Player Matchup

Osiris
Osiris
Artof5tealthx
Osiris
Level 27
God Stats
8W - 7L
1,693 SR
Queue Stats
79W - 61L
1,670 Elo+
Solo
Anhur
Anhur
Badsmiteplayer69
Anhur
Level 26
God Stats
8W - 4L
1,521 SR
Queue Stats
46W - 41L
1,649 Elo+
Solo
Fenrir
Fenrir
Bóruto
Fenrir
Level 25
God Stats
19W - 10L
1,811 SR
Queue Stats
48W - 24L
1,812 Elo+
Solo
Ares
Ares
PrinceJMC
Ares
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 41L
1,589 Elo+
Solo
Ra
Ra
UltraVillainn
Ra
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 46L
1,537 Elo+
Solo
Team Averages
Level 25
1,605 SR
1,651 Elo+

VS

Team Averages
Level 22
1,386 SR
1,296 Elo+
Nemesis
Nemesis
Aselsalt
Nemesis
Level 26
God Stats
10W - 15L
1,508 SR
Queue Stats
11W - 16L
1,282 Elo+
Party 1
Ra
Ra
Michatronk2000
Ra
Level 8
God Stats
1W - 3L
1,480 SR
Queue Stats
10W - 16L
1,282 Elo+
Party 1
Nike
Nike
SirLeRouge
Nike
Level 65
God Stats
8W - 10L
1,098 SR
Queue Stats
13W - 18L
1,282 Elo+
Party 1
Artemis
Artemis
UnderratedShadow
Artemis
Level 3
God Stats
0W - 2L
1,346 SR
Queue Stats
1W - 2L
1,349 Elo+
Party 1
Yemoja
Yemoja
hamzz0007
Yemoja
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 3
7,025
585
5,914
8,577
7,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
7 / 0 / 4
7,216
601
4,818
3,656
2,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Bóruto
Fenrir
12
12 / 0 / 3
7,897
658
5,676
7,432
3,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
11
3 / 2 / 9
6,618
552
3,920
7,172
4,885
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
7 / 0 / 6
8,144
679
7,781
5,351
2,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aselsalt
Nemesis
10
4 / 4 / 0
6,239
520
3,995
8,088
2,310
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
0 / 9 / 0
4,774
398
1,345
8,628
2,625
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 5 / 3
5,569
464
4,773
10,283
4,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

5
1 / 7 / 0
4,349
362
1,536
5,301
735
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
hamzz0007
Yemoja
5
0 / 6 / 0
4,129
344
1,202
6,937
3,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
31
Kills
5
5
Deaths
31
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
L
Nemesis
Aselsalt
Nemesis
4
4
0
1
W
7
0
4
9
W
Fenrir
Bóruto
Fenrir
12
0
3
13.5
L
0
9
0
0
W
Ares
3
2
9
3.75
L
0
5
3
0.3
W
7
0
6
10
L
1
7
0
0.14
L
Yemoja
hamzz0007
Yemoja
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,109
Damage
12,851
32,188
Taken
39,237
20,080
Mitigated
13,795
14,443
Healing
4,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,914
2,084
0
2,650
8,577
7,657
780
224
8,353
4,632
29,902
L
Nemesis
Aselsalt
Nemesis
3,995
2,271
0
748
8,088
2,310
0
1,660
6,428
0
25,624
W
4,818
2,445
0
1,972
3,656
2,092
0
448
3,208
4,593
41,945
W
Fenrir
Bóruto
Fenrir
5,676
1,607
322
4,740
7,432
3,310
0
541
6,891
0
30,748
L
1,345
490
0
923
8,628
2,625
385
4,748
3,880
24,606
0
W
Ares
3,920
331
369
1,026
7,172
4,885
276
653
6,519
18,214
0
L
4,773
1,242
330
2,306
10,283
4,913
0
1,955
8,328
552
21,809
W
7,781
1,652
674
2,690
5,351
2,136
1,371
1,140
4,211
52,539
0
L
1,536
1,137
0
123
5,301
735
88
1,109
4,192
0
6,639
L
Yemoja
hamzz0007
Yemoja
1,202
492
85
223
6,937
3,212
84
3,309
3,628
7,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,900
Gold Earned
25,060
301
Minions Killed
161
0
Camps Cleared
0
1,094,439
Distance Traveled
1,005,662
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,025
585
54
5
0
187,443
0
L
Nemesis
6,239
520
52
4
0
226,572
0
W
Anhur
7,216
601
76
6
0
210,301
5
W
Fenrir
7,897
658
55
5
0
260,829
3
L
Ra
4,774
398
32
3
0
197,675
2
W
Ares
6,618
552
28
2
0
219,353
1
L
Nike
5,569
464
57
5
0
207,293
0
W
Ra
8,144
679
88
7
0
216,513
3
L
Artemis
4,349
362
12
1
0
187,267
1
L
Yemoja
4,129
344
8
1
0
186,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role