Player Matchup

Neith
Neith
Asukii
Neith
Level 125
God Stats
7W - 4L
1,715 SR
Queue Stats
128W - 111L
1,665 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Donny_Dearest
Ah Muzen Cab
Level 118
God Stats
0W - 2L
1,305 SR
Queue Stats
12W - 16L
1,253 Elo+
Party 1
Janus
Janus
ShellShadow
Janus
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 86L
1,690 Elo+
Party 1
Fenrir
Fenrir
Tripl3Dpr
Fenrir
Level 138
God Stats
2W - 5L
1,525 SR
Queue Stats
94W - 91L
1,739 Elo+
Party 1
Sobek
Sobek
r34p3r0ft035
Sobek
Level 141
God Stats
6W - 9L
1,547 SR
Queue Stats
481W - 483L
1,618 Elo+
Solo
Team Averages
Level 123
1,518 SR
1,593 Elo+

VS

Team Averages
Level 109
1,631 SR
1,650 Elo+
Vulcan
Vulcan
DrOlikt
Vulcan
Level 104
God Stats
55W - 44L
1,792 SR
Queue Stats
305W - 292L
1,690 Elo+
Party 2
Arachne
Arachne
Osuk3
Arachne
Level 109
God Stats
23W - 9L
1,500 SR
Queue Stats
369W - 359L
1,449 Elo+
Solo
Sun Wukong
Sun Wukong
hedidit55
Sun Wukong
Level 86
God Stats
8W - 1L
1,763 SR
Queue Stats
26W - 13L
1,873 Elo+
Solo
Fafnir
Fafnir
nabranza
Fafnir
Level 94
God Stats
2W - 1L
1,500 SR
Queue Stats
284W - 291L
1,690 Elo+
Party 2
Chiron
Chiron
solraken
Chiron
Level 153
God Stats
4W - 2L
1,601 SR
Queue Stats
110W - 113L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Asukii
Neith
20
10 / 2 / 12
14,333
531
27,031
21,366
9,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Muzen Cab
Donny_Dearest
Ah Muzen Cab
17
1 / 10 / 9
11,580
429
11,295
21,770
10,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
3 / 7 / 10
11,391
422
14,884
15,458
5,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Tripl3Dpr
Fenrir
20
11 / 10 / 7
13,520
501
18,813
26,684
18,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
3 / 4 / 12
12,104
448
10,238
27,560
26,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DrOlikt
Vulcan
20
5 / 6 / 11
14,916
552
28,449
16,896
8,315
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Osuk3
Arachne
20
10 / 7 / 9
15,421
571
17,436
27,202
17,447
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
hedidit55
Sun Wukong
20
9 / 3 / 5
16,256
602
22,112
26,259
27,645
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Fafnir
nabranza
Fafnir
19
6 / 4 / 16
14,845
550
11,099
22,868
37,075
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
solraken
Chiron
20
3 / 8 / 6
13,521
501
13,051
22,090
8,643
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
80
28
Kills
33
33
Deaths
28
50
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Neith
Asukii
Neith
10
2
12
8
L
Ah Muzen Cab
Donny_Dearest
Ah Muzen Cab
1
10
9
0.55
W
Vulcan
DrOlikt
Vulcan
5
6
11
1.75
W
Arachne
Osuk3
Arachne
10
7
9
2.07
L
3
7
10
1.14
L
Fenrir
Tripl3Dpr
Fenrir
11
10
7
1.45
W
Sun Wukong
hedidit55
Sun Wukong
9
3
5
3.83
W
Fafnir
nabranza
Fafnir
6
4
16
3.5
L
3
4
12
2.25
W
Chiron
solraken
Chiron
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,261
Damage
92,147
112,838
Taken
115,315
71,905
Mitigated
99,125
25,432
Healing
34,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Asukii
Neith
27,031
12,501
0
9,784
21,366
9,976
258
5,582
15,615
0
138,300
L
Ah Muzen Cab
Donny_Dearest
Ah Muzen Cab
11,295
5,031
0
5,743
21,770
10,641
0
8,916
12,367
5,480
61,041
W
Vulcan
DrOlikt
Vulcan
28,449
6,468
0
3,070
16,896
8,315
0
5,046
11,850
127,741
0
W
Arachne
Osuk3
Arachne
17,436
9,838
0
8,576
27,202
17,447
0
5,352
21,850
12,788
108,366
L
14,884
785
0
191
15,458
5,974
0
5,588
9,548
77,467
0
L
Fenrir
Tripl3Dpr
Fenrir
18,813
4,511
0
2,261
26,684
18,463
0
7,348
19,001
0
75,106
W
Sun Wukong
hedidit55
Sun Wukong
22,112
5,079
0
13,603
26,259
27,645
3,463
4,555
21,704
0
111,006
W
Fafnir
nabranza
Fafnir
11,099
2,492
0
2,775
22,868
37,075
872
6,269
16,599
37,471
0
L
10,238
1,246
0
7,453
27,560
26,851
0
12,253
14,664
43,785
0
W
Chiron
solraken
Chiron
13,051
4,864
623
5,823
22,090
8,643
3,022
4,381
17,509
0
95,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,928
Gold Earned
74,959
607
Minions Killed
735
0
Camps Cleared
0
2,467,367
Distance Traveled
2,544,728
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
14,333
531
201
7
0
507,965
4
L
Ah Muzen Cab
11,580
429
120
4
0
423,846
1
W
Vulcan
14,916
552
187
7
0
519,603
12
W
Arachne
15,421
571
152
6
0
530,937
6
L
Janus
11,391
422
145
5
0
479,575
1
L
Fenrir
13,520
501
89
3
0
494,546
7
W
Sun Wukong
16,256
602
198
7
0
533,043
3
W
Fafnir
14,845
550
43
2
0
496,794
5
L
Sobek
12,104
448
52
2
0
561,435
12
W
Chiron
13,521
501
155
6
0
464,351
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role