Player Matchup

Erlang Shen
Erlang Shen
Gomiboii
Erlang Shen
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 89L
1,273 Elo+
Party 1
Nox
Nox
KymoSama
Nox
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,204 Elo+
Party 1
Da Ji
Da Ji
YungGarbij
Da Ji
Level 69
God Stats
1W - 1L
1,710 SR
Queue Stats
10W - 24L
1,204 Elo+
Party 1
Team Averages
Level 88
1,570 SR
1,227 Elo+

VS

Team Averages
Level 90
1,532 SR
1,396 Elo+
Vulcan
Vulcan
OldMANofDAhouse
Vulcan
Level 127
God Stats
59W - 44L
1,490 SR
Queue Stats
267W - 290L
1,460 Elo+
Solo
Terra
Terra
Scaith1
Terra
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 101L
1,379 Elo+
Party 2
Arachne
Arachne
TheGreatJ14
Arachne
Level 68
God Stats
12W - 11L
1,607 SR
Queue Stats
111W - 172L
1,349 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Gomiboii
Erlang Shen
11
0 / 7 / 3
9,260
545
6,403
15,029
9,148
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
1 / 2 / 1
9,743
573
4,803
9,676
2,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
13
1 / 6 / 1
9,878
581
3,760
10,429
3,153
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 7
11,819
695
18,060
9,179
4,173
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
Scaith1
Terra
13
3 / 1 / 11
11,819
695
4,397
13,654
12,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Arachne
TheGreatJ14
Arachne
14
5 / 0 / 7
11,078
652
5,710
6,925
4,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
2
Kills
15
15
Deaths
3
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Gomiboii
Erlang Shen
0
7
3
0.21
L
1
2
1
0.75
W
7
2
7
5.25
W
Terra
Scaith1
Terra
3
1
11
8.5
W
Arachne
TheGreatJ14
Arachne
5
0
7
8.5
L
Da Ji
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,966
Damage
28,167
35,134
Taken
29,758
15,101
Mitigated
20,374
4,211
Healing
9,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Gomiboii
Erlang Shen
6,403
2,071
1,004
2,694
15,029
9,148
314
8,364
6,665
0
34,744
L
4,803
490
0
0
9,676
2,800
0
7,067
2,609
43,648
0
W
18,060
8,076
94
347
9,179
4,173
437
1,411
7,702
66,797
0
W
Terra
Scaith1
Terra
4,397
860
2,694
5,070
13,654
12,152
390
1,351
12,130
22,865
0
W
Arachne
TheGreatJ14
Arachne
5,710
4,319
0
1,297
6,925
4,049
1,645
1,752
5,063
1,545
20,439
L
Da Ji
3,760
529
0
513
10,429
3,153
100
7,239
3,190
0
22,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,881
Gold Earned
34,716
175
Minions Killed
138
0
Camps Cleared
0
886,430
Distance Traveled
1,000,793
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
9,260
545
39
2
0
280,414
2
L
Nox
9,743
573
83
5
0
323,555
1
W
Vulcan
11,819
695
82
5
0
326,369
5
W
Terra
11,819
695
29
2
0
324,040
2
W
Arachne
11,078
652
27
2
0
350,384
6
L
Da Ji
9,878
581
53
3
0
282,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role