Player Matchup

Medusa
Medusa
Exael18
Medusa
Level 101
God Stats
6W - 12L
1,500 SR
Queue Stats
175W - 198L
1,501 Elo+
Party 1
Yemoja
Yemoja
J-albor
Yemoja
Level 126
God Stats
1W - 2L
1,269 SR
Queue Stats
245W - 296L
1,506 Elo+
Party 1
Hun Batz
Hun Batz
LordKinarg17
Hun Batz
Level 124
God Stats
16W - 21L
1,611 SR
Queue Stats
672W - 687L
1,482 Elo+
Party 1
Ah Puch
Ah Puch
juankkac
Ah Puch
Level 102
God Stats
37W - 32L
2,012 SR
Queue Stats
169W - 197L
1,523 Elo+
Party 1
Merlin
Merlin
youngboy1_GOAt
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,429 Elo+
Party 1
Team Averages
Level 104
1,578 SR
1,488 Elo+

VS

Team Averages
Level 115
1,551 SR
1,528 Elo+
King Arthur
King Arthur
 
King Arthur
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
GW LitLemonKey
Sylvanus
Level 106
God Stats
22W - 15L
1,594 SR
Queue Stats
100W - 93L
1,540 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
XLeminemX
Ah Muzen Cab
Level 89
God Stats
37W - 19L
1,696 SR
Queue Stats
67W - 62L
1,602 Elo+
Party 2
Scylla
Scylla
Youngsta20916
Scylla
Level 110
God Stats
21W - 23L
1,463 SR
Queue Stats
299W - 296L
1,509 Elo+
Solo
Ravana
Ravana
yessir2355
Ravana
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 80L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Exael18
Medusa
13
2 / 6 / 2
8,745
437
7,815
15,803
5,065
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
J-albor
Yemoja
14
0 / 2 / 5
8,834
442
3,966
13,026
13,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
LordKinarg17
Hun Batz
16
3 / 4 / 4
9,799
490
8,122
16,550
5,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
juankkac
Ah Puch
15
2 / 6 / 0
9,759
488
4,250
12,189
2,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
1 / 3 / 0
10,131
507
7,155
8,425
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
2 / 3 / 4
9,162
458
4,165
12,093
10,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Sylvanus
18
4 / 0 / 0
11,003
550
9,097
10,200
7,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
XLeminemX
Ah Muzen Cab
18
4 / 3 / 4
11,075
554
13,144
11,924
5,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
6 / 0 / 5
12,579
629
14,629
9,947
4,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
yessir2355
Ravana
18
5 / 2 / 6
11,206
560
8,160
10,932
4,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
8
Kills
21
21
Deaths
8
11
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
3
4
1.33
L
Medusa
Exael18
Medusa
2
6
2
0.5
W
Sylvanus
4
0
0
4
L
Yemoja
J-albor
Yemoja
0
2
5
1.25
L
Hun Batz
LordKinarg17
Hun Batz
3
4
4
1.25
W
Ah Muzen Cab
XLeminemX
Ah Muzen Cab
4
3
4
2
W
6
0
5
8.5
L
Ah Puch
juankkac
Ah Puch
2
6
0
0.33
W
Ravana
yessir2355
Ravana
5
2
6
4
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,308
Damage
49,195
65,993
Taken
55,096
28,354
Mitigated
31,718
12,378
Healing
20,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,165
360
0
873
12,093
10,255
0
3,612
8,417
0
49,613
L
Medusa
Exael18
Medusa
7,815
4,255
0
1,813
15,803
5,065
1,466
2,046
13,533
0
64,435
W
Sylvanus
9,097
2,175
212
8,146
10,200
7,631
733
2,838
6,844
61,040
0
L
Yemoja
J-albor
Yemoja
3,966
892
2,630
3,612
13,026
13,382
81
3,556
9,273
28,410
0
L
Hun Batz
LordKinarg17
Hun Batz
8,122
2,508
0
225
16,550
5,141
0
4,673
11,697
0
75,583
W
Ah Muzen Cab
XLeminemX
Ah Muzen Cab
13,144
5,220
219
4,053
11,924
5,112
3,147
2,270
9,612
0
84,930
W
14,629
647
0
3,304
9,947
4,074
652
2,486
7,083
101,426
0
L
Ah Puch
juankkac
Ah Puch
4,250
0
82
1,936
12,189
2,598
0
6,415
5,550
57,117
0
W
Ravana
yessir2355
Ravana
8,160
1,530
0
3,883
10,932
4,646
204
3,036
7,769
0
73,137
L
7,155
47
0
2,080
8,425
2,168
0
6,536
1,889
60,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,268
Gold Earned
55,025
605
Minions Killed
655
0
Camps Cleared
0
1,702,536
Distance Traveled
1,886,303
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,162
458
71
4
0
393,369
2
L
Medusa
8,745
437
136
7
0
330,280
5
W
Sylvanus
11,003
550
123
6
0
307,078
6
L
Yemoja
8,834
442
61
3
0
337,726
8
L
Hun Batz
9,799
490
114
6
0
407,219
2
W
Ah Muzen Cab
11,075
554
151
8
0
376,103
0
W
Scylla
12,579
629
200
10
0
370,662
8
L
Ah Puch
9,759
488
136
7
0
290,908
0
W
Ravana
11,206
560
110
6
0
439,091
1
L
Merlin
10,131
507
158
8
0
336,403
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role