Player Matchup

Chang'e
Chang'e
CrazyAbbily
Chang'e
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 75L
1,592 Elo+
Solo
Da Ji
Da Ji
DopeHero
Da Ji
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 18L
1,677 Elo+
Solo
Guan Yu
Guan Yu
Freiheitsgebot38
Guan Yu
Level 49
God Stats
17W - 24L
1,355 SR
Queue Stats
88W - 94L
1,459 Elo+
Solo
Erlang Shen
Erlang Shen
LexussDaines
Erlang Shen
Level 49
God Stats
7W - 6L
1,502 SR
Queue Stats
12W - 24L
1,386 Elo+
Party 1
Apollo
Apollo
Sparkzysnep
Apollo
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Team Averages
Level 87
1,471 SR
1,523 Elo+

VS

Team Averages
Level 80
1,558 SR
1,531 Elo+
Bellona
Bellona
EgyMachine
Bellona
Level 48
God Stats
3W - 6L
1,751 SR
Queue Stats
263W - 247L
1,614 Elo+
Solo
Hera
Hera
Nakanaf
Hera
Level 68
God Stats
2W - 2L
1,798 SR
Queue Stats
32W - 27L
1,528 Elo+
Solo
Athena
Athena
Niubus
Athena
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
gridnels
Da Ji
Level 40
God Stats
0W - 3L
1,220 SR
Queue Stats
45W - 40L
1,504 Elo+
Solo
Jing Wei
Jing Wei
hoodievam
Jing Wei
Level 86
God Stats
2W - 3L
1,522 SR
Queue Stats
694W - 681L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CrazyAbbily
Chang'e
20
11 / 4 / 8
14,905
596
23,610
29,144
11,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
DopeHero
Da Ji
19
12 / 5 / 9
14,707
588
13,637
22,283
10,665
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
3 / 4 / 14
12,507
500
8,062
21,288
24,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
LexussDaines
Erlang Shen
19
2 / 4 / 10
13,099
524
7,496
20,319
18,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
19
5 / 0 / 5
13,146
526
15,954
18,130
6,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EgyMachine
Bellona
15
6 / 9 / 2
10,699
428
19,050
23,244
23,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
Nakanaf
Hera
15
1 / 10 / 5
10,195
408
12,340
14,040
5,349
Athena
Niubus
Athena
16
2 / 3 / 3
9,915
397
4,744
15,465
11,082
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
gridnels
Da Ji
16
3 / 8 / 4
10,776
431
4,883
20,680
8,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jing Wei
hoodievam
Jing Wei
16
1 / 4 / 2
10,456
418
13,503
18,770
7,384
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
29
33
Kills
13
17
Deaths
34
46
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chang'e
CrazyAbbily
Chang'e
11
4
8
3.75
W
Da Ji
DopeHero
Da Ji
12
5
9
3.3
L
Bellona
EgyMachine
Bellona
6
9
2
0.78
W
3
4
14
2.5
W
Erlang Shen
LexussDaines
Erlang Shen
2
4
10
1.75
L
Hera
Nakanaf
Hera
1
10
5
0.35
L
Athena
Niubus
Athena
2
3
3
1.17
W
Apollo
5
0
5
7.5
L
Da Ji
gridnels
Da Ji
3
8
4
0.63
L
Jing Wei
hoodievam
Jing Wei
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,759
Damage
54,520
111,164
Taken
92,199
71,787
Mitigated
55,648
66,129
Healing
13,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
CrazyAbbily
Chang'e
23,610
574
9,885
17,113
29,144
11,452
3,902
7,267
21,575
108,030
0
W
Da Ji
DopeHero
Da Ji
13,637
3,386
0
5,910
22,283
10,665
405
4,951
17,216
0
87,335
L
Bellona
EgyMachine
Bellona
19,050
7,636
0
1,930
23,244
23,085
676
8,906
13,830
7,437
54,048
W
8,062
876
7,324
9,256
21,288
24,280
476
6,841
14,355
0
50,865
W
Erlang Shen
LexussDaines
Erlang Shen
7,496
3,104
0
5,688
20,319
18,566
1,623
6,044
14,217
8,906
72,788
L
Hera
Nakanaf
Hera
12,340
3,248
0
723
14,040
5,349
1,284
1,789
12,022
56,056
0
L
Athena
Niubus
Athena
4,744
1,289
435
1,550
15,465
11,082
378
4,403
10,618
34,755
0
W
Apollo
15,954
9,477
0
10,953
18,130
6,824
7,298
4,886
13,236
0
93,199
L
Da Ji
gridnels
Da Ji
4,883
1,481
0
3,358
20,680
8,748
0
4,666
15,664
0
54,059
L
Jing Wei
hoodievam
Jing Wei
13,503
10,057
0
5,318
18,770
7,384
1,328
3,726
14,853
0
78,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,364
Gold Earned
52,041
540
Minions Killed
452
0
Camps Cleared
0
2,357,734
Distance Traveled
2,044,191
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
14,905
596
146
6
0
481,666
2
W
Da Ji
14,707
588
106
4
0
448,365
10
L
Bellona
10,699
428
86
3
0
395,844
2
W
Guan Yu
12,507
500
59
2
0
506,576
4
W
Erlang Shen
13,099
524
100
4
0
437,917
5
L
Hera
10,195
408
85
3
0
342,463
4
L
Athena
9,915
397
54
2
0
405,157
1
W
Apollo
13,146
526
129
5
0
483,210
0
L
Da Ji
10,776
431
92
4
0
454,715
6
L
Jing Wei
10,456
418
135
5
0
446,012
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role