Player Matchup

Cthulhu
Cthulhu
GrilledKeese
Cthulhu
Level 23
God Stats
6W - 14L
1,420 SR
Queue Stats
21W - 38L
1,252 Elo+
Solo
Danzaburou
Danzaburou
JeriahPapaya
Danzaburou
Level 27
God Stats
1W - 2L
1,468 SR
Queue Stats
79W - 84L
1,501 Elo+
Party 1
Hel
Hel
vRarest
Hel
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 1
Team Averages
Level 19
1,463 SR
1,418 Elo+

VS

Team Averages
Level 49
1,673 SR
1,470 Elo+
Osiris
Osiris
Himairi
Osiris
Level 29
God Stats
6W - 2L
1,817 SR
Queue Stats
292W - 217L
1,765 Elo+
Solo
Kukulkan
Kukulkan
Zyphuris
Kukulkan
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 100L
1,252 Elo+
Party 2
Ne Zha
Ne Zha
synofdeath
Ne Zha
Level 88
God Stats
10W - 8L
1,702 SR
Queue Stats
253W - 319L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GrilledKeese
Cthulhu
11
1 / 2 / 2
7,901
608
5,272
8,576
7,572
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Danzaburou
JeriahPapaya
Danzaburou
12
3 / 3 / 0
8,738
672
11,802
10,887
6,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hel
7
0 / 3 / 1
6,879
529
1,320
5,679
1,631
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Himairi
Osiris
11
2 / 1 / 5
8,409
647
6,003
10,083
9,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Zyphuris
Kukulkan
12
4 / 1 / 3
8,832
679
7,070
6,712
2,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
synofdeath
Ne Zha
12
2 / 2 / 6
8,647
665
7,295
9,683
3,881
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
4
Kills
8
8
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
GrilledKeese
Cthulhu
1
2
2
1
W
Osiris
Himairi
Osiris
2
1
5
4.5
L
Danzaburou
JeriahPapaya
Danzaburou
3
3
0
1
W
Kukulkan
Zyphuris
Kukulkan
4
1
3
5.5
W
Ne Zha
synofdeath
Ne Zha
2
2
6
2.5
L
Hel
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,394
Damage
20,368
25,142
Taken
26,478
15,421
Mitigated
16,054
7,419
Healing
7,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
GrilledKeese
Cthulhu
5,272
113
0
1,224
8,576
7,572
0
2,782
5,554
21,665
0
W
Osiris
Himairi
Osiris
6,003
806
561
1,857
10,083
9,550
638
2,988
7,095
0
23,145
L
Danzaburou
JeriahPapaya
Danzaburou
11,802
5,560
0
2,975
10,887
6,218
805
2,519
8,170
2,153
36,014
W
Kukulkan
Zyphuris
Kukulkan
7,070
599
831
1,295
6,712
2,623
314
1,905
4,807
34,690
0
W
Ne Zha
synofdeath
Ne Zha
7,295
757
0
2,909
9,683
3,881
241
2,430
7,253
0
35,944
L
Hel
1,320
284
1,886
1,334
5,679
1,631
62
1,783
3,746
5,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,518
Gold Earned
25,888
96
Minions Killed
155
0
Camps Cleared
0
548,751
Distance Traveled
711,748
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,901
608
33
3
0
208,459
2
W
Osiris
8,409
647
33
3
0
270,374
0
L
Danzaburou
8,738
672
55
4
0
214,163
1
W
Kukulkan
8,832
679
82
6
0
208,457
1
W
Ne Zha
8,647
665
40
3
0
232,917
4
L
Hel
6,879
529
8
1
0
126,129
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role