Player Matchup

Ne Zha
Ne Zha
AndroFruna
Ne Zha
Level 81
God Stats
2W - 0L
1,756 SR
Queue Stats
123W - 104L
1,670 Elo+
Party 2
Rama
Rama
DARKNAGE10
Rama
Level 146
God Stats
5W - 1L
1,637 SR
Queue Stats
29W - 23L
1,862 Elo+
Party 1
Nike
Nike
Rhaegön
Nike
Level 141
God Stats
9W - 7L
1,628 SR
Queue Stats
209W - 172L
1,576 Elo+
Party 2
Ymir
Ymir
juancho3200
Ymir
Level 108
God Stats
1W - 0L
1,696 SR
Queue Stats
13W - 10L
1,862 Elo+
Party 1
Ra
Ra
krizzu32
Ra
Level 84
God Stats
2W - 2L
1,601 SR
Queue Stats
126W - 109L
1,675 Elo+
Party 2
Team Averages
Level 112
1,664 SR
1,729 Elo+

VS

Team Averages
Level 99
1,489 SR
1,510 Elo+
Cu Chulainn
Cu Chulainn
GenerallyAngry
Cu Chulainn
Level 121
God Stats
0W - 3L
1,500 SR
Queue Stats
155W - 161L
1,309 Elo+
Solo
Scylla
Scylla
Gliiky
Scylla
Level 89
God Stats
10W - 7L
1,727 SR
Queue Stats
30W - 23L
1,538 Elo+
Solo
Horus
Horus
Greenkap
Horus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,602 Elo+
Party 3
Thanatos
Thanatos
Necrophagedot
Thanatos
Level 76
God Stats
4W - 5L
1,521 SR
Queue Stats
6W - 11L
1,452 Elo+
Party 3
Sol
Sol
xcelrate68
Sol
Level 107
God Stats
0W - 3L
1,198 SR
Queue Stats
21W - 21L
1,650 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AndroFruna
Ne Zha
15
5 / 1 / 6
9,014
563
7,755
12,335
4,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
7 / 1 / 4
8,671
542
8,286
8,590
2,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nike
15
4 / 0 / 7
9,294
581
7,442
11,117
9,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 4 / 9
7,789
487
9,738
12,297
7,367
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
6 / 1 / 5
9,518
595
7,767
7,471
2,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GenerallyAngry
Cu Chulainn
15
2 / 4 / 0
8,886
555
9,267
11,460
8,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Scylla
Gliiky
Scylla
13
0 / 4 / 3
7,784
487
6,927
7,735
2,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Greenkap
Horus
9
0 / 6 / 3
6,610
413
5,688
14,242
6,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thanatos
Necrophagedot
Thanatos
12
3 / 7 / 0
7,494
468
3,211
14,592
4,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 4 / 2
7,645
478
6,099
8,693
3,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
25
Kills
7
7
Deaths
25
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
AndroFruna
Ne Zha
5
1
6
8
W
7
1
4
9
L
Cu Chulainn
GenerallyAngry
Cu Chulainn
2
4
0
0.5
L
Scylla
Gliiky
Scylla
0
4
3
0.38
L
Horus
Greenkap
Horus
0
6
3
0.25
L
Thanatos
Necrophagedot
Thanatos
3
7
0
0.43
W
Nike
4
0
7
7.5
W
3
4
9
1.88
W
6
1
5
8.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,988
Damage
31,192
51,810
Taken
56,722
26,962
Mitigated
25,691
20,674
Healing
18,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
AndroFruna
Ne Zha
7,755
2,854
0
5,645
12,335
4,199
1,776
2,014
10,209
0
50,288
W
8,286
6,797
0
4,135
8,590
2,650
1,186
2,875
5,671
0
44,907
L
Cu Chulainn
GenerallyAngry
Cu Chulainn
9,267
2,237
0
1,749
11,460
8,989
202
2,161
8,805
12,167
42,798
L
Scylla
Gliiky
Scylla
6,927
375
0
1,223
7,735
2,293
0
3,588
3,983
41,472
0
L
Horus
Greenkap
Horus
5,688
2,765
472
2,961
14,242
6,272
0
6,344
7,669
0
13,778
L
Thanatos
Necrophagedot
Thanatos
3,211
1,478
0
9,307
14,592
4,638
0
3,462
10,990
0
38,992
W
Nike
7,442
782
0
4,028
11,117
9,924
336
1,379
9,714
3,226
46,192
W
9,738
1,889
881
2,213
12,297
7,367
37
4,546
7,697
29,752
0
W
7,767
1,324
1,253
2,519
7,471
2,822
0
3,306
3,875
60,243
0
L
6,099
1,740
0
2,520
8,693
3,499
0
2,405
6,244
47,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,286
Gold Earned
38,419
453
Minions Killed
392
0
Camps Cleared
0
1,602,041
Distance Traveled
1,439,456
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,014
563
94
6
0
324,715
2
W
Rama
8,671
542
91
6
0
295,693
6
L
Cu Chulainn
8,886
555
109
7
0
294,524
1
L
Scylla
7,784
487
89
6
0
286,648
5
L
Horus
6,610
413
18
1
0
301,982
3
L
Thanatos
7,494
468
81
5
0
295,808
0
W
Nike
9,294
581
119
7
0
345,302
5
W
Ymir
7,789
487
31
2
0
307,456
2
W
Ra
9,518
595
118
7
0
328,875
4
L
Sol
7,645
478
95
6
0
260,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role