
Fenrir
Level 56
God Stats
3W - 8L
1,015 SR
Queue Stats
437W - 482L
1,419 Elo+
Party 3
Pele
Pele
GtcTyrant
Pele
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
424W - 456L
1,464 Elo+
Party 2
Freya
Freya
ShardDelum
Freya
Level 60
God Stats
23W - 32L
1,316 SR
Queue Stats
478W - 480L
1,319 Elo+
Party 2
Nox
Nox
Stonfol_wewe
Nox
Level 65
God Stats
17W - 21L
1,444 SR
Queue Stats
370W - 423L
1,387 Elo+
Party 3
Odin
Odin
bluesumo
Odin
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 38L
1,485 Elo+
Solo
Team Averages
Level 69
1,355 SR
1,415 Elo+

VS

Team Averages
Level 99
1,583 SR
1,474 Elo+
Mercury
Mercury
DeorSsaiyajin
Mercury
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 79L
1,572 Elo+
Solo
Olorun
Olorun
JustZonin
Olorun
Level 84
God Stats
4W - 1L
1,804 SR
Queue Stats
52W - 57L
1,368 Elo+
Solo
Xing Tian
Xing Tian
KazunkaiXa
Xing Tian
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 85L
1,459 Elo+
Party 1
Cu Chulainn
Cu Chulainn
LunarRoses
Cu Chulainn
Level 119
God Stats
10W - 6L
1,609 SR
Queue Stats
37W - 38L
1,512 Elo+
Party 1
Hou Yi
Hou Yi
Mekan64
Hou Yi
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CRzombie
Fenrir
8
1 / 0 / 0
4,840
484
3,151
5,514
3,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
6
0 / 5 / 1
4,403
440
1,723
6,571
1,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Freya
7
0 / 6 / 0
4,584
458
2,709
9,918
2,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 2 / 0
5,180
518
2,730
5,941
2,152
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
8
0 / 2 / 1
4,884
488
1,839
6,858
3,896
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
9
0 / 0 / 2
5,443
544
1,171
5,249
1,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
JustZonin
Olorun
10
1 / 1 / 0
5,862
586
3,287
5,372
2,271
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
KazunkaiXa
Xing Tian
9
2 / 0 / 6
5,727
573
3,597
5,483
1,966
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cu Chulainn
LunarRoses
Cu Chulainn
9
2 / 1 / 1
5,550
555
3,793
6,876
3,649
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hou Yi
Mekan64
Hou Yi
11
10 / 0 / 0
7,294
729
9,756
6,439
2,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
15
15
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CRzombie
Fenrir
1
0
0
1
W
Mercury
0
0
2
1
L
Pele
0
5
1
0.1
W
Olorun
JustZonin
Olorun
1
1
0
1
W
Xing Tian
KazunkaiXa
Xing Tian
2
0
6
5
W
Cu Chulainn
LunarRoses
Cu Chulainn
2
1
1
2.5
W
Hou Yi
Mekan64
Hou Yi
10
0
0
10
L
Freya
0
6
0
0
L
1
2
0
0.5
L
Odin
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,152
Damage
21,604
34,802
Taken
29,419
13,434
Mitigated
11,464
9,810
Healing
10,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CRzombie
Fenrir
3,151
826
0
1,828
5,514
3,243
207
514
4,793
0
20,995
W
Mercury
1,171
270
0
2,213
5,249
1,424
289
487
4,710
0
23,899
L
Pele
1,723
635
0
926
6,571
1,738
29
1,359
5,137
0
14,031
W
Olorun
JustZonin
Olorun
3,287
1,054
252
2,178
5,372
2,271
1,153
2,002
3,248
24,955
0
W
Xing Tian
KazunkaiXa
Xing Tian
3,597
311
290
1,278
5,483
1,966
140
790
4,668
16,025
0
W
Cu Chulainn
LunarRoses
Cu Chulainn
3,793
1,320
0
639
6,876
3,649
397
0
6,623
0
19,413
W
Hou Yi
Mekan64
Hou Yi
9,756
4,913
0
3,672
6,439
2,154
2,128
1,986
4,453
0
30,841
L
Freya
2,709
1,042
0
4,356
9,918
2,405
0
356
9,562
18,094
0
L
2,730
192
0
500
5,941
2,152
0
3,039
2,877
23,751
0
L
Odin
1,839
424
0
2,200
6,858
3,896
0
1,616
5,207
0
19,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,891
Gold Earned
29,876
192
Minions Killed
226
0
Camps Cleared
0
879,898
Distance Traveled
1,043,216
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,840
484
38
4
0
192,140
1
W
Mercury
5,443
544
52
5
0
257,716
2
L
Pele
4,403
440
33
3
0
160,043
1
W
Olorun
5,862
586
55
6
0
189,294
1
W
Xing Tian
5,727
573
23
2
0
218,654
3
W
Cu Chulainn
5,550
555
39
4
0
203,667
3
W
Hou Yi
7,294
729
57
6
0
173,885
1
L
Freya
4,584
458
35
4
0
180,952
1
L
Nox
5,180
518
47
5
0
191,956
0
L
Odin
4,884
488
39
4
0
154,807
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role