Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Balthazar100
Thanatos
Level 104
God Stats
6W - 3L
1,500 SR
Queue Stats
54W - 54L
1,500 Elo+
Party 2
Izanami
Izanami
Nowt GriMz
Izanami
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 132L
1,447 Elo+
Party 1
Chang'e
Chang'e
Nowt Kami
Chang'e
Level 81
God Stats
1W - 9L
1,390 SR
Queue Stats
177W - 182L
1,477 Elo+
Party 1
Raijin
Raijin
oipee
Raijin
Level 129
God Stats
0W - 2L
1,296 SR
Queue Stats
64W - 84L
1,437 Elo+
Party 1
Team Averages
Level 100
1,437 SR
1,472 Elo+

VS

Team Averages
Level 78
1,560 SR
1,488 Elo+
Danzaburou
Danzaburou
Bend4Uncle
Danzaburou
Level 63
God Stats
8W - 2L
1,826 SR
Queue Stats
42W - 34L
1,616 Elo+
Solo
Cu Chulainn
Cu Chulainn
CHIPAHOYWILKINS
Cu Chulainn
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 23L
1,426 Elo+
Party 3
Erlang Shen
Erlang Shen
Jayewhatever
Erlang Shen
Level 66
God Stats
3W - 0L
1,735 SR
Queue Stats
11W - 14L
1,436 Elo+
Party 3
Xing Tian
Xing Tian
TrashPanda17244
Xing Tian
Level 88
God Stats
11W - 16L
1,285 SR
Queue Stats
225W - 216L
1,433 Elo+
Solo
Scylla
Scylla
jman11223
Scylla
Level 107
God Stats
4W - 6L
1,453 SR
Queue Stats
74W - 78L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 9 / 1
6,520
435
4,163
13,433
9,086
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Thanatos
Balthazar100
Thanatos
11
4 / 8 / 2
7,678
512
7,580
15,323
4,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Izanami
Nowt GriMz
Izanami
12
2 / 6 / 3
7,538
503
8,200
14,694
3,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Nowt Kami
Chang'e
11
2 / 5 / 0
6,648
443
3,365
8,759
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
oipee
Raijin
11
3 / 7 / 1
7,476
498
7,377
8,910
6,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bend4Uncle
Danzaburou
15
10 / 2 / 4
10,630
709
9,236
8,061
2,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
CHIPAHOYWILKINS
Cu Chulainn
14
9 / 2 / 5
9,454
630
13,158
13,543
9,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Erlang Shen
Jayewhatever
Erlang Shen
16
11 / 4 / 4
10,192
679
10,891
11,694
8,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xing Tian
TrashPanda17244
Xing Tian
13
2 / 2 / 7
8,593
573
6,956
15,637
8,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Scylla
jman11223
Scylla
15
3 / 1 / 4
9,252
617
4,453
5,472
1,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
59
11
Kills
35
35
Deaths
11
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
9
1
0.06
L
Thanatos
Balthazar100
Thanatos
4
8
2
0.63
W
Danzaburou
Bend4Uncle
Danzaburou
10
2
4
6
W
Cu Chulainn
CHIPAHOYWILKINS
Cu Chulainn
9
2
5
5.75
W
Erlang Shen
Jayewhatever
Erlang Shen
11
4
4
3.25
L
Izanami
Nowt GriMz
Izanami
2
6
3
0.58
L
Chang'e
Nowt Kami
Chang'e
2
5
0
0.4
W
Xing Tian
TrashPanda17244
Xing Tian
2
2
7
2.75
W
Scylla
jman11223
Scylla
3
1
4
5
L
Raijin
oipee
Raijin
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,685
Damage
44,694
61,119
Taken
54,407
26,338
Mitigated
29,984
20,007
Healing
17,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,163
939
0
2,141
13,433
9,086
0
999
12,434
0
31,481
L
Thanatos
Balthazar100
Thanatos
7,580
2,345
0
9,004
15,323
4,752
0
1,034
14,289
0
27,594
W
Danzaburou
Bend4Uncle
Danzaburou
9,236
4,854
0
4,197
8,061
2,626
2,605
2,592
5,469
0
58,649
W
Cu Chulainn
CHIPAHOYWILKINS
Cu Chulainn
13,158
4,091
0
3,928
13,543
9,631
1,539
497
13,046
5,095
35,779
W
Erlang Shen
Jayewhatever
Erlang Shen
10,891
6,692
0
2,888
11,694
8,086
3,033
1,364
10,330
7,625
42,355
L
Izanami
Nowt GriMz
Izanami
8,200
5,916
0
5,653
14,694
3,881
0
3,698
10,952
0
46,945
L
Chang'e
Nowt Kami
Chang'e
3,365
84
0
2,564
8,759
2,576
0
4,521
3,944
27,106
0
W
Xing Tian
TrashPanda17244
Xing Tian
6,956
733
0
4,775
15,637
8,006
32
4,678
10,959
32,976
0
W
Scylla
jman11223
Scylla
4,453
312
0
1,575
5,472
1,635
1,436
1,611
3,861
47,280
0
L
Raijin
oipee
Raijin
7,377
1,265
0
645
8,910
6,043
34
2,677
6,233
25,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,860
Gold Earned
48,121
297
Minions Killed
384
0
Camps Cleared
0
1,236,829
Distance Traveled
1,381,726
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,520
435
62
4
0
261,687
0
L
Thanatos
7,678
512
52
3
0
260,928
1
W
Danzaburou
10,630
709
92
6
0
253,371
4
W
Cu Chulainn
9,454
630
65
4
0
248,503
1
W
Erlang Shen
10,192
679
83
6
0
276,479
0
L
Izanami
7,538
503
85
6
0
227,661
0
L
Chang'e
6,648
443
50
3
0
261,900
1
W
Xing Tian
8,593
573
42
3
0
315,859
0
W
Scylla
9,252
617
102
7
0
287,514
6
L
Raijin
7,476
498
48
3
0
224,653
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role