Player Matchup

Cernunnos
Cernunnos
FaCloud
Cernunnos
Level 32
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 43L
1,695 Elo+
Party 1
Medusa
Medusa
FreeloCarlino
Medusa
Level 87
God Stats
1W - 1L
1,789 SR
Queue Stats
217W - 125L
1,723 Elo+
Party 1
Osiris
Osiris
PanchoGee
Osiris
Level 23
God Stats
1W - 2L
1,267 SR
Queue Stats
168W - 89L
1,673 Elo+
Party 1
Zeus
Zeus
Versi0n02
Zeus
Level 25
God Stats
8W - 5L
1,860 SR
Queue Stats
153W - 80L
1,790 Elo+
Party 1
Sylvanus
Sylvanus
littlegomoemoe
Sylvanus
Level 23
God Stats
10W - 5L
1,500 SR
Queue Stats
111W - 54L
1,935 Elo+
Party 1
Team Averages
Level 38
1,583 SR
1,763 Elo+

VS

Team Averages
Level 25
1,597 SR
1,670 Elo+
Cerberus
Cerberus
DrGreenThumb1
Cerberus
Level 29
God Stats
6W - 8L
1,500 SR
Queue Stats
70W - 61L
1,804 Elo+
Solo
Bellona
Bellona
GDKxKraKKle
Bellona
Level 16
God Stats
2W - 0L
1,709 SR
Queue Stats
163W - 148L
1,649 Elo+
Solo
Anubis
Anubis
McFloridaMan
Anubis
Level 28
God Stats
6W - 6L
1,592 SR
Queue Stats
91W - 84L
1,507 Elo+
Solo
Nemesis
Nemesis
TerroristaGang
Nemesis
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 12L
1,876 Elo+
Solo
Cupid
Cupid
Yinsain
Cupid
Level 23
God Stats
4W - 1L
1,686 SR
Queue Stats
87W - 75L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
FaCloud
Cernunnos
15
1 / 5 / 4
9,239
486
7,255
15,396
4,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
13 / 4 / 5
11,120
585
16,124
14,762
4,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
PanchoGee
Osiris
16
3 / 5 / 3
9,702
511
9,890
13,378
12,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
16
8 / 8 / 5
10,478
551
19,744
15,411
4,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
14
1 / 6 / 13
9,367
493
7,062
15,813
10,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DrGreenThumb1
Cerberus
16
6 / 3 / 12
10,210
537
13,883
20,411
18,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
GDKxKraKKle
Bellona
17
3 / 5 / 3
10,283
541
10,214
17,166
13,578
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
16
10 / 8 / 7
10,671
562
15,527
13,404
6,255
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

18
9 / 5 / 6
11,346
597
13,725
18,985
9,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cupid
Yinsain
Cupid
16
0 / 5 / 8
9,251
487
6,328
13,393
4,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
64
26
Kills
28
28
Deaths
26
30
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DrGreenThumb1
Cerberus
6
3
12
4
L
Cernunnos
FaCloud
Cernunnos
1
5
4
0.6
L
13
4
5
3.88
W
Bellona
GDKxKraKKle
Bellona
3
5
3
0.9
W
Anubis
10
8
7
1.69
L
Osiris
PanchoGee
Osiris
3
5
3
0.9
W
9
5
6
2.4
L
Zeus
8
8
5
1.31
W
Cupid
Yinsain
Cupid
0
5
8
0.8
L
Sylvanus
1
6
13
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,075
Damage
59,677
74,760
Taken
83,359
35,999
Mitigated
51,127
18,122
Healing
24,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DrGreenThumb1
Cerberus
13,883
959
0
4,712
20,411
18,145
37
8,102
12,068
33,692
0
L
Cernunnos
FaCloud
Cernunnos
7,255
3,565
0
4,174
15,396
4,368
878
6,103
9,293
0
62,771
L
16,124
7,603
0
3,284
14,762
4,501
21
4,987
9,775
0
60,164
W
Bellona
GDKxKraKKle
Bellona
10,214
4,466
147
4,779
17,166
13,578
1,136
1,649
15,485
0
67,562
W
Anubis
15,527
270
0
4,529
13,404
6,255
0
8,643
4,471
52,690
0
L
Osiris
PanchoGee
Osiris
9,890
4,336
0
1,650
13,378
12,095
186
1,547
11,831
5,274
53,090
W
13,725
6,403
0
4,837
18,985
9,040
0
6,000
12,733
0
78,402
L
Zeus
19,744
2,438
0
2,529
15,411
4,097
0
8,414
6,997
68,482
0
W
Cupid
Yinsain
Cupid
6,328
3,180
627
5,040
13,393
4,109
1,442
2,439
10,905
0
50,935
L
Sylvanus
7,062
1,106
2,231
4,254
15,813
10,938
0
8,359
7,454
26,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,906
Gold Earned
51,761
468
Minions Killed
501
0
Camps Cleared
0
1,577,095
Distance Traveled
1,744,077
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,210
537
41
2
0
396,231
10
L
Cernunnos
9,239
486
112
6
0
298,952
2
L
Medusa
11,120
585
95
5
0
344,795
2
W
Bellona
10,283
541
137
7
0
322,823
1
W
Anubis
10,671
562
86
5
0
335,350
4
L
Osiris
9,702
511
110
6
0
332,284
3
W
Nemesis
11,346
597
124
7
0
375,927
4
L
Zeus
10,478
551
116
6
0
298,073
5
W
Cupid
9,251
487
113
6
0
313,746
1
L
Sylvanus
9,367
493
35
2
0
302,991
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role