Player Matchup

Set
Set
Kurt1988
Set
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 18L
1,525 Elo+
Solo
Neith
Neith
Ruffntuff
Neith
Level 6
God Stats
2W - 1L
1,227 SR
Queue Stats
19W - 21L
1,531 Elo+
Solo
Scylla
Scylla
YuriTheWolf
Scylla
Level 9
God Stats
2W - 0L
1,286 SR
Queue Stats
11W - 2L
1,583 Elo+
Solo
Fafnir
Fafnir
icebud
Fafnir
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 68L
1,474 Elo+
Solo
Erlang Shen
Erlang Shen
m0u5ey
Erlang Shen
Level 27
God Stats
18W - 15L
1,390 SR
Queue Stats
109W - 93L
1,479 Elo+
Solo
Team Averages
Level 20
1,381 SR
1,518 Elo+

VS

Team Averages
Level 8
1,485 SR
1,359 Elo+
Guan Yu
Guan Yu
CerberusWind
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,276 Elo+
Party 1
Thoth
Thoth
IfritRaijin
Thoth
Level 8
God Stats
2W - 1L
1,821 SR
Queue Stats
17W - 29L
1,512 Elo+
Party 1
Nu Wa
Nu Wa
MrCato
Nu Wa
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 7L
1,266 Elo+
Party 2
Neith
Neith
THANAHTHOS
Neith
Level 5
God Stats
1W - 5L
1,284 SR
Queue Stats
18W - 30L
1,271 Elo+
Party 2
Set
Set
dyrrothHK
Set
Level 8
God Stats
1W - 3L
1,322 SR
Queue Stats
2W - 3L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 0
4,126
688
2,458
2,477
1,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Ruffntuff
Neith
7
4 / 0 / 2
4,263
711
2,414
2,536
627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
7
1 / 0 / 2
4,074
679
2,079
748
182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fafnir
icebud
Fafnir
7
2 / 0 / 4
4,627
771
1,800
3,813
2,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
m0u5ey
Erlang Shen
7
3 / 0 / 1
4,615
769
1,446
2,485
1,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CerberusWind
Guan Yu
4
0 / 2 / 0
3,144
524
1,313
3,361
2,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

4
0 / 3 / 0
3,162
527
658
3,564
1,025
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
MrCato
Nu Wa
4
0 / 3 / 0
3,121
520
888
2,747
556
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
4
0 / 3 / 0
3,030
505
1,194
3,716
730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

3
0 / 1 / 0
2,916
486
523
1,671
300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
12
Kills
0
0
Deaths
12
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
CerberusWind
Guan Yu
0
2
0
0
L
0
3
0
0
W
2
0
0
2
L
Nu Wa
MrCato
Nu Wa
0
3
0
0
W
Neith
Ruffntuff
Neith
4
0
2
5
L
Neith
0
3
0
0
W
Scylla
1
0
2
2
L
0
1
0
0
W
Fafnir
icebud
Fafnir
2
0
4
4
W
Erlang Shen
m0u5ey
Erlang Shen
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,197
Damage
4,576
12,059
Taken
15,059
6,050
Mitigated
4,930
5,237
Healing
1,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
CerberusWind
Guan Yu
1,313
409
0
305
3,361
2,319
0
0
3,131
0
4,981
L
658
132
0
156
3,564
1,025
0
1,018
2,360
10,311
0
W
2,458
938
0
1,400
2,477
1,269
429
0
2,339
0
14,578
L
Nu Wa
MrCato
Nu Wa
888
740
87
210
2,747
556
0
934
1,697
9,132
0
W
Neith
Ruffntuff
Neith
2,414
1,392
0
1,403
2,536
627
488
53
2,483
0
14,618
L
Neith
1,194
577
0
481
3,716
730
0
1,405
2,311
0
6,574
W
Scylla
2,079
36
0
0
748
182
814
300
448
15,699
0
L
523
237
0
238
1,671
300
0
350
1,281
0
4,021
W
Fafnir
icebud
Fafnir
1,800
476
0
1,635
3,813
2,401
0
423
3,390
9,032
0
W
Erlang Shen
m0u5ey
Erlang Shen
1,446
881
0
799
2,485
1,571
0
770
1,715
5,730
14,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,705
Gold Earned
15,373
150
Minions Killed
63
0
Camps Cleared
0
597,090
Distance Traveled
473,048
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
3,144
524
9
2
0
84,061
2
L
Thoth
3,162
527
15
3
0
102,297
1
W
Set
4,126
688
29
5
0
126,209
2
L
Nu Wa
3,121
520
17
3
0
106,125
0
W
Neith
4,263
711
32
5
0
117,848
1
L
Neith
3,030
505
10
2
0
108,637
0
W
Scylla
4,074
679
30
5
0
118,569
3
L
Set
2,916
486
12
2
0
71,928
0
W
Fafnir
4,627
771
13
2
0
111,664
0
W
Erlang Shen
4,615
769
46
8
0
122,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role