Player Matchup

Izanami
Izanami
BarrelArrow
Izanami
Level 102
God Stats
21W - 11L
1,894 SR
Queue Stats
338W - 338L
1,725 Elo+
Party 2
Aphrodite
Aphrodite
Maeve420
Aphrodite
Level 24
God Stats
8W - 2L
2,025 SR
Queue Stats
10W - 11L
1,735 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Nick3333
Cu Chulainn
Level 26
God Stats
6W - 3L
1,819 SR
Queue Stats
870W - 628L
1,705 Elo+
Party 4
Danzaburou
Danzaburou
SuculentSock
Danzaburou
Level 105
God Stats
2W - 2L
1,790 SR
Queue Stats
329W - 188L
1,678 Elo+
Party 4
Ah Puch
Ah Puch
iSquirt
Ah Puch
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 58
1,806 SR
1,668 Elo+

VS

Team Averages
Level 51
1,527 SR
1,589 Elo+
Fenrir
Fenrir
AosJapan
Fenrir
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 13L
1,594 Elo+
Party 3
Ravana
Ravana
EmperorRedHair
Ravana
Level 25
God Stats
2W - 1L
1,466 SR
Queue Stats
32W - 20L
1,648 Elo+
Party 1
Cupid
Cupid
LoganHam13
Cupid
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,553 Elo+
Party 3
Horus
Horus
RewardingTea
Horus
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 19L
1,648 Elo+
Party 1
Chronos
Chronos
WeebleWobble2020
Chronos
Level 42
God Stats
3W - 1L
1,668 SR
Queue Stats
138W - 130L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BarrelArrow
Izanami
4
0 / 3 / 0
2,899
580
759
2,127
803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
Maeve420
Aphrodite
2
0 / 3 / 0
2,637
527
693
2,135
881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cu Chulainn
Nick3333
Cu Chulainn
4
0 / 3 / 0
2,971
594
979
3,177
1,723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Danzaburou
SuculentSock
Danzaburou
7
1 / 0 / 0
3,791
758
1,773
1,477
427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Puch
iSquirt
Ah Puch
1
0 / 0 / 0
2,457
491
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AosJapan
Fenrir
7
3 / 0 / 0
4,032
806
2,201
2,531
1,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 0 / 1
3,389
678
236
1,657
402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cupid
5
5 / 1 / 1
4,031
806
1,720
3,101
734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
1 / 0 / 4
3,723
745
1,116
2,481
907
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

5
0 / 0 / 0
3,304
661
581
2,554
521
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
9
9
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AosJapan
Fenrir
3
0
0
3
L
Izanami
BarrelArrow
Izanami
0
3
0
0
W
0
0
1
0.5
W
Cupid
5
1
1
5.5
L
Aphrodite
Maeve420
Aphrodite
0
3
0
0
L
Cu Chulainn
Nick3333
Cu Chulainn
0
3
0
0
W
1
0
4
3
L
Danzaburou
SuculentSock
Danzaburou
1
0
0
1
W
0
0
0
0
L
Ah Puch
iSquirt
Ah Puch
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,204
Damage
5,854
8,916
Taken
12,324
3,834
Mitigated
4,132
1,366
Healing
6,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AosJapan
Fenrir
2,201
1,039
0
1,328
2,531
1,568
0
0
2,399
1,407
10,981
L
Izanami
BarrelArrow
Izanami
759
546
0
76
2,127
803
0
0
2,127
979
7,805
W
236
84
0
1,300
1,657
402
0
0
1,657
0
12,384
W
Cupid
1,720
972
619
1,381
3,101
734
0
457
2,644
0
10,339
L
Aphrodite
Maeve420
Aphrodite
693
424
99
369
2,135
881
0
0
2,135
1,837
0
L
Cu Chulainn
Nick3333
Cu Chulainn
979
263
0
443
3,177
1,723
0
267
2,910
0
7,158
W
1,116
755
506
832
2,481
907
0
337
2,144
0
4,856
L
Danzaburou
SuculentSock
Danzaburou
1,773
639
0
379
1,477
427
0
581
896
0
12,010
W
581
0
0
892
2,554
521
1,010
0
2,554
10,924
0
L
Ah Puch
iSquirt
Ah Puch
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,755
Gold Earned
18,479
70
Minions Killed
121
0
Camps Cleared
0
345,732
Distance Traveled
463,298
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
4,032
806
23
5
0
94,077
1
L
Izanami
2,899
580
21
4
0
92,791
0
W
Ravana
3,389
678
39
8
0
92,237
0
W
Cupid
4,031
806
23
5
0
85,804
1
L
Aphrodite
2,637
527
4
1
0
66,446
0
L
Cu Chulainn
2,971
594
14
3
0
83,922
1
W
Horus
3,723
745
11
2
0
97,478
1
L
Danzaburou
3,791
758
31
6
0
90,793
0
W
Chronos
3,304
661
25
5
0
93,702
0
L
Ah Puch
2,457
491
0
0
0
11,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role