Player Matchup

Apollo
Apollo
Lizardghost
Apollo
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 36L
1,488 Elo+
Party 2
Ra
Ra
Skroggus
Ra
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,707 Elo+
Party 2
Horus
Horus
ThyenGol
Horus
Level 71
God Stats
4W - 1L
1,272 SR
Queue Stats
41W - 29L
1,488 Elo+
Party 2
Team Averages
Level 70
1,424 SR
1,561 Elo+

VS

Team Averages
Level 84
1,562 SR
1,482 Elo+
Ares
Ares
BARTHOLIMUE413
Ares
Level 108
God Stats
19W - 24L
1,470 SR
Queue Stats
107W - 126L
1,495 Elo+
Party 1
Hachiman
Hachiman
Srefe
Hachiman
Level 38
God Stats
0W - 2L
1,735 SR
Queue Stats
13W - 25L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Zoka
Amaterasu
Level 106
God Stats
0W - 3L
1,482 SR
Queue Stats
80W - 86L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
12 / 0 / 7
8,635
959
11,600
5,031
2,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
6 / 1 / 12
7,681
853
9,368
7,173
3,777
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Horus
ThyenGol
Horus
9
1 / 1 / 15
7,328
814
4,572
8,951
6,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
6,658
740
4,648
11,007
8,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
Srefe
Hachiman
7
0 / 10 / 0
5,337
593
4,351
10,139
4,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Amaterasu
Zoka
Amaterasu
9
1 / 4 / 1
6,519
724
3,065
9,691
6,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
4
19
Kills
2
2
Deaths
19
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Apollo
12
0
7
15.5
W
6
1
12
12
L
Hachiman
Srefe
Hachiman
0
10
0
0
W
Horus
ThyenGol
Horus
1
1
15
8.5
L
Amaterasu
Zoka
Amaterasu
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,540
Damage
12,064
21,155
Taken
30,837
13,007
Mitigated
20,305
10,420
Healing
4,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,648
0
711
1,162
11,007
8,967
0
4,043
6,764
16,452
0
W
Apollo
11,600
6,441
0
1,763
5,031
2,920
2,337
1,356
3,631
2,994
32,678
W
9,368
807
2,179
2,928
7,173
3,777
352
1,079
5,979
32,352
0
L
Hachiman
Srefe
Hachiman
4,351
2,291
0
50
10,139
4,772
0
2,597
7,454
1,841
14,913
W
Horus
ThyenGol
Horus
4,572
2,080
1,406
2,144
8,951
6,310
521
2,702
6,174
0
9,117
L
Amaterasu
Zoka
Amaterasu
3,065
764
452
2,039
9,691
6,566
0
3,071
6,483
0
16,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,644
Gold Earned
18,514
98
Minions Killed
69
0
Camps Cleared
0
500,886
Distance Traveled
445,777
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,658
740
17
2
0
156,235
0
W
Apollo
8,635
959
43
5
0
160,191
3
W
Ra
7,681
853
44
5
0
173,916
1
L
Hachiman
5,337
593
23
3
0
122,470
0
W
Horus
7,328
814
11
1
0
166,779
1
L
Amaterasu
6,519
724
29
3
0
167,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role