Player Matchup

Heimdallr
Heimdallr
Imgarbage2
Heimdallr
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 70L
1,416 Elo+
Party 2
Ah Puch
Ah Puch
PrincessaSwag
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Wolfy9812
Cthulhu
Level 107
God Stats
2W - 5L
1,367 SR
Queue Stats
34W - 55L
1,461 Elo+
Party 2
Team Averages
Level 86
1,456 SR
1,459 Elo+

VS

Team Averages
Level 98
1,627 SR
1,704 Elo+
Da Ji
Da Ji
Cholgar
Da Ji
Level 86
God Stats
3W - 2L
1,690 SR
Queue Stats
22W - 16L
1,499 Elo+
Party 1
Ah Puch
Ah Puch
PotooTM
Ah Puch
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 20L
1,741 Elo+
Party 1
Yemoja
Yemoja
silentmystic
Yemoja
Level 108
God Stats
2W - 0L
1,690 SR
Queue Stats
24W - 15L
1,871 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Imgarbage2
Heimdallr
10
2 / 6 / 2
7,328
733
3,934
9,252
3,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
10
2 / 5 / 2
7,550
755
6,638
8,290
2,781
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Wolfy9812
Cthulhu
8
0 / 3 / 2
6,115
612
6,020
9,982
8,546
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Cholgar
Da Ji
11
10 / 2 / 4
8,382
838
12,457
7,681
4,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ah Puch
PotooTM
Ah Puch
10
2 / 1 / 11
7,170
717
8,354
5,774
1,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
10
2 / 1 / 12
7,789
779
2,695
7,616
5,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
4
Kills
14
14
Deaths
4
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Cholgar
Da Ji
10
2
4
6
L
Heimdallr
Imgarbage2
Heimdallr
2
6
2
0.5
W
Ah Puch
PotooTM
Ah Puch
2
1
11
7.5
L
Ah Puch
2
5
2
0.6
L
Cthulhu
Wolfy9812
Cthulhu
0
3
2
0.33
W
Yemoja
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,592
Damage
23,506
27,524
Taken
21,071
15,169
Mitigated
11,891
4,362
Healing
6,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Cholgar
Da Ji
12,457
2,838
704
705
7,681
4,296
704
4,156
3,518
1,383
20,068
L
Heimdallr
Imgarbage2
Heimdallr
3,934
1,112
393
1,326
9,252
3,842
806
3,764
5,488
0
17,150
W
Ah Puch
PotooTM
Ah Puch
8,354
789
0
1,552
5,774
1,976
356
3,163
2,611
30,736
0
L
Ah Puch
6,638
205
423
1,541
8,290
2,781
554
2,861
5,429
22,830
0
L
Cthulhu
Wolfy9812
Cthulhu
6,020
232
231
448
9,982
8,546
208
4,718
5,264
18,527
0
W
Yemoja
2,695
617
1,859
1,552
7,616
5,619
306
5,395
2,221
9,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,993
Gold Earned
23,341
91
Minions Killed
95
0
Camps Cleared
0
485,882
Distance Traveled
584,538
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,382
838
17
2
0
198,988
2
L
Heimdallr
7,328
733
25
3
0
155,650
2
W
Ah Puch
7,170
717
60
6
0
209,541
2
L
Ah Puch
7,550
755
42
4
0
160,387
3
L
Cthulhu
6,115
612
24
2
0
169,845
1
W
Yemoja
7,789
779
18
2
0
176,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role