Player Matchup

Fenrir
Fenrir
APBellan
Fenrir
Level 26
God Stats
10W - 6L
1,534 SR
Queue Stats
96W - 125L
1,427 Elo+
Solo
Terra
Terra
IJuniorBlueI
Terra
Level 29
God Stats
8W - 4L
1,616 SR
Queue Stats
23W - 30L
1,367 Elo+
Solo
Guan Yu
Guan Yu
ManuRuizz
Guan Yu
Level 29
God Stats
2W - 1L
1,744 SR
Queue Stats
36W - 48L
1,549 Elo+
Party 1
Medusa
Medusa
alejove2
Medusa
Level 28
God Stats
12W - 13L
1,636 SR
Queue Stats
17W - 23L
1,529 Elo+
Party 1
Anubis
Anubis
pelezão
Anubis
Level 22
God Stats
54W - 38L
1,642 SR
Queue Stats
73W - 78L
1,475 Elo+
Solo
Team Averages
Level 27
1,634 SR
1,469 Elo+

VS

Team Averages
Level 15
1,490 SR
1,526 Elo+
Chaac
Chaac
DeadGorgeous
Chaac
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,558 Elo+
Solo
Pele
Pele
Kageynacalça
Pele
Level 17
God Stats
1W - 2L
1,715 SR
Queue Stats
11W - 10L
1,813 Elo+
Solo
Ares
Ares
alebasi_cunha
Ares
Level 25
God Stats
0W - 3L
1,236 SR
Queue Stats
26W - 26L
1,475 Elo+
Solo
Olorun
Olorun
heedhe
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
iTzMillenium
Artemis
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
61W - 71L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
APBellan
Fenrir
13
3 / 0 / 0
7,623
508
2,184
8,345
2,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 0 / 10
8,678
579
5,253
8,726
7,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Guan Yu
ManuRuizz
Guan Yu
15
2 / 2 / 1
8,799
587
6,855
13,219
9,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
alejove2
Medusa
14
9 / 4 / 3
8,906
594
15,971
15,180
4,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
pelezão
Anubis
13
4 / 2 / 1
8,287
552
8,036
8,541
4,328
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,559
504
10,086
10,199
6,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 4 / 0
7,693
513
7,759
10,910
3,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
2 / 5 / 1
6,107
407
6,432
13,123
7,228
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Olorun
heedhe
Olorun
8
1 / 4 / 2
5,955
397
4,523
7,736
1,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
iTzMillenium
Artemis
10
1 / 5 / 2
6,046
403
6,590
9,988
3,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
20
Kills
8
8
Deaths
20
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
APBellan
Fenrir
3
0
0
3
L
2
2
0
1
W
2
0
10
7
L
2
4
0
0.5
W
Guan Yu
ManuRuizz
Guan Yu
2
2
1
1.25
L
2
5
1
0.5
W
Medusa
alejove2
Medusa
9
4
3
2.63
L
Olorun
heedhe
Olorun
1
4
2
0.5
L
Artemis
iTzMillenium
Artemis
1
5
2
0.4
W
Anubis
pelezão
Anubis
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,299
Damage
35,390
54,011
Taken
51,956
29,134
Mitigated
22,206
29,436
Healing
15,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
APBellan
Fenrir
2,184
70
0
4,827
8,345
2,980
467
340
7,980
0
39,093
L
10,086
1,414
0
3,355
10,199
6,947
0
1,791
7,986
0
43,603
W
5,253
684
1,883
3,290
8,726
7,269
291
2,796
5,930
20,324
0
L
7,759
1,827
0
3,997
10,910
3,240
0
2,149
8,711
0
52,399
W
Guan Yu
ManuRuizz
Guan Yu
6,855
1,178
0
7,630
13,219
9,616
534
0
12,598
0
49,857
L
6,432
243
365
2,151
13,123
7,228
0
3,173
9,950
16,796
0
W
Medusa
alejove2
Medusa
15,971
7,780
0
8,038
15,180
4,941
2,345
5,023
10,157
0
53,727
L
Olorun
heedhe
Olorun
4,523
2,571
66
2,359
7,736
1,768
147
4,016
3,720
18,913
0
L
Artemis
iTzMillenium
Artemis
6,590
2,286
0
3,175
9,988
3,023
0
2,160
7,828
0
22,587
W
Anubis
pelezão
Anubis
8,036
232
0
3,768
8,541
4,328
682
2,796
5,720
43,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,293
Gold Earned
33,360
387
Minions Killed
258
0
Camps Cleared
0
1,420,963
Distance Traveled
1,233,149
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,623
508
71
5
0
298,828
0
L
Chaac
7,559
504
69
5
0
264,408
1
W
Terra
8,678
579
38
3
0
318,665
3
L
Pele
7,693
513
102
7
0
296,825
1
W
Guan Yu
8,799
587
113
8
0
285,955
2
L
Ares
6,107
407
23
2
0
288,445
3
W
Medusa
8,906
594
83
6
0
255,098
4
L
Olorun
5,955
397
24
2
0
178,966
2
L
Artemis
6,046
403
40
3
0
204,505
0
W
Anubis
8,287
552
82
5
0
262,417
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role