Player Matchup

Yemoja
Yemoja
DaP1p3
Yemoja
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
147W - 136L
1,467 Elo+
Party 2
Bellona
Bellona
F0reSkim
Bellona
Level 8
God Stats
4W - 1L
1,842 SR
Queue Stats
21W - 17L
1,764 Elo+
Solo
Mercury
Mercury
Flaxxion
Mercury
Level 6
God Stats
3W - 0L
1,827 SR
Queue Stats
8W - 1L
1,773 Elo+
Solo
Ra
Ra
Kartofelator
Ra
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
197W - 95L
1,757 Elo+
Solo
Apollo
Apollo
mata_vncoz
Apollo
Level 27
God Stats
3W - 5L
1,758 SR
Queue Stats
112W - 114L
1,467 Elo+
Party 2
Team Averages
Level 19
1,686 SR
1,646 Elo+

VS

Team Averages
Level 22
1,358 SR
1,354 Elo+
Nemesis
Nemesis
Aselsalt
Nemesis
Level 26
God Stats
10W - 15L
1,526 SR
Queue Stats
11W - 16L
1,317 Elo+
Party 1
Ra
Ra
Michatronk2000
Ra
Level 7
God Stats
1W - 3L
1,509 SR
Queue Stats
10W - 16L
1,317 Elo+
Party 1
Nike
Nike
SirLeRouge
Nike
Level 65
God Stats
8W - 10L
1,119 SR
Queue Stats
13W - 18L
1,317 Elo+
Party 1
Artemis
Artemis
UnderratedShadow
Artemis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Ymir
Ymir
hamzz0007
Ymir
Level 8
God Stats
0W - 1L
1,134 SR
Queue Stats
6W - 8L
1,317 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DaP1p3
Yemoja
9
0 / 0 / 5
5,761
576
2,273
4,500
2,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bellona
F0reSkim
Bellona
13
5 / 1 / 0
6,981
698
7,769
7,451
6,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Flaxxion
Mercury
10
4 / 0 / 2
6,028
603
2,833
5,527
1,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
7 / 0 / 1
7,566
757
6,098
3,122
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
mata_vncoz
Apollo
10
1 / 0 / 5
5,449
545
2,549
2,908
779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aselsalt
Nemesis
7
0 / 2 / 1
4,740
474
2,183
7,029
1,815
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 5 / 0
5,022
502
1,102
5,205
1,564
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 4 / 0
4,804
480
2,529
8,211
2,445
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 3 / 0
4,197
420
2,919
4,343
1,089
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ymir
7
0 / 3 / 0
4,494
449
2,767
6,122
2,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
2
17
Kills
1
1
Deaths
17
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Aselsalt
Nemesis
0
2
1
0.25
W
Yemoja
DaP1p3
Yemoja
0
0
5
2.5
W
Bellona
F0reSkim
Bellona
5
1
0
5
W
Mercury
Flaxxion
Mercury
4
0
2
5
W
7
0
1
7.5
L
0
5
0
0
L
1
4
0
0.25
L
0
3
0
0
L
Ymir
0
3
0
0
W
Apollo
mata_vncoz
Apollo
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,522
Damage
11,500
23,508
Taken
30,910
12,974
Mitigated
9,312
11,107
Healing
3,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Aselsalt
Nemesis
2,183
1,177
0
410
7,029
1,815
0
778
6,229
0
20,875
W
Yemoja
DaP1p3
Yemoja
2,273
658
432
1,859
4,500
2,980
342
1,535
2,965
16,850
0
W
Bellona
F0reSkim
Bellona
7,769
3,351
0
2,507
7,451
6,433
152
0
7,451
6,025
40,201
W
Mercury
Flaxxion
Mercury
2,833
1,140
0
2,642
5,527
1,660
0
990
4,537
0
25,771
W
6,098
743
655
1,357
3,122
1,122
0
916
2,206
51,930
0
L
1,102
244
208
707
5,205
1,564
0
3,227
1,798
26,277
0
L
2,529
287
0
1,230
8,211
2,445
153
566
7,645
0
20,216
L
2,919
1,821
0
315
4,343
1,089
0
2,381
1,848
0
11,997
L
Ymir
2,767
780
0
408
6,122
2,399
0
1,963
4,118
10,819
0
W
Apollo
mata_vncoz
Apollo
2,549
1,429
0
1,655
2,908
779
392
428
2,480
0
27,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,785
Gold Earned
23,257
349
Minions Killed
175
0
Camps Cleared
0
1,016,252
Distance Traveled
970,058
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,740
474
45
5
0
218,827
0
W
Yemoja
5,761
576
21
2
0
143,322
2
W
Bellona
6,981
698
98
10
0
210,133
3
W
Mercury
6,028
603
63
6
0
237,532
0
W
Ra
7,566
757
106
11
0
235,234
0
L
Ra
5,022
502
57
6
0
169,514
2
L
Nike
4,804
480
34
3
0
210,813
1
L
Artemis
4,197
420
26
3
0
179,263
2
L
Ymir
4,494
449
13
1
0
191,641
1
W
Apollo
5,449
545
61
6
0
190,031
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role