Player Matchup

Hel
Hel
ATHOUSANDBRICKS
Hel
Level 82
God Stats
3W - 4L
1,495 SR
Queue Stats
134W - 150L
1,465 Elo+
Party 2
Cthulhu
Cthulhu
KazunkaiXa
Cthulhu
Level 125
God Stats
8W - 9L
1,540 SR
Queue Stats
87W - 85L
1,456 Elo+
Party 1
Chiron
Chiron
LunarRoses
Chiron
Level 119
God Stats
1W - 1L
1,709 SR
Queue Stats
37W - 38L
1,522 Elo+
Party 1
Tyr
Tyr
Mekan64
Tyr
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,446 Elo+
Party 1
Nemesis
Nemesis
discodavee
Nemesis
Level 97
God Stats
3W - 1L
1,909 SR
Queue Stats
165W - 156L
1,442 Elo+
Party 2
Team Averages
Level 96
1,631 SR
1,466 Elo+

VS

Team Averages
Level 82
1,412 SR
1,536 Elo+
Anhur
Anhur
ADG1999
Anhur
Level 88
God Stats
13W - 12L
1,404 SR
Queue Stats
157W - 148L
1,374 Elo+
Solo
Bacchus
Bacchus
Diablocod69
Bacchus
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,835 Elo+
Solo
Izanami
Izanami
Grizzlytherat
Izanami
Level 80
God Stats
229W - 249L
1,576 SR
Queue Stats
236W - 259L
1,488 Elo+
Solo
Vulcan
Vulcan
VoicingTech
Vulcan
Level 45
God Stats
1W - 4L
1,079 SR
Queue Stats
317W - 282L
1,391 Elo+
Solo
Chaac
Chaac
olofmiester
Chaac
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
158W - 155L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,384
489
1,637
5,180
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
KazunkaiXa
Cthulhu
9
3 / 1 / 1
5,395
490
4,430
8,394
3,200
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chiron
LunarRoses
Chiron
10
1 / 1 / 2
5,829
530
5,219
5,648
1,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Tyr
9
0 / 2 / 0
5,059
460
4,003
9,016
3,582
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
discodavee
Nemesis
9
0 / 2 / 0
5,179
471
2,807
6,358
3,708
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ADG1999
Anhur
9
2 / 1 / 2
5,702
518
3,566
6,000
1,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bacchus
Diablocod69
Bacchus
9
2 / 2 / 1
5,986
544
3,546
6,169
3,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
10
0 / 2 / 1
5,598
509
4,150
8,281
2,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vulcan
11
2 / 0 / 2
6,533
594
3,443
3,632
1,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 0 / 1
6,323
575
6,686
9,575
5,962
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
15
5
Kills
8
8
Deaths
5
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
ADG1999
Anhur
2
1
2
3
L
1
2
0
0.5
W
Bacchus
Diablocod69
Bacchus
2
2
1
1.25
W
Izanami
0
2
1
0.25
L
Cthulhu
KazunkaiXa
Cthulhu
3
1
1
3.5
L
Chiron
LunarRoses
Chiron
1
1
2
2
L
Tyr
0
2
0
0
W
Vulcan
2
0
2
3
L
Nemesis
discodavee
Nemesis
0
2
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,096
Damage
21,391
34,596
Taken
33,657
13,879
Mitigated
14,301
11,205
Healing
14,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
ADG1999
Anhur
3,566
1,112
0
2,744
6,000
1,580
287
1,420
4,434
0
22,826
L
1,637
128
257
1,656
5,180
1,425
0
1,621
3,507
18,335
0
W
Bacchus
Diablocod69
Bacchus
3,546
487
0
1,100
6,169
3,214
0
1,363
4,806
14,834
0
W
Izanami
4,150
2,694
0
4,642
8,281
2,323
1,319
2,248
6,033
0
36,064
L
Cthulhu
KazunkaiXa
Cthulhu
4,430
322
138
1,814
8,394
3,200
0
1,504
6,890
18,547
0
L
Chiron
LunarRoses
Chiron
5,219
2,051
642
2,352
5,648
1,964
0
2,777
2,841
0
32,306
L
Tyr
4,003
685
0
2,736
9,016
3,582
0
0
9,016
0
17,313
W
Vulcan
3,443
786
0
761
3,632
1,222
518
364
3,206
34,361
0
L
Nemesis
discodavee
Nemesis
2,807
873
0
1,610
6,358
3,708
0
966
5,353
5,359
23,663
W
6,686
791
0
5,097
9,575
5,962
45
646
8,929
0
36,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,846
Gold Earned
30,142
217
Minions Killed
290
0
Camps Cleared
0
992,838
Distance Traveled
1,034,496
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,702
518
54
5
0
206,801
1
L
Hel
5,384
489
46
4
0
155,730
0
W
Bacchus
5,986
544
22
2
0
223,505
6
W
Izanami
5,598
509
72
7
0
163,802
1
L
Cthulhu
5,395
490
19
2
0
234,209
3
L
Chiron
5,829
530
62
6
0
202,475
4
L
Tyr
5,059
460
38
3
0
181,134
0
W
Vulcan
6,533
594
73
7
0
223,479
4
L
Nemesis
5,179
471
52
5
0
219,290
0
W
Chaac
6,323
575
69
6
0
216,909
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role