Player Matchup

Rama
Rama
CoooooChay
Rama
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
131W - 130L
1,493 Elo+
Party 2
Hera
Hera
EIivagar
Hera
Level 69
God Stats
1W - 1L
1,307 SR
Queue Stats
21W - 22L
1,308 Elo+
Party 2
Apollo
Apollo
MajinBuu123
Apollo
Level 82
God Stats
2W - 1L
1,500 SR
Queue Stats
150W - 142L
1,393 Elo+
Party 2
Cerberus
Cerberus
TheBoah
Cerberus
Level 64
God Stats
4W - 2L
1,627 SR
Queue Stats
20W - 13L
1,592 Elo+
Party 2
Baron Samedi
Baron Samedi
xHirigollenx
Baron Samedi
Level 102
God Stats
14W - 10L
1,802 SR
Queue Stats
354W - 373L
1,497 Elo+
Solo
Team Averages
Level 81
1,547 SR
1,457 Elo+

VS

Team Averages
Level 102
1,596 SR
1,453 Elo+
Amaterasu
Amaterasu
ItsNaj
Amaterasu
Level 45
God Stats
0W - 3L
1,500 SR
Queue Stats
249W - 255L
1,477 Elo+
Solo
Hou Yi
Hou Yi
PhuKingYuHard
Hou Yi
Level 88
God Stats
14W - 12L
1,694 SR
Queue Stats
634W - 611L
1,411 Elo+
Solo
Pele
Pele
TheAxe73
Pele
Level 88
God Stats
6W - 4L
1,788 SR
Queue Stats
295W - 296L
1,476 Elo+
Solo
Skadi
Skadi
heycare12
Skadi
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 188L
1,318 Elo+
Party 1
Ymir
Ymir
xXangelXx
Ymir
Level 156
God Stats
6W - 7L
1,500 SR
Queue Stats
29W - 28L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 2
6,622
662
3,797
4,915
1,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hera
10
3 / 3 / 2
6,056
606
2,987
3,560
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
11
8 / 2 / 0
6,524
652
4,583
4,734
2,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
TheBoah
Cerberus
9
0 / 2 / 8
5,476
548
2,615
6,808
3,797
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
xHirigollenx
Baron Samedi
10
0 / 1 / 4
5,651
565
4,416
4,410
2,205
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ItsNaj
Amaterasu
10
2 / 1 / 1
5,811
581
3,729
5,418
3,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

6
1 / 6 / 1
4,639
464
873
5,506
1,457
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pele
10
1 / 3 / 2
5,523
552
3,032
7,635
2,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Skadi
heycare12
Skadi
9
2 / 2 / 3
5,721
572
3,627
4,331
843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
7
2 / 3 / 1
4,953
495
2,836
6,382
2,206
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
16
15
Kills
8
8
Deaths
15
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
W
Hera
3
3
2
1.33
L
Amaterasu
ItsNaj
Amaterasu
2
1
1
2.5
W
Apollo
8
2
0
4
L
1
6
1
0.25
L
Pele
1
3
2
0.67
W
Cerberus
TheBoah
Cerberus
0
2
8
2
L
Skadi
heycare12
Skadi
2
2
3
1.75
W
Baron Samedi
xHirigollenx
Baron Samedi
0
1
4
2
L
Ymir
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,398
Damage
14,097
24,427
Taken
29,272
11,347
Mitigated
10,271
6,756
Healing
6,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,797
2,706
0
2,397
4,915
1,423
2,738
1,404
3,511
0
37,275
W
Hera
2,987
1,083
0
185
3,560
1,081
1,150
57
3,503
28,482
0
L
Amaterasu
ItsNaj
Amaterasu
3,729
1,439
0
2,170
5,418
3,547
0
3,599
1,795
2,287
16,478
W
Apollo
4,583
2,526
0
334
4,734
2,841
740
0
4,734
6,267
27,220
L
873
230
0
741
5,506
1,457
0
1,671
3,819
0
8,318
L
Pele
3,032
620
0
3,039
7,635
2,218
0
2,106
5,467
0
29,478
W
Cerberus
TheBoah
Cerberus
2,615
306
0
1,803
6,808
3,797
0
1,156
5,652
16,052
0
L
Skadi
heycare12
Skadi
3,627
1,701
0
770
4,331
843
0
880
3,411
0
18,561
W
Baron Samedi
xHirigollenx
Baron Samedi
4,416
511
0
2,037
4,410
2,205
308
636
3,774
24,408
0
L
Ymir
2,836
1,001
0
240
6,382
2,206
0
2,053
4,318
15,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,329
Gold Earned
26,647
289
Minions Killed
184
0
Camps Cleared
0
927,910
Distance Traveled
938,143
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,622
662
85
9
0
193,926
4
W
Hera
6,056
606
69
7
0
169,083
2
L
Amaterasu
5,811
581
42
4
0
198,315
0
W
Apollo
6,524
652
65
7
0
198,666
3
L
Hou Yi
4,639
464
17
2
0
165,587
0
L
Pele
5,523
552
63
6
0
199,642
5
W
Cerberus
5,476
548
33
3
0
199,097
1
L
Skadi
5,721
572
52
5
0
182,791
3
W
Baron Samedi
5,651
565
37
4
0
167,138
1
L
Ymir
4,953
495
10
1
0
191,808
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role