Player Matchup

Geb
Geb
Chesterlots
Geb
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
54W - 39L
1,595 Elo+
Solo
Rama
Rama
GothiccWerewolf
Rama
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,652 Elo+
Solo
Guan Yu
Guan Yu
IconicTrout
Guan Yu
Level 7
God Stats
2W - 0L
1,775 SR
Queue Stats
6W - 0L
1,918 Elo+
Party 1
Chang'e
Chang'e
Jaxstrix
Chang'e
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,784 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Yinsain
Tsukuyomi
Level 23
God Stats
12W - 6L
1,565 SR
Queue Stats
87W - 75L
1,544 Elo+
Solo
Team Averages
Level 30
1,568 SR
1,698 Elo+

VS

Team Averages
Level 29
1,438 SR
1,559 Elo+
Chang'e
Chang'e
Chesster
Chang'e
Level 29
God Stats
5W - 6L
1,608 SR
Queue Stats
36W - 34L
1,587 Elo+
Solo
Cerberus
Cerberus
SignOfInsanity
Cerberus
Level 26
God Stats
3W - 5L
1,500 SR
Queue Stats
77W - 87L
1,603 Elo+
Party 2
Rama
Rama
SteelDiablo
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
SteelPanda
Danzaburou
Level 34
God Stats
3W - 6L
1,322 SR
Queue Stats
73W - 81L
1,603 Elo+
Party 2
Set
Set
tytyguy1324
Set
Level 27
God Stats
0W - 2L
1,258 SR
Queue Stats
8W - 13L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 12
7,958
442
5,900
11,764
8,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
4 / 3 / 9
9,063
504
7,217
11,318
3,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
IconicTrout
Guan Yu
17
5 / 0 / 2
10,600
589
11,324
13,930
13,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Jaxstrix
Chang'e
16
5 / 4 / 9
10,161
565
10,771
11,890
4,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tsukuyomi
Yinsain
Tsukuyomi
17
11 / 0 / 8
11,220
623
13,522
12,898
6,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Chesster
Chang'e
13
4 / 9 / 4
8,281
460
9,813
16,644
7,068
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
11
2 / 6 / 5
8,014
445
6,856
15,989
8,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 3 / 2
8,409
467
8,285
9,049
2,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
SteelPanda
Danzaburou
12
1 / 3 / 1
8,019
446
2,951
9,757
2,912
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 5 / 3
8,531
474
7,939
18,038
6,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
26
26
Kills
11
11
Deaths
26
40
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Chesster
Chang'e
4
9
4
0.67
W
1
4
12
1.75
W
4
3
9
2.83
W
Guan Yu
IconicTrout
Guan Yu
5
0
2
6
W
Chang'e
Jaxstrix
Chang'e
5
4
9
2.38
L
Cerberus
2
6
5
0.75
L
3
3
2
1.33
L
Danzaburou
SteelPanda
Danzaburou
1
3
1
0.5
W
Tsukuyomi
Yinsain
Tsukuyomi
11
0
8
15
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,734
Damage
35,844
61,800
Taken
69,477
35,985
Mitigated
26,668
31,643
Healing
18,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Chesster
Chang'e
9,813
705
1,130
4,551
16,644
7,068
37
5,571
10,792
39,441
0
W
5,900
1,247
0
1,800
11,764
8,288
485
3,479
8,285
21,330
0
W
7,217
5,402
0
4,788
11,318
3,358
578
3,976
7,342
0
39,044
W
Guan Yu
IconicTrout
Guan Yu
11,324
2,120
215
7,791
13,930
13,763
136
1,808
12,122
587
70,365
W
Chang'e
Jaxstrix
Chang'e
10,771
1,543
3,034
6,961
11,890
4,315
965
5,045
6,845
59,416
0
L
Cerberus
6,856
239
0
4,835
15,989
8,066
0
4,516
11,305
18,419
0
L
8,285
5,900
0
3,824
9,049
2,446
362
2,419
6,585
0
45,125
L
Danzaburou
SteelPanda
Danzaburou
2,951
820
0
1,910
9,757
2,912
0
632
8,875
0
32,053
W
Tsukuyomi
Yinsain
Tsukuyomi
13,522
3,152
0
7,054
12,898
6,261
134
2,361
10,537
0
88,288
L
7,939
4,179
0
2,708
18,038
6,176
0
3,500
14,234
0
69,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,002
Gold Earned
41,254
473
Minions Killed
387
0
Camps Cleared
0
1,804,221
Distance Traveled
1,492,608
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,281
460
76
4
0
307,474
8
W
Geb
7,958
442
22
1
0
376,503
5
W
Rama
9,063
504
82
5
0
303,698
3
W
Guan Yu
10,600
589
127
7
0
404,956
3
W
Chang'e
10,161
565
102
6
0
314,889
7
L
Cerberus
8,014
445
33
2
0
312,332
5
L
Rama
8,409
467
94
5
0
294,526
0
L
Danzaburou
8,019
446
71
4
0
242,615
0
W
Tsukuyomi
11,220
623
140
8
0
404,175
2
L
Set
8,531
474
113
6
0
335,661
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role