Player Matchup

Nemesis
Nemesis
Blufox27XD
Nemesis
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 3
Janus
Janus
Lord Crohesent
Janus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,627 Elo+
Party 2
Danzaburou
Danzaburou
Lord superbia
Danzaburou
Level 15
God Stats
30W - 19L
1,464 SR
Queue Stats
83W - 68L
1,383 Elo+
Party 2
Hercules
Hercules
WireAnarchy
Hercules
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 3
Yemoja
Yemoja
Z0mBiKiiDs
Yemoja
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 25L
1,564 Elo+
Solo
Team Averages
Level 20
1,493 SR
1,515 Elo+

VS

Team Averages
Level 13
1,553 SR
1,545 Elo+
Fenrir
Fenrir
Fiercehawk8316
Fenrir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,533 Elo+
Solo
Danzaburou
Danzaburou
SystemNeginho
Danzaburou
Level 8
God Stats
9W - 10L
1,679 SR
Queue Stats
62W - 41L
1,589 Elo+
Party 1
Guan Yu
Guan Yu
ZedaPinga1
Guan Yu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 29L
1,500 Elo+
Party 1
Ares
Ares
e10cghji
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Janus
Janus
willfreemam
Janus
Level 17
God Stats
10W - 7L
1,585 SR
Queue Stats
41W - 32L
1,601 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Blufox27XD
Nemesis
17
0 / 1 / 2
12,094
711
516
1,165
368
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

20
6 / 8 / 22
17,087
1,005
25,637
29,984
15,627
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Lord superbia
Danzaburou
20
15 / 6 / 17
19,302
1,135
41,181
25,584
12,046
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
WireAnarchy
Hercules
20
7 / 4 / 16
16,618
978
25,902
50,366
45,143
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Yemoja
Z0mBiKiiDs
Yemoja
20
9 / 4 / 24
17,119
1,007
23,047
34,683
18,096
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

61

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 18 / 6
14,878
875
20,310
31,960
16,284
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
SystemNeginho
Danzaburou
20
13 / 6 / 10
19,669
1,157
46,903
25,130
14,257
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Guan Yu
ZedaPinga1
Guan Yu
20
3 / 5 / 17
16,086
946
33,797
37,822
55,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ares
20
0 / 5 / 8
13,660
804
3,706
17,924
29,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
2 / 3 / 17
15,644
920
28,701
14,283
5,709
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
81
37
Kills
23
23
Deaths
37
81
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Blufox27XD
Nemesis
0
1
2
1
L
5
18
6
0.44
W
6
8
22
2.13
W
Danzaburou
Lord superbia
Danzaburou
15
6
17
3.92
L
Danzaburou
SystemNeginho
Danzaburou
13
6
10
3
W
Hercules
WireAnarchy
Hercules
7
4
16
3.75
W
Yemoja
Z0mBiKiiDs
Yemoja
9
4
24
5.25
L
Guan Yu
ZedaPinga1
Guan Yu
3
5
17
2.3
L
Ares
0
5
8
0.8
L
2
3
17
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

116,283
Damage
133,417
141,782
Taken
127,119
91,280
Mitigated
121,128
52,921
Healing
19,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Blufox27XD
Nemesis
516
337
0
0
1,165
368
0
118
1,047
0
1,561
L
20,310
6,403
0
800
31,960
16,284
0
13,906
18,054
0
32,566
W
25,637
5,003
0
683
29,984
15,627
0
6,910
22,839
41,059
0
W
Danzaburou
Lord superbia
Danzaburou
41,181
25,434
0
3,034
25,584
12,046
0
6,668
18,791
0
79,109
L
Danzaburou
SystemNeginho
Danzaburou
46,903
29,254
0
2,553
25,130
14,257
0
7,395
17,735
0
89,846
W
Hercules
WireAnarchy
Hercules
25,902
11,500
15
21,460
50,366
45,143
0
9,473
40,410
0
58,328
W
Yemoja
Z0mBiKiiDs
Yemoja
23,047
11,010
13,196
14,533
34,683
18,096
0
9,464
24,944
52,832
0
L
Guan Yu
ZedaPinga1
Guan Yu
33,797
8,505
5,464
9,116
37,822
55,536
0
17,802
20,020
226
57,096
L
Ares
3,706
926
0
479
17,924
29,342
0
6,456
11,468
5,353
0
L
28,701
1,409
0
1,135
14,283
5,709
0
3,125
11,158
58,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,220
Gold Earned
79,937
278
Minions Killed
243
5
Camps Cleared
0
1,019,133
Distance Traveled
1,265,593
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,094
711
6
0
1
35,408
0
L
Fenrir
14,878
875
18
1
0
252,247
2
W
Janus
17,087
1,005
44
3
2
212,266
2
W
Danzaburou
19,302
1,135
85
5
2
276,985
0
L
Danzaburou
19,669
1,157
102
6
0
300,561
1
W
Hercules
16,618
978
79
5
0
280,473
0
W
Yemoja
17,119
1,007
64
4
0
214,001
2
L
Guan Yu
16,086
946
56
3
0
325,777
2
L
Ares
13,660
804
5
0
0
91,148
0
L
Janus
15,644
920
62
4
0
295,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role