Player Matchup

Bacchus
Bacchus
NotSlimCandy
Bacchus
Level 64
God Stats
57W - 46L
1,546 SR
Queue Stats
212W - 183L
1,468 Elo+
Party 2
Danzaburou
Danzaburou
R3dh3ead3dsWif3
Danzaburou
Level 22
God Stats
16W - 8L
1,737 SR
Queue Stats
43W - 29L
1,576 Elo+
Solo
Raijin
Raijin
mild anxiety
Raijin
Level 153
God Stats
6W - 2L
1,500 SR
Queue Stats
587W - 551L
1,510 Elo+
Party 2
Team Averages
Level 80
1,594 SR
1,518 Elo+

VS

Team Averages
Level 86
1,500 SR
1,543 Elo+
Discordia
Discordia
DOOM-INPROGRESS
Discordia
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
276W - 265L
1,559 Elo+
Party 1
Fafnir
Fafnir
KillaKam3030
Fafnir
Level 11
God Stats
11W - 5L
1,500 SR
Queue Stats
113W - 110L
1,500 Elo+
Solo
Fenrir
Fenrir
VanitoINPROGRESS
Fenrir
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
256W - 267L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
NotSlimCandy
Bacchus
15
5 / 0 / 9
12,151
715
8,425
11,898
16,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
R3dh3ead3dsWif3
Danzaburou
14
5 / 4 / 6
11,640
685
8,265
13,494
4,686
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
16
5 / 2 / 9
11,413
671
10,254
10,898
3,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DOOM-INPROGRESS
Discordia
15
0 / 3 / 6
10,263
604
15,519
9,055
3,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
10
0 / 6 / 3
9,011
530
5,234
11,780
11,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
6 / 6 / 0
10,887
640
9,106
12,572
6,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
15
Kills
6
6
Deaths
15
24
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Discordia
DOOM-INPROGRESS
Discordia
0
3
6
1
L
Fafnir
0
6
3
0.25
W
Bacchus
NotSlimCandy
Bacchus
5
0
9
9.5
W
Danzaburou
R3dh3ead3dsWif3
Danzaburou
5
4
6
2
L
6
6
0
1
W
Raijin
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,944
Damage
29,859
36,290
Taken
33,407
25,467
Mitigated
21,103
8,189
Healing
7,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
DOOM-INPROGRESS
Discordia
15,519
340
0
1,394
9,055
3,052
0
4,905
3,908
60,427
0
L
Fafnir
5,234
948
0
1,757
11,780
11,075
0
7,652
3,705
16,693
0
W
Bacchus
NotSlimCandy
Bacchus
8,425
623
0
1,431
11,898
16,845
0
5,953
5,115
14,285
0
W
Danzaburou
R3dh3ead3dsWif3
Danzaburou
8,265
3,404
0
3,479
13,494
4,686
1,208
7,110
5,809
0
59,038
L
9,106
2,614
783
3,736
12,572
6,976
0
5,355
7,073
2,369
20,588
W
Raijin
10,254
1,255
0
3,279
10,898
3,936
0
6,059
4,247
63,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,204
Gold Earned
30,161
215
Minions Killed
163
0
Camps Cleared
0
928,432
Distance Traveled
771,382
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,263
604
117
7
0
295,193
4
L
Fafnir
9,011
530
23
1
0
247,954
0
W
Bacchus
12,151
715
16
1
0
343,272
3
W
Danzaburou
11,640
685
75
4
0
290,131
2
L
Fenrir
10,887
640
23
1
0
228,235
4
W
Raijin
11,413
671
124
7
0
295,029
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role